1 of 64

http://mjgds.org/classrooms/gameon

2 of 64

Encourage growth-mindset practices in a collaborative and fun environment.

Encourage growth-mindset practices in a collaborative and fun environment.

3 of 64

Encourages students to think about subjects & topics in different ways

Develops problem-solving and risk-assessment skills

Encourages collaboration & communication with peers

4 of 64

• Collaboration & Communications

• Problem Solving

• Design Thinking

Explore opportunities for technology and engineering

5 of 64

Teachers can purchase games on a variety of subjects to enhance classroom learning, but many times these games are expensive and not a high priority on budgets.

6 of 64

Rubric

Example of a Lesson Plan

Self-Monitor

Differentiation &

Enrichment

7 of 64

• Game specs

• Game requirement

• Instruction sheet

• Playability

• Design of the game

• Math questions

• Accuracy of content

• Spelling & grammar

8 of 64

9 of 64

Four different math groups

Sample of instruction sheet for the Party TIme group

Instructions need to be clear enough to play without the designer

10 of 64

11 of 64

Card Holder

Cupcake

Game Pieces

Spinner

Dice

Card Holder Lid with Logo

12 of 64

13 of 64

14 of 64

15 of 64

Each student has a blog

Blogs are made in Wordpress

They follow them from Kindergarten to eighth grade

Track growth

16 of 64

Spinner kept breaking

Type was too small

17 of 64

18 of 64

19 of 64

20 of 64

Research for the game:

  • Parts of speech
  • Definition
  • Explanations
  • Examples

21 of 64

Research

  • Created charts for the class to use.
  • Shared with the class and received feedback

22 of 64

All students have google accounts

• Collaboration

• Real time feedback

• Kids own projects

23 of 64

Game Concept

-Basic

-Moving Pieces

-Simple to complex ideas

24 of 64

Creating game:

  • Research
  • Create questions
  • Make cards
  • Game concept
  • Create logo
  • Board creation
  • Design pieces

LANGUAGE ARTS

25 of 64

Game Concept

-Used the concept of a game show called The Wall.

26 of 64

27 of 64

28 of 64

29 of 64

30 of 64

31 of 64

Game Rules

  • Directions for someone else to play was challenging
  • Gave to other students to test game
  • Revise
  • Learning experience
  • Feedback
  • Constructive feedback

32 of 64

Students tested their games with their classmates.

33 of 64

Share games with other schools.

Our students will have their games tested in real life situations, and will receive the integral feedback to be able to improve their games.

34 of 64

REFLECTION

35 of 64

Each student has a blog

Blogs are made in Wordpress

They follow them from Kindergarten to eighth grade

Track growth

36 of 64

Each student has a blog

Blogs are made in Wordpress

They follow them from Kindergarten to eighth grade

Track growth

37 of 64

Each student has a blog

Blogs are made in Wordpress

They follow them from Kindergarten to eighth grade

Track growth

Later, we assigned the part of speech for our game creation. I got adverbs! My partner for this process was Julia, and she had adjectives. The first job we had to do was make sixteen questions for adverbs and adjectives. I made eight questions for adverbs and Julia did eight for adjectives. Then we came up with a game idea. I thought about the tv show The Wall and thought we could create that T.V. show. Julia wanted to make a board game, so we combined them. Then we had to think about a game name and theme. For the theme, I came up with candy. Then we needed to come up with a game name. Julia thought it would be cute to use an adverb and an adjective. I came up with the name Spectacularly Sweet! Then, I did the game pieces using Tinkercad so that they could be printed on our 3D printer. I had to measure each piece to make sure they would fit and squish into the places they needed to be. While I was doing this, Julia designed the board. When I was waiting for the pieces to be printed, I made the instructions. Then Julia printed out the questions and cut them. The last step was creating The Wall. I printed out pieces to be glued on it ahead of time. All I had to do was make the sides and put bags on the bottom for the balls to go into. After I finished hot gluing all the pieces on, we were done!

