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HUMAN FACTORS

AND ERGONOMICS

IB DESIGN TECHNOLOGY

1

Edited by Jolan Martinez

HUMAN FACTORS AND ERGONOMICS

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1.1

Anthropometrics

Featured Designer

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Anthropometrics

“Design is human centred and, therefore, designers need to ensure that the products they design are the right size for the user and therefore comfortable to use. Designers have access to data and drawings, which state measurements of human beings of all ages and sizes. Designers need to consider how users will interact with the product or service. Use and misuse is an important consideration”.

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Human Factors and Ergonomics

ERGONOMICS

As designers, many of the things we create will interact with human bodies. The user might wear them, hold them, swing them, look through them, or ride them. The products we make therefore have to fit the human body. This is called ERGONOMICS - The relationship between products and workplaces and the human body.

ANTHROPOMETRICS�Making sure a product or workplace fits the body is where anthropometrics come into play. Anthropometry is the measurement of the human body. Common measurements focus on length, girth, weight, angles and more, but the precise measurements required will depend on the product type.

Q: Look at the headphones pictured. What measurements might you need?

THE DIFFERENT TYPES OF DATAWhen measuring the body, there are two main types of measurement we need to consider…

STATIC (aka STRUCTURAL)

This type of measurement is taken from a body in a fixed position, such as a the height of a standing person, or the circumference of the head in the case of the headphones.

DYNAMIC (aka FUNCTIONAL)

This type shows the measurements while an action is taking place, for example, what is the angle change between hands as someone is steering, or the angle of the bend of a foot when running? For some wired headphones, it might be the angle and distance of head rotation.

Q: For headphones, what data would we need, and what type would it be?

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Anthropometrics

Human Factors and Ergonomics

SOURCES OF DATA�

SECONDARY

Collecting data isn't easy or cheap. For good data, you need a large number of users measured, maybe spanning a variety of age and genders. A designer working on an internationally distributed product will need to know the data of people from different countries to know how they vary, For this reason, if that data is already available, it makes sense to buy it rather than generate it. Secondary data is data collected by someone other you as the designer/user. It might come from commercial or government surveys, such as this one by the CDC.

PRIMARY

Of course, there might be times when you need to generate this data yourself. Some products are bespoke for a single user, such as a prosthetic limb. Primary data is data collected personally for a specific purpose.

PERCENTILES and PERCENTILE RANGES

So you have all that data. The first thing you will notice is that there will be quite a range. This range is often presented in percentiles. A percentile shows the percent of people who meet or are below a certain condition. For example, if you are in the 20th percentile for height, 80 percent of the people out there are taller than you. If you are in the 50th percentile, you are average!

This data is used to decide what dimensions our product must adhere to in order to cater to our users measurements. A designer has to decide the range of measurements they want to cater for.

Buttons on a vending machine are placed for the 50th for height.

A cinema seat might consider the 95th for size.

A seat belt might consider 5th to 95th for size.

Buttons on remote might consider the 5th for finger length.

PERCENTILE

STATURE (HEIGHT)

5

110cm

10

116cm

20

122cm

30

128cm

40

132cm

50

137cm

60

141cm

70

144cm

80

149cm

90

152cm

95

155cm

Q: Think of a product that would fail without secondary data, and one that would fail with primary?

Q: What is your percentile for height? Check here.

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LINKS

TBA

1.1

Anthropometrics

Human Factors and Ergonomics

RANGE OF SIZES vs ADJUSTABILITY

RANGE OF SIZES- A designer will create products in a range of sizes to best accommodate the range of user measurements. In the headphones pictured, a number of inner ear attachments are included, from S to XL size!

ADJUSTABILITY- It might be possible to create a product that physically adjust to the measurements of all users within a certain range. Think a baseball cap or car seat. The benefit of this is that with ranged sizes, some users might fall between the gaps (EG too small for XL but too big for L). The headstrap of over ear headphones adjusts in this way.

CLEARANCE, REACH and ADJUSTABILITY

CLEARANCE- The distance or space between points, such as a head and a door frame.

REACH- Distance/range that can be reached from a certain position, such as a car brake.

ADJUSTABILITY - How a product can adjust form to fit users of different measurements.

Q: Advantages/disadvantages of each?

Q: Name a product that could fail if this data was not used in the design, and why?

