http://mjgds.org/classrooms/gameon
Encourage growth-mindset practices in a collaborative and fun environment.
Encourage growth-mindset practices in a collaborative and fun environment.
Encourages students to think about subjects & topics in different ways
Develops problem-solving and risk-assessment skills
Encourages collaboration & communication with peers
• Collaboration & Communications
• Problem Solving
• Design Thinking
Explore opportunities for technology and engineering
Teachers can purchase games on a variety of subjects to enhance classroom learning, but many times these games are expensive and not a high priority on budgets.
Rubric
Example of a Lesson Plan
Self-Monitor
Differentiation &
Enrichment
• Game specs
• Game requirement
• Instruction sheet
• Playability
• Design of the game
• Math questions
• Accuracy of content
• Spelling & grammar
Four different math groups
Sample of instruction sheet for the Party TIme group
Instructions need to be clear enough to play without the designer
Card Holder
Cupcake
Game Pieces
Spinner
Dice
Card Holder Lid with Logo
Each student has a blog
Blogs are made in Wordpress
They follow them from Kindergarten to eighth grade
Track growth
Spinner kept breaking
Type was too small
Research for the game:
Research
All students have google accounts
• Collaboration
• Real time feedback
• Kids own projects
Game Concept
-Basic
-Moving Pieces
-Simple to complex ideas
Creating game:
LANGUAGE ARTS
Game Concept
-Used the concept of a game show called The Wall.
Game Rules
Students tested their games with their classmates.
Share games with other schools.
Our students will have their games tested in real life situations, and will receive the integral feedback to be able to improve their games.
REFLECTION
Each student has a blog
Blogs are made in Wordpress
They follow them from Kindergarten to eighth grade
Track growth
Each student has a blog
Blogs are made in Wordpress
They follow them from Kindergarten to eighth grade
Track growth
Each student has a blog
Blogs are made in Wordpress
They follow them from Kindergarten to eighth grade
Track growth
Later, we assigned the part of speech for our game creation. I got adverbs! My partner for this process was Julia, and she had adjectives. The first job we had to do was make sixteen questions for adverbs and adjectives. I made eight questions for adverbs and Julia did eight for adjectives. Then we came up with a game idea. I thought about the tv show The Wall and thought we could create that T.V. show. Julia wanted to make a board game, so we combined them. Then we had to think about a game name and theme. For the theme, I came up with candy. Then we needed to come up with a game name. Julia thought it would be cute to use an adverb and an adjective. I came up with the name Spectacularly Sweet! Then, I did the game pieces using Tinkercad so that they could be printed on our 3D printer. I had to measure each piece to make sure they would fit and squish into the places they needed to be. While I was doing this, Julia designed the board. When I was waiting for the pieces to be printed, I made the instructions. Then Julia printed out the questions and cut them. The last step was creating The Wall. I printed out pieces to be glued on it ahead of time. All I had to do was make the sides and put bags on the bottom for the balls to go into. After I finished hot gluing all the pieces on, we were done!
Once our game was finished we had to create the rules to play. First, pick a number where you want to drop the ball from. Then pick up a card and answer the question. If you get the question correct, then pick up a green ball and put it on top of circular tube that you picked earlier and let go. If you get the question wrong, pick up the red ball and drop it from the top of the number on the wall that you picked before. The ball will fall into a bag with a number. That number will be how many steps your character will move. Then, move your piece on the board either forward, if it’s a green ball or backwards, if it’s a red ball that many spaces. If it’s a green ball move it forward. If it’s a red ball move it backwards. The goal is to get to the end to save Kisses, our game mascot! The most difficult part of creating the game was figuring out the sizes that each piece had to be. I had to measure the board for The Wall, see how many pieces and how big they have to be, then test it out. The easiest part was coming up with the name of the game. All we had to do was come up with a theme and base the name on it. My favorite part of creating the game was coming up with the game pieces, even though they were hard, it was still enjoyable. I liked coming up with the donuts and figuring out how to put sprinkles on them.
When I played the game I created, I thought it was fun. It didn’t always go the way I planned when I dropped the ball because it sometimes didn’t go in the bag. I realized since there is no cover in the front, it could easily bounce out. This incident occurred every so often but not all the time. I also saw that the ball got stuck between the game piece and the edge of the wall. I didn’t like that there wasn’t a lot of pieces for the balls to go bounce off of. If I could change something about my game, I would put more game pieces on the board of The Wall. I would also make them smaller so they can be closer together and have more options to fall through.
I believe this game is the best for middle school students because you learn the answer to the questions in middle school. I feel like not a lot of fifth graders know about quantitative adjectives and manner adverbs. I think the questions for the game are advanced because it’s going into deeper meanings of adjectives and adverbs. In elementary school your learn what an adjective and adverb is, but in middle school you learn about them more in depth.
I think this is a reasonable project because you receive a deeper understanding of your part of speech and other parts of speech when playing the classmate’s games. It also teaches partnership and how to solve problems. On Tinkercad I had to test game pieces multiple times to make sure they were the size I wanted. It also teaches you to think about the problem ahead of time and then figure out how you can make it possible. It can also be helpful for middle school students to learn about adjective and adverbs and have fun at the same time! In conclusion, I enjoyed creating this game and learning more about adjectives and adverbs.
Jobs in the future are probably not even invented yet.
This is the future of where education is going.
Students must learn to be comfortable with technology because it is always changing
TInkercad (Free) on laptop
Morphi ($9.99) App and computer
Printer:
Flashforge Creator Pro ($800)
Closed box for safety
Filament: PLA-corn
not ABS
Simplify ($100)
Creator Pro, by Flashforge is an economical choice for a 3d printer.
It is $800 with an educator discount.
COSTS
3D Flashforge 3D Printer $865
Simplify $100
White Filament $29 $116
Filament spool holder $17.99
Oil Based Markers $100
Printing Games $150
Morphi App $9.99 per license $40
ProCreate app $9.99 per license $40
iPads (qty 4) $300 each $1200
Applecare (qty 4) $99 each $396
Pad Stand Case (qty 4) $25 each $100
Printing boards and cards $144
Mat boards for games $50
Universal Spool Holder creates options for a variety of spools.
Sharpie oil-based markers are used to color the 3D printed pieces.
Fabulous Failures
1
2
3
Spinner kept breaking
Type was too small
45 minutes
Box- 3 hours
Lid- 1 hour
90 minutes
Simplify
Simplify preps the pieces before it prints.
Control printing quality
Build time
Material cost
http://mjgds.org/classrooms/gameon
FCIS SLide