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Control Interactions and Feedback in Virtual and Augmented Reality

Tania Khan

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Introduction

  • COGS: Cognition and Brain Stream
  • Supervisor: Dr.Patrick Pennefather
  • Collaborated With: Emerging Media Lab
  • Project Type: User Testing
  • End Goal: Design Document with Recommendations for VR & AR controls

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The Problem

  • Interacting with elements and objects in VR and AR is not intuitive
  • Lack of guidance for user - motion controller interactions, not enough research conducted
  • Current “best options” on the market are expensive and wear easily

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Current Literature and Technology

  • Immersive virtual embodiment (feeling of one’s own body and sensation in VR) can be shaped by vestibular and tactile information (Kilteni et al., 2012)
  • Co-located haptic feedback improves immersion and depth perception (Swapp et al., 2006)
  • While a VR or AR headset is important for audio-visual immersion, the controls are what allow users to actually interact with the environment (Circuit Stream, 2022)

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User Testing

  • Controls for the Oculus Rift and HTC Vive were tested by completing certain tasks in the Fruit Ninja, Ikea Pancake Kitchen and Open Brush apps
  • Controls for the Hololens 2 were tested through the Graffiti 3D app
  • Users shared their feedback through a qualitative interview (total 5 users)

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Results & Insights

What did the user testing reveal?

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Oculus Rift Controllers

  • 3/5 users found that there were too many input buttons to navigate

  • 2/5 users pressed the middle and index finger triggers accidentally when focusing on the Fruit Ninja and Pancake Kitchen tasks

  • 3/5 users preferred the joystick because it was easier for directional input and to receive feedback

Right Hand Controllers

Left Hand Controllers

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HTC Vive Controllers

  • 3/5 users found the controllers to be too big for their hands, length wise

  • 4/5 users liked the simplistic design and lack of input buttons

  • 2/5 users preferred the trackpad because of its scrolling feature and resemblance to laptop pads and touch screens

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Index Finger Triggers

Middle Finger Triggers

Joysticks

Main Menu

Letter Buttons (X, Y, B, A) are predominantly used for specific gaming functions like jumping, etc

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Hololens 2 Gesture Controls

  • All users struggled with basic gestures such as pressing buttons for the menu

  • Only 1 user used the “pinch” gesture to draw while everyone else used a one finger gesture to try and draw

  • All users were frustrated by the lack of tactile/haptic feedback available to them

Accessing Menu Gesture

Drawing Gesture

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VR Design Recommendations

  • Limit the number of input buttons to avoid misclicks and confusion (aka SIMPLE)
  • Increase controller capacity for haptic feedback and vibrations
  • Incorporate joysticks as the input has stronger tactile response

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AR Design Recommendations

  • Considering transferring touch screen gestures for AR controls
  • Adding haptic feedback and tactile elements for depth perception
  • External element that allows users to input controls e.g. touch screen remote

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Citations

Circuit Stream. (2022, January 5) Overview of VR Controllers: The Way of Interacting With the Virtual Worlds. https://circuitstream.com/blog/vr-controllers-the-way-of-interacting-with-the-virtual-worlds/

Nanjappan, V., Liang, H., Lu, F., Papangelis, K., Yue, Y., & Man, K. L. (2018). User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments. Human-Centric Computing and Information Sciences, 8(1), 1-16. https://doi.org/10.1186/s13673-018-0154-5

Kilteni, K., Groten, R., & Slater, M. (2012). The sense of embodiment in virtual reality. Presence (Cambridge, Mass.), 21(4), 373-387. https://doi.org/10.1162/PRES_a_00124

SWAPP, D., PAWAR, V., & LOSCOS, C. (2006). Interaction with co-located haptic feedback in virtual reality. Paper presented at the , 10(1) 24-30. https://doi.org/10.1007/s10055-006-0027-5

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Thanks!

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Tania Khan

Email: tanzk00@gmail.com

Phone: +1 858-308-2574

Website: https://taniamkhan.wixsite.com/portfolio

Product Designer

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Tania Khan

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https://taniamkhan.wixsite.com/portfolio