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1.2

Psychological Factors

Featured Designer

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Psychological Factors

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Human Factors and Ergonomics

Human beings vary psychologically in complex ways. Any attempt by designers to classify people into groups merely results in a statement of broad principles that may or may not be relevant to the individual. Design permeates every aspect of human experience and data pertaining to what cannot be seen such as touch, taste, and smell are often expressions of opinion rather than checkable fact.

PSYCHOLOGICAL FACTOR DATA�We just spent time looking at anthropometric data. To make a product successful, we need to know more than just body measurements. We need to know what is going on in the mind. We need to know how to make our product fit with how people think and behave in the environment that they will use the product.

Psychological Data (or Human factor Data)

is data related to psychological interpretations caused by factors such as

LIGHT - TEMPERATURE - TASTE - SMELL - SOUND - TEXTURE

Notice that these are all things that can be sensed.

The user will interpret information gained from these factors, which then influences their behaviour. It might make the user react in a certain way, for example feel the need to break if their vision is obscured. If the temperature is too hot, it might make them irritable and lose concentration.

We need to understand how our user will interpret and react to these factors.

Q: How might the rider experience these factors?

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Psychological Factors

Human Factors and Ergonomics

ENVIRONMENTAL FACTORS

Some psychological interpretations are influenced by the environment. These affect things such as the users…

PERCEPTION - The way in which something is regarded, understood or interpreted.

ALERTNESS - The level of vigilance, readiness or caution of an individual.

Some of the environmental factors that affect perception and alertness are…�

VISIBILITY- On a dust filled track, it might be hard to perceive the track ahead.

ACOUSTICS - With a screaming crowd, it might be hard to perceive audio cues.

TEMPERATURE- Riding on a hot day might reduce your alertness levels

ALTITUDE- Riding high with lower oxygen levels will also reduce alertness.

Q: How might these factors influence this rider?

DATA TYPESCollecting this kind of data is a little different to Anthropometric data, which as a data type falls under the category of ��QUANTITATIVE DATA- Measured by number or value (key is in the word - quantity).

�Psychological data cannot be measured with a ruler however. It doesn't present as a number. A feeling or thought presents as a description given by the user. For this reason, it is of the type QUALITATIVE DATA- Measurement of the quality, rather than the quantity.

An example of qualitative data might be how hot a user FEELS, rather than the actual temperature (which would be quantitative).

Q: Prepare for a rapid fire “Which is is test”.

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Psychological Factors

Human Factors and Ergonomics

HUMAN INFORMATION PROCESSING SYSTEMSSo we now know some of the factors that might affect how users think. Now let's look a way to understand HOW the user will react to them. Think of this as Cognitive ergonomics

We are going to look at how humans process information. If you can understand how this works, we can design products that work with the process, not against it. Here is a simple example:�

You might have heard people say a product it counter intuitive. This could be because the way the designer intended the product to be used goes against the way the user will process while using.

Mud splashes over the riders visor

The eyes can no longer detect light

User has a choice. Stop or keep going. As the rider cant see, the brain says stop. Message is sent to arms.

The rider breaks with one hand, and moves the other up to clean the visor.

INPUT

-----

SENSORY PROCESS

CENTRAL PROCESS

MOTOR PROCESS

Rider can see again and speeds up.

OUTPUT

-----

Q: What would the process be for a burst tire?

BREAKDOWN OF HUMAN INFORMATION PROCESSING SYSTEMS�As a designer we might create products to work perfectly with the way people process information. We have to be aware however, that there can be a breakdown at any of the stages listed above. This needs to factor in our designs. Here are some examples.

SENSORY PROCESS- It is possible that the user does not, or cannot sense the input. For example, a fire alarm is missed by a person with hearing loss

CENTRAL PROCESS- The user may process slowly, or incorrectly. Maybe a drunk driver is too slow to react to seeing a person in the road.

MOTOR PROCESS - What happens if a user gets cramp, or has limited movement in one arm?

Q: Give an example of a product and process that can break in each way listed above.

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Psychological Factors

Human Factors and Ergonomics

LINKS

TBA

COLLECTING PSYCHOLOGICAL DATA�There are a number of ways to collect this type of data. It could be

�OBSERVATION- Recording how a user behaves in a certain situation

SURVEY/INTERVIEW- Written or spoken questioning

CASE STUDY- A study over a period of time, on location, including the methods above.

QUESTIONING METHODS

Q: Imagine you are questioning someone on their breakfast habits. Create a question for each.

Which of the following bike

safety products do you use?

