TOUR 9
SHOOTOUT GUIDE
Updated
August 23rd, 2023
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Serious Sam Jean-Marc Pinky
Terry Koch José Antonio Ned Dharamshi
Slobodan Stavreski
By default this guide uses Navigator balls and the suggested spins and elevation are for W2 balls. On each hole we will try to place the sign with different colors in case we have multiple landing spots. Match the color of the with the color of the border of the wind direction and picture of the target placement for the specific landing spot.
Wind range: 4.5 - 12 MPH
Ball used: Navigator (P1 SS1 W2)
Driver: Extra Mile 7+ / Thor's hammer 4+ / Apoc 5+
Wood: Sniper 9+
Iron: Grizzly 7+
Best Driver from the above mentioned will be the Apocalypse due to distance, TS, BS and curl.
***However, choose the one you own that has the most BS. ***
If you see a greater than (>) sign: This means you should use a bit more curl. For example, if the guide calls for OW LC, you should use somewhere between OW LC and 1/2 LC.
If you see a less than (<) sign: This means you should use a bit less curl. For example, if the guide called for OW LC, you could use MW LC or somewhere between the two.
A symbol on the left means use less/more in low wind. On the right means less/more in high wind.
If you see “Pull Up Rings”: This means the target should move towards the pin.
If you see “Pull Back Rings”: This means the target should move towards the tee.
Wind angles with a “*” are approximate and still being tested
Wind angles with a “$” are money shots and should get you within 1 yard of the pin
In-Between Wind Angles: Keep in mind that we can’t show you every wind option. For example, if you run into a situation where the wind is coming from the NNW (not a headwind but also not quite coming from the NW either), you will have to blend the adjustments.
IW LC
(Inside Wall)
1/2 LC
3/4 LC
MW LC
(Middle Wall)
1B MW LC
(Middle Wall)
1B OW LC
(Outer Wall)
1B IW LC
(Inside Wall)
OW LC
(Outer Wall)
TLC
(Triangle)
1.75B LC
(Center line bisecting the shot circle)
2B LC
(Center line in-between OW and Triangle point)
Wood | | | | |
| White Ring Touching | 25% Blue Ring Touching | 50% Clear Ring Touching | 80% White Ring Touching |
| Blue Ring Touching | 35% Red Ring Touching | 85% Blue Ring Touching | 50% Blue Ring Touching |
6
10
Woods
10
8
7
How to read: For example, to convert the white ring of a Sniper 10 to the Cataclysm 6 would mean that 25% of the Blue ring would BE TOUCHING (into, overlapping) the reference point (i.e., rough, sand trap, shadow, etc).
Driver | | | | | | |
| White Ring Touching | Clear Ring Touching | 50% White Ring Touching | 50% Clear Ring Touching | White Ring Touching | White Ring Touching |
| Blue Ring Touching | 60% Blue Ring Touching | 25% Blue Ring Touching | 90% Blue Ring Touching | 90% Clear Ring Touching | 40% Clear Ring Touching |
