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Public experiment for a remote leadership & team-building game, I'm calling - Work Avatar!

Premise: Remote work is effectively a video game where it becomes hard for managers & leaders to understand the working style of other people because of the lack of nonverbal behavioral observation.�

While I love remote work because it provides opportunities to talent globally, as a leader, I can sometimes struggle with it.�

I’ve been doing remote for 5 years now and while I pride myself with good judgment when it comes to people, the lack of nonverbal interactions with remote work also diminishes my ability to build the right mental model of someone quickly.�

These slight errors in judgment can be extremely costly to a leader, manager, and collaborator.�

Experiment: Ask my team members to create art that best captures their avatar at the workplace �(assuming the workplace was an MMORPG)

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Task�

1. Create Midjourney Art that represents your work avatar for your work or leadership style (i.e a healer monk, a tank that heals, a silent assassin, etc)�

2. Feed the art to Chat GPT for Chat GPT to create a unique dungeons and dragons class

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3. Create a simulation where Chat GPT operates as the Dungeon master and the entire team has to problem-solve challenging (almost impossible) scenarios designed for their team.�

These scenarios could mirror a scenario at work or just a scenario designed by Gen AI to be extremely challenging for the group based on their unique set of skills.

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Hypothesis around results�

1. I will get insight as a manager on how to coach the individual on how to improve their own style towards their actual role at work (product, design, analyst, etc)�

2. I will spot the weaknesses of the team quickly (can't have a team of 3 where everyone thinks of themselves as a support healer)�

3. I can coach them through problem-solving as a team through fun simulations -- enabling us to use the shared language & experience around tactics and strategies employed during a simulation at work

Downside to running this experiment

1. We mess around for 3 hours while building better camaraderie as a team.

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Kael'thas Shadowgale

Race: Tiefling (Feral Variant)

Tieflings have innate abilities related to their infernal heritage, making them a perfect fit for the hellfire theme.

Multi Class: Warlock (Hexblade Patron) & Sorcerer (Shadow Magic)

Warlock (Hexblade Patron) Features:

  • Hexblade Curse: Allows Kael'thas to curse a target, increasing his damage against them and healing himself when they die.�
  • Hex Warrior: Proficiency with medium armor, shields, and martial weapons.
  • �Accursed Specter: Upon slaying a humanoid, Kael'thas can bind their soul to serve him as a specter.
  • �Armor of Hexes: Provides defensive abilities against cursed targets.

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Kael'thas Shadowgale

Multi Class: Warlock (Hexblade Patron) & Sorcerer (Shadow Magic)

Warlock (Hexblade Patron) Features:

  • Eyes of the Dark: Kael'thas can see in darkness and cast Darkness using sorcery points.

Providing vision for self & team

  • Strength of the Grave: Avoid death by making a Charisma saving throw. �� Story of my life
  • Hound of Ill Omen: Summon a spectral hound to harass enemies.�
  • Shadow Walk: Teleport between shadows.

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Abilities:

  • Charisma: Maxed out Charisma for leadership and spellcasting.
  • Dexterity: Good Dexterity for agility in combat.�
  • Constitution: Decent Constitution for survivability.

Skills:

  • Intimidation: Utilize hellfire and shadow to intimidate foes.�
  • Persuasion: Lead and inspire allies with a commanding presence.�
  • Arcana: Knowledge of magic and spells.

Kael'thas Shadowgale

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Kael'thas Shadowgale

Spellcasting:

Focus on spells that provide buffs, debuffs, terrain control, and utility magic.

Hellfire Spells:

  • Hellish Rebuke: Retributive fire damage against attackers. (!) �
  • Fireball: Explosive fire damage in an area.�
  • Wall of Fire: Create a barrier of flame.

Shadow Spells:

  • Darkness: Create an area of magical darkness.�
  • Shadow Blade: Conjure a blade of solidified gloom.�
  • Greater Invisibility: Enhance stealth and combat effectiveness.

