Control Interactions and Feedback in Virtual and Augmented Reality
Tania Khan
Introduction
The Problem
Current Literature and Technology
User Testing
Results & Insights
What did the user testing reveal?
Oculus Rift Controllers
Right Hand Controllers
Left Hand Controllers
HTC Vive Controllers
Index Finger Triggers
Middle Finger Triggers
Joysticks
Main Menu
Letter Buttons (X, Y, B, A) are predominantly used for specific gaming functions like jumping, etc
Hololens 2 Gesture Controls
Accessing Menu Gesture
Drawing Gesture
VR Design Recommendations
AR Design Recommendations
Citations
Circuit Stream. (2022, January 5) Overview of VR Controllers: The Way of Interacting With the Virtual Worlds. https://circuitstream.com/blog/vr-controllers-the-way-of-interacting-with-the-virtual-worlds/
Nanjappan, V., Liang, H., Lu, F., Papangelis, K., Yue, Y., & Man, K. L. (2018). User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments. Human-Centric Computing and Information Sciences, 8(1), 1-16. https://doi.org/10.1186/s13673-018-0154-5
Kilteni, K., Groten, R., & Slater, M. (2012). The sense of embodiment in virtual reality. Presence (Cambridge, Mass.), 21(4), 373-387. https://doi.org/10.1162/PRES_a_00124
SWAPP, D., PAWAR, V., & LOSCOS, C. (2006). Interaction with co-located haptic feedback in virtual reality. Paper presented at the , 10(1) 24-30. https://doi.org/10.1007/s10055-006-0027-5
Thanks!
Tania Khan
Product Designer
Tania Khan
16
https://taniamkhan.wixsite.com/portfolio