| Red Ring Touching | 40% Red Ring Touching | 20% Red Ring Touching | 60% Red Ring Touching | 90% Blue Ring Touching | 60% Blue Ring Touching |
8
8
6
6
7
Drivers
8
8
7
Recommendations
WATERFIELD SANDS
GREENOCH POINT 2
SHI FENG BASIN
WATERFIELD SANDS 3A
$Max +10%
3.8-4.2 TS
No Spin
No Curl
$Mid +20%
3 TS
No Spin
No Curl
Try IW LC
$Mid +15%
3 TS
No Spin
MW LC
$Mid +20%
2.8-3 TS
No Spin
No Curl
$Mid +15%
2.8-3 TS
No Spin
IW LC
$Mid +15%
3.6-4 TS
No Spin
No Curl
$Mid +20%
2.8-3 TS
No Spin
No Curl
Try IW LC
$Mid +20%
3.6-4 TS
No Spin
No Curl
Try IW LC
Red ring touching the rough at NW, second bounce halfway between the rough and the outer fringe
High Winds = Less TS
High Winds = Less TS
Before Spin
High Winds = More TS
High Winds = More TS
WATERFIELD SANDS 3B
*Max +30%
0 - 0.4 BS
1 LS
1B OW LC
$Max +50%
4.5 BS
1 RS
1/2 RC
$Max +50%
4.7 BS
1 RS
MW RC
$Max +55%
5.3-5.7 BS
1 RS
MW RC
$Max +55%
5.2-5.7 BS
1 RS
MW RC
$Max +25%
*0.2 - 0.6 BS
1 LS
1B OW LC >
$Max +55%
5.2-5.6 BS
1 RS
OW RC
White ALMOST touching the sand at back, clear rings centered on the sand at SW and SE
High Winds = More BS
High Winds = More BS
*Max 25%
0.2 - 0.6 BS
1 LS
1B OW LC
White ring touching the sand trap at NW and NE
In Between? Use this ▼ +CD OP
In Between? Use this ▼ +CD OP
Crosswind & Tailwind
Headwind
High Winds = Less BS
High Winds = Less BS
WATERFIELD SANDS 3C
$Min +20%
1.4-1.8 BS
1 LS
1B OW LC
$Max +15%
0.5 TS
1 LS
1B IW LC
$Max +15%
1.2 TS
1 LS
< 1.75B LC
$Max +15%
0.3 - 0.9 BS
1 LS
TLC
$Max +15%
0.2 - 0.4 TS
1 LS
< 1.75B LC
*Min +20%
1.6-2.2 BS
1 LS
1B OW LC
$Max +15%
0.2 - 0.8 BS
1 LS
1B OW LC <
$Min +20%
2-2.6 BS
1 LS
3/4 LC
High Winds = Less BS
High Winds = Less BS
White ring touching the sand trap at W at P1 Min Distance
Apoc 7: 50% White Ring
Apoc 5/6: Clear ring
White ring touching the sand at SW, blue ring touching the rough at SE
High Winds = More BS
High Winds = Less TS
In Between? Use this ▼ +CD OP
In Between? Use this ▼ +CD OP
Crosswind & Tailwind
Headwind
GREENOCH POINT (2) 3a
*Max +35%
2.5 BS
1 LS
3/4 LC
Max +25%
2.5 BS
1 LS
1/2 LC
*Max +25%
1.5 BS
1 RS
3/4 RC
$Max +20%
1- 1.4 BS
1 RS
3/4 RC
$Max +25%
0.8 - 1.2 BS
1 RS
3/4 RC
Max +30%
2.5 BS
1 LS
3/4 LC
$*Max +15%
0.8 - 1.2 BS
1 RS
1B MW RC
Max +30%
2.5 BS
1 LS
1/2 LC
Blue ring touching the rough at NW at +2 yds, end of the ball guide just touching the inner fringe
Testers: the rough bump won’t work. We have to try and jump the shark. Blue ring touching the sand at the W, second bounce at the outer fringe (before spin)
High Winds = Less BS
High Winds = Less BS
Headwind
Crosswind & Tailwind
Before Spin
High Winds = More BS
High Winds = More BS
GREENOCH POINT (2) 3B
**Min +20%
3.4-3.8 BS
No Spin
1/2 LC
$Min +20%
5 BS
No Spin
IW LC
*Min +20%
3.5 BS