Once our game was finished we had to create the rules to play. First, pick a number where you want to drop the ball from. Then pick up a card and answer the question. If you get the question correct, then pick up a green ball and put it on top of circular tube that you picked earlier and let go. If you get the question wrong, pick up the red ball and drop it from the top of the number on the wall that you picked before. The ball will fall into a bag with a number. That number will be how many steps your character will move. Then, move your piece on the board either forward, if it’s a green ball or backwards, if it’s a red ball that many spaces. If it’s a green ball move it forward. If it’s a red ball move it backwards. The goal is to get to the end to save Kisses, our game mascot! The most difficult part of creating the game was figuring out the sizes that each piece had to be. I had to measure the board for The Wall, see how many pieces and how big they have to be, then test it out. The easiest part was coming up with the name of the game. All we had to do was come up with a theme and base the name on it. My favorite part of creating the game was coming up with the game pieces, even though they were hard, it was still enjoyable. I liked coming up with the donuts and figuring out how to put sprinkles on them.

When I played the game I created, I thought it was fun. It didn’t always go the way I planned when I dropped the ball because it sometimes didn’t go in the bag. I realized since there is no cover in the front, it could easily bounce out. This incident occurred every so often but not all the time. I also saw that the ball got stuck between the game piece and the edge of the wall. I didn’t like that there wasn’t a lot of pieces for the balls to go bounce off of. If I could change something about my game, I would put more game pieces on the board of The Wall. I would also make them smaller so they can be closer together and have more options to fall through.

I believe this game is the best for middle school students because you learn the answer to the questions in middle school. I feel like not a lot of fifth graders know about quantitative adjectives and manner adverbs. I think the questions for the game are advanced because it’s going into deeper meanings of adjectives and adverbs. In elementary school your learn what an adjective and adverb is, but in middle school you learn about them more in depth.

I think this is a reasonable project because you receive a deeper understanding of your part of speech and other parts of speech when playing the classmate’s games. It also teaches partnership and how to solve problems. On Tinkercad I had to test game pieces multiple times to make sure they were the size I wanted. It also teaches you to think about the problem ahead of time and then figure out how you can make it possible. It can also be helpful for middle school students to learn about adjective and adverbs and have fun at the same time! In conclusion, I enjoyed creating this game and learning more about adjectives and adverbs.

38 of 64

39 of 64

Jobs in the future are probably not even invented yet.

This is the future of where education is going.

Students must learn to be comfortable with technology because it is always changing

40 of 64

TInkercad (Free) on laptop

Morphi ($9.99) App and computer

Printer:

Flashforge Creator Pro ($800)

Closed box for safety

Filament: PLA-corn

not ABS

Simplify ($100)

41 of 64

Creator Pro, by Flashforge is an economical choice for a 3d printer.

It is $800 with an educator discount.

42 of 64

COSTS

3D Flashforge 3D Printer $865

Simplify $100

White Filament $29 $116

Filament spool holder $17.99

Oil Based Markers $100

Printing Games $150

Morphi App $9.99 per license $40

ProCreate app $9.99 per license $40

iPads (qty 4) $300 each $1200

Applecare (qty 4) $99 each $396

Pad Stand Case (qty 4) $25 each $100

Printing boards and cards $144

Mat boards for games $50

43 of 64

Universal Spool Holder creates options for a variety of spools.

Sharpie oil-based markers are used to color the 3D printed pieces.

44 of 64

45 of 64

46 of 64

47 of 64

  1. Box printed warped
  2. Printer got clogged and stopped printing
  3. Spinner middle to thin and would not print

Fabulous Failures

1

2

3

48 of 64

Spinner kept breaking

Type was too small

49 of 64

45 minutes

Box- 3 hours

Lid- 1 hour

90 minutes

50 of 64

51 of 64

Simplify

Simplify preps the pieces before it prints.

Control printing quality

Build time

Material cost

52 of 64

53 of 64

54 of 64

55 of 64

56 of 64

57 of 64

58 of 64

59 of 64

60 of 64

61 of 64

62 of 64

63 of 64

http://mjgds.org/classrooms/gameon

64 of 64

FCIS SLide