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Spellcasting:

Focus on spells that provide buffs, debuffs, terrain control, and utility magic.

Gravity Magic:

  • Earthbind: Limit the movement of flying creatures.�
  • Reverse Gravity: Flip the battlefield, causing chaos.�
  • Gravity Sinkhole: Create a point of crushing gravitational force.

Utility and Control Spells:

  • Hex: Curse enemies to weaken them and increase damage.
    • !!! �
  • Counterspell: Interrupt enemy spellcasters.
    • !!!�
  • Dimension Door: Quick relocation on the battlefield.
    • !!!

Kael'thas Shadowgale

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Skills

  • Intimidation: Charisma (proficient)�
  • Persuasion: Charisma (proficient)�
  • Arcana: Intelligence (proficient)�
  • Deception: Charisma (proficient)

Equipment

  • Infernal Blade: Custom weapon that can be a +1 longsword with the ability to switch between fire and necrotic damage.
  • Shadow Cloak: Cloak of Elvenkind or Cloak of Protection.�
  • Amulet of the Gravemind: Amulet of Health (sets Constitution to 19).

Kael'thas Shadowgale

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Kael'thas Shadowgale

Kael'thas Shadowgale

Infernal Blade(Scythe, Staff, Flag)�Rare (requires attunement by a Warlock or Sorcerer��Properties

  • Versatile Transformation: As a bonus action, the wielder can transform the Infernal Blade into the form of a scythe, a staff, or a flag. The transformation is purely aesthetic and does not change the weapon's statistics or properties. Each form retains the weapon's inherent dark and infernal design:�
    • Scythe: The blade elongates and curves into a wickedly sharp scythe, suitable for grim reaping.
    • Staff: The blade retracts into a slender, ominous staff that pulses with dark energy.
    • Flag: The blade morphs into a dark banner, embroidered with infernal symbols and shadowy patterns, fluttering in an unseen wind.�
  • +1 Weapon: The Infernal Blade grants a +1 bonus to attack and damage rolls made with this magic weapon.

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Kael'thas Shadowgale

Kael'thas Shadowgale

Infernal Blade(Scythe, Staff, Flag)�Rare (requires attunement by a Warlock or Sorcerer��Properties

  • Hellfire and Shadow Damage: The wielder can choose to deal fire or necrotic damage with each attack. This choice can be made each time an attack is made with the weapon.�
  • Infernal Strike: Once per short or long rest, when the wielder hits a creature with the Infernal Blade, they can invoke an infernal strike, dealing an additional 2d6 fire or necrotic damage (the wielder's choice) and causing the target to make a DC 15 Wisdom saving throw. On a failed save, the target is frightened of the wielder until the end of the wielder’s next turn.�
  • Shadow Cloak: While attuned to the Infernal Blade, the wielder gains the ability to cast Darkness once per day without expending a spell slot. The wielder can see through this magical darkness as if it were dim light.

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Kael'thas Shadowgale

Kael'thas Shadowgale

Background

  • Kael’thas was once a noble who turned to darker powers in a quest for control (of self). His charismatic leadership and mastery of hellfire, shadow, and gravity magic make him a formidable presence both on and off the battlefield.

Personality Traits

  • Ambitious: Always striving for greater power and influence.�
  • Charismatic: Easily inspires and intimidates those around him.

Flaws

  • Hubris: Often underestimates his enemies, believing his power makes him invincible. (Icarus)�
  • Dark Past: Haunted by the choices he made to gain his current power. (Sisyphus)

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Kael'thas Shadowgale

Kael'thas Shadowgale

Ability Scores

  • Charisma: 20 (+5) (15 + 1 from racial, +4 from ASIs)
  • Dexterity: 20 (+5) (17 + 2 from racial, +1 at Warlock 8)
  • Constitution: 17 (+3) (15 + 2 from Amulet of Health)
  • Wisdom: 10 (+0)
  • Strength: 8 (-1)
  • Intelligence: 8 (-1)

These are my real stats in life