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TOUR 9

SHOOTOUT GUIDE

Updated

August 23rd, 2023

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Serious Sam Jean-Marc Pinky

Terry Koch José Antonio Ned Dharamshi

Slobodan Stavreski

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By default this guide uses Navigator balls and the suggested spins and elevation are for W2 balls. On each hole we will try to place the sign with different colors in case we have multiple landing spots. Match the color of the with the color of the border of the wind direction and picture of the target placement for the specific landing spot.

Wind range: 4.5 - 12 MPH

Ball used: Navigator (P1 SS1 W2)

Driver: Extra Mile 7+ / Thor's hammer 4+ / Apoc 5+

Wood: Sniper 9+

Iron: Grizzly 7+

Best Driver from the above mentioned will be the Apocalypse due to distance, TS, BS and curl.

***However, choose the one you own that has the most BS. ***

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If you see a greater than (>) sign: This means you should use a bit more curl. For example, if the guide calls for OW LC, you should use somewhere between OW LC and 1/2 LC.

If you see a less than (<) sign: This means you should use a bit less curl. For example, if the guide called for OW LC, you could use MW LC or somewhere between the two.

A symbol on the left means use less/more in low wind. On the right means less/more in high wind.

If you see “Pull Up Rings”: This means the target should move towards the pin.

If you see “Pull Back Rings”: This means the target should move towards the tee.

Wind angles with a “*” are approximate and still being tested

Wind angles with a “$” are money shots and should get you within 1 yard of the pin

In-Between Wind Angles: Keep in mind that we can’t show you every wind option. For example, if you run into a situation where the wind is coming from the NNW (not a headwind but also not quite coming from the NW either), you will have to blend the adjustments.

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IW LC

(Inside Wall)

1/2 LC

3/4 LC

MW LC

(Middle Wall)

1B MW LC

(Middle Wall)

1B OW LC

(Outer Wall)

1B IW LC

(Inside Wall)

OW LC

(Outer Wall)

TLC

(Triangle)

1.75B LC

(Center line bisecting the shot circle)

2B LC

(Center line in-between OW and Triangle point)

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Wood

White

Ring

Touching

25%

Blue Ring

Touching

50%

Clear Ring

Touching

80%

White Ring

Touching

Blue Ring Touching

35%

Red Ring Touching

85%

Blue Ring

Touching

50%

Blue Ring

Touching

6

10

Woods

10

8

7

How to read: For example, to convert the white ring of a Sniper 10 to the Cataclysm 6 would mean that 25% of the Blue ring would BE TOUCHING (into, overlapping) the reference point (i.e., rough, sand trap, shadow, etc).

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Driver

White Ring

Touching

Clear Ring

Touching

50%

White Ring

Touching

50%

Clear Ring

Touching

White Ring

Touching

White Ring Touching

Blue Ring Touching

60%

Blue Ring Touching

25%

Blue Ring Touching

90%

Blue Ring

Touching

90%

Clear Ring Touching

40%

Clear Ring Touching

Red Ring

Touching

40%

Red Ring Touching

20%

Red Ring Touching

60%

Red Ring Touching

90%

Blue Ring Touching

60%

Blue Ring Touching

8

8

6

6

7

Drivers

8

8

7

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Recommendations

WATERFIELD SANDS

GREENOCH POINT 2

SHI FENG BASIN

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WATERFIELD SANDS 3A

$Max +10%

3.8-4.2 TS

No Spin

No Curl

$Mid +20%

3 TS

No Spin

No Curl

Try IW LC

$Mid +15%

3 TS

No Spin

MW LC

$Mid +20%

2.8-3 TS

No Spin

No Curl

$Mid +15%

2.8-3 TS

No Spin

IW LC

$Mid +15%

3.6-4 TS

No Spin

No Curl

$Mid +20%

2.8-3 TS

No Spin

No Curl

Try IW LC

$Mid +20%

3.6-4 TS

No Spin

No Curl

Try IW LC

Red ring touching the rough at NW, second bounce halfway between the rough and the outer fringe