How hot did it feel inside the helmet?

What day did you take part in the test ride?

Rate your experience running between 1 and 5…

HELMET

VISOR

GLOVES

SHIN/WRIST GUARDS

BACK PROTECTOR

X

X

  1. EXTREMELY
  2. VERY
  3. QUITE
  4. A LITTLE
  5. NOT AT ALL

x

Mon

Tue

Wed

Thur

Fri

Sat

x

0

1

2

3

4

5

x

ORDINAL

Options in a hierarchical order. The difference between values is not objectively equal or measurable.

INTERVAL

Interval data are based on numeric scales in which we know the order and the exact difference between the values. Organised into even divisions or intervals, and intervals are of equal size.

RATIO

A ratio scale allows you to compare differences between numbers FROM ZERO. For example, use a rating scale of 0-10 to evaluate user responses.

NOMINAL

Selection of options by named class or

group

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1.3

Physiological Factors

Featured Designer

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Physiological Factors

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Human Factors and Ergonomics

Designers study physical characteristics to optimize the user’s safety, health, comfort and performance.

PHYSIOLOGICAL FACTOR DATA�The final thing we will look at in unit 1 is PHYSIOLOGICAL data. This type of data concerns data related to physical characteristics used to optimise the user's safety, health, comfort and performance. The body is a complex system. We sweat when it is hot. Muscles cramp when strained. We blink when something gets in your eye. All these physiological processes combine to keep us functioning as a whole.

When designing a product, we need to consider how the body will function during use. Examples of physiological factors a designer might take into consideration are:��ENDURANCE- How long a certain action can be performed before exhaustion stops it.

TOLERANCE- How much force can be withstood.

COORDINATION- How different body systems interact to complete a task.

STRENGTH- How much force can be applied during an particular action.

STRESS- The physical type. What points on the body feel the most impact or strain?

A variety of methods can be used to generate this data, such as testing, observation and measurement. Let’s think about the example pictured...running shoes.

Q: What data can be used to make a shoe safer, more comfortable, and enhance performance?

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Physiological Factors

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Human Factors and Ergonomics

Q: For a running shoe, give an example of how this knowedge could improve a product.

BIOMECHANICS

Biomechanics is the study of how the components of the human body interact to perform movements. These components include muscle, bone, skin, ligaments, tendons, and blood. Think about our runner over there. There is a lot going on in order to propel them forward to create motion. Muscles will tighten and relax. Joints will rotate. Blood will rush to certain areas. Understanding this helps designers to be more successful in terms of creating an effective design. It could help shape designs in these four areas

INCREASED PERFORMANCE- by understanding how the body moves mechanically, we can increase the performance of the user at a given task. The running shoe is a great example. The designer will understand the point on the foot where pressure is exerted to propel the runner forward. They can then use a more springy material to help push off from that point.

REDUCTION OF INJURY/SAFETY- By understanding data related to strain, designers can reduce the chances or severity of injury. The Nike Zoom are a good example of this. They have a custom foam that absorbs much more of the impact on the heel when the runner brings down their foot. Biomechanical data from observation will have helped decide the location of this foam.

REDUCTION OF FATIGUE

The longer a person is engaged in physical or mental activity, the more fatigued they will become. Fatigue can take the form of a loss of physical energy, in the case of a runner at the back end of a race, and/or tiredness. Through understanding the physiological data, designers can work to reduce fatigue.

INCREASED COMFORT

Comfort can be defined as “A feeling of ease, and freedom from pain or discomfort”. Pretty important for a product, as a user will not want to use something that causes them to suffer. Understanding physiology is vital in making something comfortable.

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Physiological Factors

Human Factors and Ergonomics

OTHER FACTORS

It is really important to understand that there is not one universal biomechanical system. Different people work in different ways. Examples being:

AGE- For example the ability to rotate the wrist to open a jar (TORQUE) is reduced.GENDER- Slight variations in bone and muscle structure are what lead to male and female shoes.DISABILITY- For example, partial paralysis.

WORKPLACE ENVIRONMENTAL FACTORS

The workplace is a physical place! If you want to maximise performance and reduce injuries…

• Management should have policies, and organise safety education

• Consider the physical environment (noise, temperature, pollutants, trip hazards, signage).

• Have safe equipment design (controls, visibility, hazards, warnings, safety guards).

• Consider the the nature of the job (repetitiveness, mental or physical workload, force, pressure).

