Week 5:
Components and Assemblies
Mechanical Training Roadmap
01 �Introduction to �Design Principles
02 �CAD Basics
03 �Manufacturability
And Materials
04 �CAD Topics Pt. 2
05 �Components and
Assemblies
06 �Drawings and
Special Topics
Week 5 Agenda
Assemblies in Inventor
How do we bring multiple parts together in Inventor?
Defining an “Assembly”
Note: assembly and subassembly distinction only for organizational purposes
Assembly Constraints
Mate
Angle
Tangent
Insert
Symmetry
Mate Constraint
“Glues” a part face onto another, or makes them flush with each other.
Direction
Whether the two selected faces stick onto or are flush with each other.
Offset
In case you don’t want the faces to stick to each other, but be offset instead.
Mate Constraint (Axes)
Selecting cylindrical surfaces instead of flat ones aligns their center axes.
Direction
Whether the two selected axes are opposing, aligned, or undecided in direction.
Offset
In case you want the axes to be not collinear but offset.
Angle Constraint
Sets two faces at an angle to each other.
Direction
Which way the angle opens. Direction chosen by order of faces selected, not at all, or by extra selection of edge.
Angle
The angle the faces will be at with each other.
Tangent Constraint
Makes a curved face touch another flat or curved face.
Direction
Whether the cylinder is tangent to the inside or outside of the other face.
Offset
In case you don’t want them quite touching, but a little offset.
Insert Constraint
Aligns two cylindrical features together. Used mainly for screws.
Direction
Sometimes the default direction is wrong, so you can switch it.
Offset
In case you want the screw to stick out a little.
Symmetry Constraint
Positioning two parts symmetrically according to a plane or planar face.
Direction
Whether you want both faces to face the opposite or same direction.
Motion Constraints
Makes different parts move/rotate together. Used for gears and gear racks.
Direction
Whether the two parts move in the same or opposite direction.
Ratio/Distance
The gear ratio; how much one part moves compared to the other part.
Constraint Status Icons
How to Make a Good Assembly
Tip: Keep the number of types of fasteners to a minimum!
How your part tree should look (all [●])
Fasteners
How do we correctly source and utilize fasteners?
Fasteners and Holes in CAD
(Always use this for threaded holes instead of CADing threads from scratch!)
Types of Fasteners
Nut - Fastens to threaded components, esp. bolts
Washer - Helps distribute loads on nuts/bolts
Threaded Inserts - Adds pre-tapped threads to holes
Bolt - Inserted to holes and constrained by a nut
Pin - Used as aligners, pivots, and first points of failure
Set Screws - Interfaces a shaft with the parts rotating around it
Bolt Types & Naming
Imperial
8-32
Metric
M4 X 0.7
Thread Diameter
4 mm
Thread Pitch
(distance between threads)
0.7 mm per thread
Thread Gauge
(0-12, corresponds to a bolt diameter, >¼” uses the actual diameter)
8 → 0.164 in
Threads per Inch
(reciprocal of thread pitch)
32 threads per in
Flat Head
Socket Head
Button Head
Hex Head
Phillips Head
Shoulder Bolt
Bolts
Washers and Nuts
Pins and Rivets
Set Screws and Threaded Inserts
Alternative Joining Methods
What other options exist for constraining parts?
Types of Fits | ||
Interference Fit | Clearance Fit | Transition Fit |
- Press fit, taper fit, and shrink fit - Held by substantial normal/frictional forces - Ex. Screws/Dowel Pins | - Loose mating for free movement - Sliding or spinning components - Ex. Nut with Bolt | - Slip fit or Push fit - Mating components with extreme precision - Leaves small clearance or interference |
Shaft Assemblies
Adhesives and Zip Ties
Design for Assembly (DfA)
Summary
What did we learn? What’s next?
Summary
In this week we…
Training Feedback
Bonus Slides
Additional Tips on Assemblies and Fasteners
Constraining to Work Planes
Bolts vs. Screws (Dawn of Justice)
Bolts
Screws
Welding