High Winds = Less TS

High Winds = Less TS

Before Spin

High Winds = More TS

High Winds = More TS

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WATERFIELD SANDS 3B

*Max +30%

0 - 0.4 BS

1 LS

1B OW LC

$Max +50%

4.5 BS

1 RS

1/2 RC

$Max +50%

4.7 BS

1 RS

MW RC

$Max +55%

5.3-5.7 BS

1 RS

MW RC

$Max +55%

5.2-5.7 BS

1 RS

MW RC

$Max +25%

*0.2 - 0.6 BS

1 LS

1B OW LC >

$Max +55%

5.2-5.6 BS

1 RS

OW RC

White ALMOST touching the sand at back, clear rings centered on the sand at SW and SE

High Winds = More BS

High Winds = More BS

*Max 25%

0.2 - 0.6 BS

1 LS

1B OW LC

White ring touching the sand trap at NW and NE

In Between? Use this ▼ +CD OP

In Between? Use this ▼ +CD OP

Crosswind & Tailwind

Headwind

High Winds = Less BS

High Winds = Less BS

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WATERFIELD SANDS 3C

$Min +20%

1.4-1.8 BS

1 LS

1B OW LC

$Max +15%

0.5 TS

1 LS

1B IW LC

$Max +15%

1.2 TS

1 LS

< 1.75B LC

$Max +15%

0.3 - 0.9 BS

1 LS

TLC

$Max +15%

0.2 - 0.4 TS

1 LS

< 1.75B LC

*Min +20%

1.6-2.2 BS

1 LS

1B OW LC

$Max +15%

0.2 - 0.8 BS

1 LS

1B OW LC <

$Min +20%

2-2.6 BS

1 LS

3/4 LC

High Winds = Less BS

High Winds = Less BS

White ring touching the sand trap at W at P1 Min Distance

Apoc 7: 50% White Ring

Apoc 5/6: Clear ring

White ring touching the sand at SW, blue ring touching the rough at SE

High Winds = More BS

High Winds = Less TS

In Between? Use this ▼ +CD OP

In Between? Use this ▼ +CD OP

Crosswind & Tailwind

Headwind

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GREENOCH POINT (2) 3a

*Max +35%

2.5 BS

1 LS

3/4 LC

Max +25%

2.5 BS

1 LS

1/2 LC

*Max +25%

1.5 BS

1 RS

3/4 RC

$Max +20%

1- 1.4 BS

1 RS

3/4 RC

$Max +25%

0.8 - 1.2 BS

1 RS

3/4 RC

Max +30%

2.5 BS

1 LS

3/4 LC

$*Max +15%

0.8 - 1.2 BS

1 RS

1B MW RC

Max +30%

2.5 BS

1 LS

1/2 LC

Blue ring touching the rough at NW at +2 yds, end of the ball guide just touching the inner fringe

Testers: the rough bump won’t work. We have to try and jump the shark. Blue ring touching the sand at the W, second bounce at the outer fringe (before spin)

High Winds = Less BS

High Winds = Less BS

Headwind

Crosswind & Tailwind

Before Spin

High Winds = More BS

High Winds = More BS

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GREENOCH POINT (2) 3B

**Min +20%

3.4-3.8 BS

No Spin

1/2 LC

$Min +20%

5 BS

No Spin

IW LC

*Min +20%

3.5 BS

1 LS

OW LC

*Min +20%

3-3.4 BS

1 LS

MW LC

Try No SS ¾ LC

**Min +20%

3.8-4.2 BS

No Spin

OW LC

$Max +10%

0.8 - 1.2 BS

No Spin

IW LC

*$Max +10%

1-1.7 BS

1 LS

No Curl

*Max +15%

1-1.4 BS

1 RS

No Curl

Red ring touching the rough at W, yellow ring touching the sand trap at E at

P1 Max Distance (+5 yds)

Blue ring touching the rough at W at P1 Min Distance

In Rough:

Apoc 4: 35% Blue Ring

Apoc 7: 50% Clear Ring

Headwind

High Winds = Less BS

High Winds = Less BS

High Winds = More BS

High Winds = More BS

Crosswind & Tailwind

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GREENOCH POINT (2) 3C

*$Max +5%

1.5-1.9 TS

No Spin

1B IW RC

*Max +10%

No TS/BS

No Spin

1B OW RC

*Max +5%

1 BS

No Spin

1/2 RC

**Max +10%

2.3-2.8 BS

No Spin

1B IW RC

*Max +5%

2.4-2.8 BS

No Spin

3/4 RC

*Max +5%

1-1.5 TS

No Spin

3/4 RC

*Max +10%

2.2-2.6 BS

No Spin

1B MW RC

*Max +10%

1-1.5 TS

No Spin

1B OW RC

White ring touching the 3rd and 4th shadows at NW and SW, blue ring touching the rough at W

In Rough:

Apoc 5/6: 35% Blue Ring

High Winds = More TS

High Winds = More TS

High Winds = More BS

High Winds = More BS

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SHI FENG BASIN 3A

$Mid +20%

4.2-4.6 TS

0.5 LS

No Curl

$Mid +10%

4 TS

1 LS

IW LC

Mid +15%

3.8-4 TS

0.5 LS

No Curl

*Mid +15%

3.8-4 TS

1 LS

MW LC

$Mid +10%

3.9-4.3 TS

0.5 LS

No Curl

*Mid +10%

4.5 TS

No Spin

No Curl

$Mid +15%

3.8-4 TS

0.2 LS

No Curl

$Mid +10%

4.3-4.6 TS

No Spin

No Curl

High Winds = More TS

High Winds = More TS

White ring touching the sand trap at NW and the rough at SW

Low Winds = More TS

Low Winds = More TS

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SHI FENG BASIN 3B

$*Mid +15%

4.8-5.4 BS

1 RS

IW RC

$Max +20%

0.3 BS

1 RS

MW RC

*Max +20%

0.3 BS

No Spin

MW LC

$Max +20%

1-1.3 BS

No Spin

IW RC

Try MW RC

$Max +20%

1.1-1.4 BS

No Spin

No Curl

$Mid +15%

5.4-5.8 BS

1 RS

IW RC

*Max +20%

1.1-1.4 BS

1 RS

MW RC >

$Mid +15%

5-5.4 BS

1 RS

IW RC

High Winds = Less BS

High Winds = Less BS

High Winds = More BS

High Winds = More BS

White ring touching the wood/water at NE, second bounce on the outer fringe

Before Spin

Blue ring touching the wood at the E at P1 min distance

Crosswind & Tailwind

Headwind

In Between? Use this ▼ +CD OP

In Between? Use this ▼ +CD OP

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SHI FENG BASIN 3C

*Mid +20%

4.2-4.4 TS

0.8 RS

No Curl

$$Mid +20%

3.5 TS

1 RS

No Curl

Mid +20%

3.5 TS

1 RS

1/2 RC

Mid +20%

3-3.2 TS

1 RS

OW RC

$Mid +20%

3.2-3.4 TS

1 RS

1/2 RC

$*Mid +20%

4-4.2 TS

1 RS

OW RC

*Mid +20%

3-3.2 TS

1 RS

IW RC

$*Mid +20%

4-4.2 TS

0.5 RS

No Curl

High Winds = More TS

High Winds = More TS

Red ring touching the sand trap at NW and rough at NE

Low Winds = More TS

Low Winds = More TS

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High Winds = More BS

Low Winds = More BS

Low Winds = Less BS

High Winds = Less BS

Low Winds = Less TS

Low Winds = More TS

High Winds = Less TS

High Winds = More TS

See notes

NEEDS NEW PIC

Sniper

Thor’s Hammer

HW ALT Test

Before Spin

Before Spin

AFTER SPIN

TW / XW

HW

In Between? Use this ►◄▲▼

Using the Cat?

Play at 83% slider

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