1 LS
OW LC
*Min +20%
3-3.4 BS
1 LS
MW LC
Try No SS ¾ LC
**Min +20%
3.8-4.2 BS
No Spin
OW LC
$Max +10%
0.8 - 1.2 BS
No Spin
IW LC
*$Max +10%
1-1.7 BS
1 LS
No Curl
*Max +15%
1-1.4 BS
1 RS
No Curl
Red ring touching the rough at W, yellow ring touching the sand trap at E at
P1 Max Distance (+5 yds)
Blue ring touching the rough at W at P1 Min Distance
In Rough:
Apoc 4: 35% Blue Ring
Apoc 7: 50% Clear Ring
Headwind
High Winds = Less BS
High Winds = Less BS
High Winds = More BS
High Winds = More BS
Crosswind & Tailwind
GREENOCH POINT (2) 3C
*$Max +5%
1.5-1.9 TS
No Spin
1B IW RC
*Max +10%
No TS/BS
No Spin
1B OW RC
*Max +5%
1 BS
No Spin
1/2 RC
**Max +10%
2.3-2.8 BS
No Spin
1B IW RC
*Max +5%
2.4-2.8 BS
No Spin
3/4 RC
*Max +5%
1-1.5 TS
No Spin
3/4 RC
*Max +10%
2.2-2.6 BS
No Spin
1B MW RC
*Max +10%
1-1.5 TS
No Spin
1B OW RC
White ring touching the 3rd and 4th shadows at NW and SW, blue ring touching the rough at W
In Rough:
Apoc 5/6: 35% Blue Ring
High Winds = More TS
High Winds = More TS
High Winds = More BS
High Winds = More BS
SHI FENG BASIN 3A
$Mid +20%
4.2-4.6 TS
0.5 LS
No Curl
$Mid +10%
4 TS
1 LS
IW LC
Mid +15%
3.8-4 TS
0.5 LS
No Curl
*Mid +15%
3.8-4 TS
1 LS
MW LC
$Mid +10%
3.9-4.3 TS
0.5 LS
No Curl
*Mid +10%
4.5 TS
No Spin
No Curl
$Mid +15%
3.8-4 TS
0.2 LS
No Curl
$Mid +10%
4.3-4.6 TS
No Spin
No Curl
High Winds = More TS
High Winds = More TS
White ring touching the sand trap at NW and the rough at SW
Low Winds = More TS
Low Winds = More TS
SHI FENG BASIN 3B
$*Mid +15%
4.8-5.4 BS
1 RS
IW RC
$Max +20%
0.3 BS
1 RS
MW RC
*Max +20%
0.3 BS
No Spin
MW LC
$Max +20%
1-1.3 BS
No Spin
IW RC
Try MW RC
$Max +20%
1.1-1.4 BS
No Spin
No Curl
$Mid +15%
5.4-5.8 BS
1 RS
IW RC
*Max +20%
1.1-1.4 BS
1 RS
MW RC >
$Mid +15%
5-5.4 BS
1 RS
IW RC
High Winds = Less BS
High Winds = Less BS
High Winds = More BS
High Winds = More BS
White ring touching the wood/water at NE, second bounce on the outer fringe
Before Spin
Blue ring touching the wood at the E at P1 min distance
Crosswind & Tailwind
Headwind
In Between? Use this ▼ +CD OP
In Between? Use this ▼ +CD OP
SHI FENG BASIN 3C
*Mid +20%
4.2-4.4 TS
0.8 RS
No Curl
$$Mid +20%
3.5 TS
1 RS
No Curl
Mid +20%
3.5 TS
1 RS
1/2 RC
Mid +20%
3-3.2 TS
1 RS
OW RC
$Mid +20%
3.2-3.4 TS
1 RS
1/2 RC
$*Mid +20%
4-4.2 TS
1 RS
OW RC
*Mid +20%
3-3.2 TS
1 RS
IW RC
$*Mid +20%
4-4.2 TS
0.5 RS
No Curl
High Winds = More TS
High Winds = More TS
Red ring touching the sand trap at NW and rough at NE
Low Winds = More TS
Low Winds = More TS
High Winds = More BS
Low Winds = More BS
Low Winds = Less BS
High Winds = Less BS
Low Winds = Less TS
Low Winds = More TS
High Winds = Less TS
High Winds = More TS
See notes
NEEDS NEW PIC
Sniper
Thor’s Hammer
HW ALT Test
Before Spin
Before Spin
AFTER SPIN
TW / XW
HW
In Between? Use this ►◄▲▼
Using the Cat?
Play at 83% slider