• Understand the social or psychological environment (Social group, morale).

• Know your workers (personal ability, alertness, age, fatigue).

LINKS

TBA

Q: What other biomechanical processes change as we age?

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1

GLOSSARY

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TOPIC 1 GLOSSARY

TERM

DEFINITION

Adjustability

The ability of a product to be changed in size, commonly used to increase the range of percentiles that a product is appropriate for.

Alertness

The level of vigilance, readiness or caution of an individual.

Anthropometrics

The aspect of ergonomics that deals with body measurements, particularly those of size, strength and physical capacity.

Biomechanics

The research and analysis of the mechanics of living organisms. Biomechanics in Human factors includes the research and analysis of the mechanics (operation of our muscles, joints, tendons, etc.) of our human body. It also includes Force (impact on user’s joints), Repetition, Duration and Posture.

Clearance

The physical space between two objects.

Cognitive ergonomics

How mental processes, (memory, reasoning, motor response and perception), affect the interactions between users and other components of a system.

Comfort

A person's sense of physical or psychological ease.

Dynamic data

Human body measurements taken when the subject is in motion related to range and reach of various body movements. E.g. crawling height, overhead reach and the range of upper body movements.

Environmental factors

A set of psychological factors that can affect the performance of an individual that come from the environment that the individual is situated.

Ergonomics

The application of scientific information concerning the relationship between human beings and the design of products, systems and environments.

Fatigue

A person's sense of physical or psychological tiredness.

Functional data

Functional data includes dynamic data measurements while performing a required task e.g. reaching abilities, manoeuvring and aspects of space and equipment use.

Human error

Mistakes made by users, some of which can result in catastrophic consequences for people, property and the environment, as they are considered key contributors to major accidents.

Human factors

A scientific discipline concerned with understanding how humans interact with elements of a system. It can also be considered the practice of designing products, systems or processes to take account of the interaction between them and their users. It is also known as comfort design, functional design and user-friendly systems.

Human information processing system

An automatic system that a person uses to interpret information and react. It is normally comprised of inputs, processes (which can be sensory, central and motor), and outputs.

Interval data

Interval data are based on numeric scales in which we know the order and the exact difference between the values. Organised into even divisions or intervals, and intervals are of equal size.

Nominal data scale

Nominal means 'by name' and used in classification or division of objects into discrete groups. Each of which is identified with a name e.g. category of cars, and the scale does not provide any measurement within or between categories.

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TOPIC 1 GLOSSARY

TERM

DEFINITION

Ordinal data

A statistical data type that exists on an arbitrary numerical scale where the exact numerical value has no significance other than to rank a set of data points. Deals with the order or position of items such as words, letters, symbols or numbers arranged in a hierarchical order. Quantitative assessment cannot be made.

Percentile range

That proportion of a population with a dimension at or less than a given value. For a given demographic (gender, race, age), the 50th percentile is the average.

Perception

The way in which something is regarded, understood or interpreted.

Physiological factor data

Human factor data related to physical characteristics used to optimise the user's safety, health, comfort and performance

Primary data

Data collected by a user for a specific purpose.

Psychological factor data

Human factor data related to psychological interpretations caused by light, smell, sound, taste, temperature and texture.

Qualitative data

Typically descriptive data used to find out in depth the way people think or feel - their perception. Useful for research at the individual or small (focus) group level

Quantitative data

Data that can be measured and recorded using numbers. Examples include height, shoe size, and fingernail length.

Range of sizes

A selection of sizes a product is made in that caters for the majority of a market.

Ratio data scale

A ratio scale allows you to compare differences between numbers. For example, use a rating scale of 1-10 to evaluate user responses.

Reach

A range that a person can stretch to touch or grasp an object from a specified position.

Secondary data

Data collected by someone other than the user.

Static data

Human body measurements when the subject is still.

Structural data

Refers to measurements taken while the subject is in a fixed or standard position, e.g. height, arm length.

Workplace environmental factors

These factors can be considered to maximise performance of a user in a role and reduce the risk of accidents. They can be categorised as:

• Management (policies, safety education)

• Physical environment (noise, temperature, pollutants, trip hazards, signage)

• Equipment design (controls, visibility, hazards, warnings, safety guards)

• The nature of the job (repetitiveness, mental or physical workload, force, pressure)

• Social or psychological environment (Social group, morale)

• The worker (personal ability, alertness, age, fatigue)