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Game Maker Materials: Lesson 4

Lesson 4 Materials

Links to ALL Game Maker Slides

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Lesson 4

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Game Maker

2026

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GAME MAKER

DATA ADVENTURE

Lesson 4: Data Carnival

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Finalize Build

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Celebrate & Reflect

Agenda: Today we will…

Data Carnival: Play & Give Feedback

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Improve Game Designs

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Classroom Agreements

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Think about the game you�designed in the last lesson!

The 4-word challenge: �On a piece of paper write (but don’t share YET) FOUR (and only 4) words to describe to somebody else how to play your game.

Think

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4 word challenge

Share your 4 words with your partners�(who also worked on the same game)

Did you come up with the same words?

Share

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Perseverance

Continuing to work through challenges or setbacks encountered during our work with data. Be flexible and able to change approaches based on new data or unexpected results.

Today’s Data Habit of Mind

Take note of when you use this Habit of Mind throughout today’s lesson

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Project Mission

Goal: Use what you learned about data to invent a game

As game designers you will:

  • Invent a brand new game — one that can be learned and played in 5 minutes
  • Work as a team to design and refine the game
  • Create game instructions and design a score sheet
  • Test your game during a class carnival and get feedback data

Reminder

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(In groups of 3–4...)

Review your design and build your game!

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3 things you need for your game:

Clear Instructions and rules displayed

BLANK score sheet

(for players to fill in as they play)

Game Setup:

Ready to play!

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Final Build Time

Before the end of this final build time make sure to:

  • finalize prototype
  • finalize instructions
  • finalize score sheet
  • pre-test game with your team
  • have a playable game

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Data Carnival Setup

Clear Instructions displayed

BLANK score sheet

(for players to fill in as they play)

THE GAME!

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  • a pencil?

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FEEDBACK FORM

Have the following items ready for the event:

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Play Each�Other’s Games

    • Play another team’s game

(5 minutes per team to play and give feedback)

      • Use their scorecard and play multiple rounds
        • What data analysis would be most helpful to the game designer (mean, median or mode) to improve the game?
      • Use Player Feedback handout to give the team advice on how to improve the game

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Game Reflection

1. Did you game match your design intention?

2. If you made a change to your game, what would you adjust?

Reflect

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Accessibility check:

Could someone play your game if they:

Couldn't see very well? Couldn't hear? Used a wheelchair or crutches? Had a hard time reading English?

Pick ONE and explain how you could adapt your game so the game would still be fair for all players to have an even chance of “winning”

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Improve your Design based on Feedback

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Design Reflection: Choose 1

  • One design choice we made was ____. It affected the game by ____.
  • As a player, the game felt ____. The data shows this because ____.
  • If I redesigned this game, I would change ____ because the data showed ____.

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Share an example:

When did your team PERSEVERE even when something didn’t go as planned?

Habit of Mind Reflection

Sentence Starters

  • One challenge we had was ___.
  • We solved it by ___.
  • That showed perseverance because ___.

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Congratulations!