Module-4
Bayesian Games
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Concept | Meaning |
Players | The decision-makers in the game |
Types | Private information each player knows about themselves (e.g. cost, value) |
Beliefs | What each player believes about the other players’ types (usually probabilities) |
Strategies | A rule that tells a player what to do, depending on their type |
Bayes-Nash Equilibrium | A strategy profile where each player maximizes expected payoff given their beliefs |
Simple Bayesian Game(BoS): Cake or Ice Cream
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Types
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Payoff Matrix by Type:
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Expected utility of player1
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If Player 1 picks Cake
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Motivational Examples�
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Figure 272.1 A variant of BoS in which player 1 is unsure whether player 2 wants to meet her or to avoid her. The frame labeled 2 enclosing each table indicates that player 2 knows the relevant table. The frame labeled1 enclosing both tables indicates that player 1 does not know the relevant table; the probabilities she assigns to the two tables are printed on the frame
Types
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A Bayesian game consists of
• a set of players
• a set of states
and for each player
• a set of actions
• a set of signals that she may receive and a signal function that associates a signal with each state
• A Bernoulli payoff function over pairs (a,ω),where a is an action profile and ω is a state, the expected value of which represents the player’s preferences among lotteries over the set of such pairs
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The game in Example271.1fits into this general definition as follows.
Players: The pair of people.
States : The set of states is {meet, avoid}.
Actions: The set of actions of each player is {B,S}.
Signals: Player 1 may receive a single signal, say z; her signal function τ1 satisfies τ1(meet)=τ1(avoid)=z. Player 2 receives one of two signals, say m and v; her signal function τ2 satisfies τ2(meet)=m and τ2(avoid)=v.
Beliefs: Player 1 assigns probability 1/2 to each state after receiving the signal z. Player 2 assigns probability 1 to the state meet after receiving the signal m, and probability 1 to the state avoid after receiving the signal v.
Payoffs: The payoffs ui(a,meet) of each player i for all possible action pairs are given in the left panel of Figure 272.1, and the payoffs ui(a,avoid) are given in the right panel.
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A Nash equilibrium of a Bayesian game is a
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Two examples concerning information
More information may hurt
A decision-maker in a single-person decision problem cannot be worse off if she has more information: if she wishes, she can ignore the information. In a game the same is not true: if a player has more information and the other players know that she has more information then she may be worse off.
Beliefs Player 1 assigns probability 1/2 to each of the states yy and yn after receiving the signal y1 and probability 1/2 to each of the states ny and nn after receiving the signal n1. Player 2 assigns probability 2/3 to the state yy and probability 1/3 to the state ny after receiving the signal y2, and probability 2/3 to the state yn and probability 1/3 to the state nn after receiving the signal n2.
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