Hero’s Journey Narrative:
Developing Plot
Learning Objectives and Expectations
Objectives:
-Brainstorm the various stages of the hero’s journey as they relate to your story
-Record ideas for each stage
-Ask clarifying questions of your group members
Expectations:
-Treat all group members with respect
-Conversations are on topic & relevant to the current station
-Be aware of the time remaining at each station
-Participate at each station. Even if you decide to make changes to your story at a later date, you should leave here today with a starting point for each stage of the journey.
Learning Station Group Members
Station Number | Group Members | Station Number | Group Members |
1 | | 7 | |
2 | | 8 | |
3 | | 9 | |
4 | | 10 | |
5 | | 11 | |
6 | | 12 | |
The Ordinary World
The hero is in their normal world but feels incomplete or unsatisfied.
1.
Call to Adventure
The catalyst that pushes the hero out of his/her ordinary world
2.
Refusal of the Call
The hero resists the call, adding tension and conflict.
*While your narrative is based upon true events, authors often “stretch the truth” when storytelling. Can you think of a believable refusal of the call if you don’t have one?
3.
Meeting the Mentor
The mentor encourages the hero and provides guidance and support.
4.
Crossing the Threshold
The first moment of departure from the ordinary world, a step filled with emotion.
5.
Tests, Allies & Enemies
A series of trials, giving insight into what lies ahead. The strengths of his companions are shown.
6.
Approach to the Inmost Cave
The hero is ready for the supreme ordeal. This is the start of the action.
7.
The Ordeal
The hero faces his final fear in a showdown with his nemesis.
8.
The Reward (Seizing the Sword)
The hero has defeated his nemesis and claims his rightful prize.
9.
The Road Back
The consequences of the hero’s actions become clear and any unresolved issues reappear.
10.
The Resurrection
An event that changes the hero in some way and allows a return to his ordinary world.
*Not every hero’s journey will have a “resurrection”
11.
Return with the Elixir
Loose ends are tied up and the hero’s journey is complete. If the hero does not have the elixir, the whole journey must be repeated.
12.