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Lesson 21.3

Final Project Pitch Night

UX/UI Design Boot Camp

© 2022 edX Boot Camps LLC. Confidential and Proprietary. All Rights Reserved.

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45 minutes

Office

Hours

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Lesson 21.3

Final Project Pitch Night

UX/UI Design Boot Camp

© 2022 edX Boot Camps LLC. Confidential and Proprietary. All Rights Reserved.

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Today’s Objectives

By the end of class today, you will be able to:

Pitch project ideas to build excitement and get buy-in.

Vote on projects and build final project working groups.

Determine project requirements and expected deliverables.

Present final project plans and kick off the final countdown!

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Pitching Ideas to Gain Buy-In

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Pitching Process

  1. Get in (virtual) line to pitch.
  2. 60 seconds to pitch your idea.
  3. Tell the instructor the name of your idea (very important!)

Hi, I’m [name]!

The problem I want to solve is [this].

Possible solutions might be [this].

To do this, we’ll need [team skills].

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Final Project Pitch FAQs

Can I pitch two ideas?�Nope, pick your favorite!

What if my idea only has a few votes?�That’s okay! A team can have a minimum of two people with a maximum of five people.

Can I use any pitch props, slides, etc. when pitching?�Props and slides are fine, but remember it’s only 60 seconds!

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What Makes a Pitch Compelling?

Enthusiasm!

An idea of the potential users.

A reasonable understanding of the problem.

Possible outcomes and deliverables.

Description of the skills needed to successfully complete the project.

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Pitch Perfect: Potential User Identified

“Surfers want to know if there are big waves or perfect weather headed their way.”

“Surfers who live close to the ocean are already monitoring the weather, but some surfers want to be notified if they’re in a 30-minute proximity of good waves so they can grab their board and get on the water quickly.”

Weak

Better

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Pitch Perfect: Problem Identified

“Animal shelters need foster parents for animals that have been abandoned.”

“Animal shelters often need last-minute foster care for abandoned animals, and their current solution is an old-fashioned phone tree.”

Weak

Better

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Pitch Perfect: Possible Outcomes or Solutions Identified

Have an idea of what the potential results of this project could be, to give your future teammates a sense of project scope.

“Animal shelters should have an easy way to contact potential foster parents who can take in abandoned animals in a reasonable amount of time.”

What is “reasonable?” Have a more specific and measurable goal.

What might the deliverables be? Give an idea of what methods and tasks might be used.

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Not great example

Why it’s not great

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Pitch Perfect: Possible Outcomes or Solutions Identified

Have an idea of what the potential results of this project could be, to give your future teammates a sense of project scope.

“I think a possible solution for solving the surfer’s problem could be a combination mobile and smartwatch app that tracks potential weather conditions and sends a notification if peak conditions for big waves are occurring within a 15-mile radius of the user.”

This is specific about the type of information that may be required and expected results.

It also speaks to the modalities that might be used to achieve the result.

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Great example

Why it’s great

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Pitch Perfect: Teammate Skills Needed

“We need UX and UI designers and someone who wants to do the coding part.”

“I think this project will need people who are interested in conducting user interviews and data synthesis, and people with strong UI and branding skills to create a design system and brand guidelines. We might also need someone who is really good at Bootstrap, or someone who is okay with building a website on Squarespace quickly.”

Weak

Better

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Questions?

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30 minutes

Activity: �Ready, Set, PITCH!

Each presenter gets 1 minute to present their idea.

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Suggested Time:

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Final Project Goals

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What Is Required for the Final Project?

There should be evidence of all 5 phases of the Design Thinking process.

The final deliverable should be something that is ‘live online’ (functional high-fidelity prototype, website, mobile app, etc.)

Two slide decks:

  • Presentation slide deck (the “highlight reel”)
  • Full Case Study slide deck

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30 minutes

Activity: �Project Group Formation

  • Cast your vote for 3 ideas only
  • Use unique stickers, symbols, or shapes
  • Ask questions about projects!

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Suggested Time:

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Identifying the Essentials

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The Design Thinking Process

Define

Ideate

Prototype

Test

Exploring

user needs

Defining

user problem �to solve

Brainstorming

solutions to solve �the user problem

Selecting

solutions to prototype

Prototyping

by converting solutions to tangible form

User testing

to gather lots �of feedback

Empathize

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Define

Ideate

Prototype

Test

Empathize

UX

  • User interviews
  • Proto-personas
  • Research plan
  • Ethnographic research
  • Behavioral archetypes
  • Research planning
  • User interviews
  • Surveys
  • Competitive research
  • Research frames
  • Affinity mapping
  • Empathy maps
  • User insights
  • Problem statement
  • Value proposition
  • Rapid brainstorming
  • Prioritization matrix
  • I like, I wish, What if
  • MoSCoW method
  • UX storytelling
  • Storyboarding
  • Paper prototype
  • Clickable prototype
  • Low-fidelity wireframes
  • User flows

  • Usability testing
  • Guerrilla user testing
  • Capturing user feedback

UI

  • Universal design
  • Accessibility
  • Heuristic analysis
  • User interface analysis
  • Content inventory
  • Content audit
  • Atomic design
  • UI heuristics
  • Style guides
  • Design systems
  • Moodboards
  • Style tile
  • Color
  • Iconography
  • Imagery
  • Style accessibility
  • High-fidelity mock-ups and prototype
  • Interaction design
  • Product design
  • A/B testing
  • Multivariate testing
  • First click testing

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The Design Process Timeline

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How to Determine Your Final Project Timeline

Start at the anticipated result and work backward through the Design Thinking process.

Example Desired Project Result: Mobile app to remember household chores for people who have ADHD and live alone.

What methods and skills might we need to use in each phase?

Define

Ideate

Prototype

Test

Empathize

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Review Previous Student Projects

Instructor Demonstration

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Questions?

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30 minutes

Activity: �Create a Preliminary Project Plan

Work with your final project group to determine the most important methods you’ll use and deliverables you’ll create.

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Suggested Time:

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35 minutes

Activity: �Preliminary Project Plan Presentations

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Suggested Time:

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Congratulations! Recap

Today we learned:

What makes a pitch compelling and how to gain buy-in from potential team members.

What is required for the final project.

How to assess the design process and adjust based on timelines and goals.

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Questions?

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30 minutes

Office

Hours

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