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Hard mansion raiding guide (Staffless)

By Totoro 47

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Gear and loadouts

  • Note: Gear does not have to be in these exact preset locations put them wherever you want I am just listing them this way cause its my loadouts :D
  • 1=best armor+defender+double scythe
  • 2=super reaper+defender+hauntedbow (ice arrows)
  • 3=Super reaper+defender+double scythe
  • 4=cold preset+double scythe+defender/shield (NOTE: if you do NOT have full froze crocodile use defender instead of dragon shield as the yeti will 100% hit you if you are missing even just boots)

  • 5=Bow+(NO ARROWS)

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Presets (for script players) (these are not my loadouts I no use scripts!)

  • 6= Any armor (cold preset for more utility)+ any fast weapon. If a phase of boss (generally p3 and 4) have to much hp you can use a fast weapon so you get your next hit on puddle sonner then if you use a medium speed weapon but make sure to count ticks so you get the scythe hit asap!

  • 7=Full dragon WITH dragon shield+fast weapon (or scythe+)

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A couple reminders and things you and your team should talk abt before the raid

  • Try to keep 30+ mana for zombie!
  • If you are being carried by a person with full staff chose if you want to Kill p1 or p2 of the boss (slide 10 and 11 respectivally)
  • Might want to talk about how much hp someone needs to have ”Missing” to try to heal on skele

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Undead Roaming Ghost (Aka Ghost)

  • Using a start fire is optinal (since first spell is free) but I recommends using invis instead.

  • Reflect on red horns/eyes over using invis (NOTE: he will not shoot them at you if you have both reflect and invis on cooldown similar to the dwarf)

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Undead Skeleton Zombie (aka swarm(y)/skeletons)

  • If they get to the part where they start shaking and stuff maybe use a invis charge to block some dmg (mainly for solo)

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Undead Yeti (aka yeti)

  • Switch to cold gear
  • Reflect right away to avoid getting beamed for 25dmg
  • Fire on the snow storm as it will insta kill (bypassing revive perk) everyone in the party (NOTE: killing the yeti with a scythe hit during a snow storm will save the party even if fire is NOT used)
  • Yeti itself just has high atk dmg and accuracy nothing else.
  • Conserve as much mana as possible better to weather the storm vs the yeti. Cast at most a fire to stop the storm (NOTE: just because you can dosent mean you should)

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Undead Spike Skeleton (aka spikey)

  • Realy is a free kill and free healing!
  • Watchout for the spike “clumps” as they will deal like 20-40 dmg.
  • Regular spikes will deal 0-X dmg where X is 5*player count.
  • If playing Solo or Duo you can “heal” on the skeleton by simply switching to your preset with no arrows when the boss has 20% hp. Since it appears to be a 50/50 chance for the boss to shot a green/regular spike and spikes will deal 0-10 dmg (on duo and 0-5 on solo) and green spikes heal 5-10 it goes positive.

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Zombie/Flying Zombie (they just called by their names)

  • Start firing once the zombie is at or bellow a certain amount of hp (mana/3*90*1.5*player count) (NOTE: this formula is a estimate I will tweak it as needed)

  • The zombies will shot his first pink moon after the grey one. then they will shoot one every 10 seconds. The ground zombie will shoot 2 pink moons if you have invis while it has the “extra use” so use that befor using reflect (if invis is on cooldown he will shoot 2 pink moons at you still eve if you just have reflect)
  • Important thing to know is that like the Roaming Ghost the Ground Zombie will not shoot at you (pink moons) if you have both reflect and invis on cooldown. So, if you are in a sticky situation you can reset, stop using fire and let the timers tick down to get both reflect and invis back online.
  • The zombies shootgrey moons that deal 0-3 dmg and pink ones that deal like 5-30 so sometimes zombie just wants you dead

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Obelisk and Undead Leader phase 1 (aka puddle and p1)

  • Once the flying zombie has been killed if your reflect is off cooldown feel free to use it as the sheild will carry over to the boss. (Note do not cast reflect on the tick where it says “Boss in 7” as the game works 1 tick in advance meaning you already will have the mana reset and it will be used)
  • After flying zombie has been killed if your fire is off cooldown befor it says “Boss in 7 switch to the preset “2” and cast a fire for free 80-100 dmg Spam fire on puddle of all phases until told otherwise
  • Spam fire on p1of the boss (consult Slide 4 for info abt this while being carried)
  • On p1 I recommend using invis twice before using reflect and using the reflect after it dies to carry it to p2 (Note: It IS possible to invis all 5 moon with perfect timing (2-3 frames of wiggle room :D)
  • P1 itself will shot 3 waves off moon each consisting of 4 grey moons and 1 pink moon Invis right as the 1st moon will hit you (note: if it’s a pink moon I personally invis a little earlier to not get hit by it)

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Undead Leader Phase 2 (aka p2)

  • Spam fire on p2 also use mana pot once mana drops bellow 3 (consult Slide 4 if carrying someone.)
  • P2 will sends 3 walls of death moons dealing like 3-85 dmg per with 1 hole in the wall. The person with the hole gets a free pass. (I think there is 2 dif dmg tabbles for death moons cause I have never seen a reflect deal like 10-25 dmg but have seen lower and higherjust avoid them to be safe)
  • IMPORTANT: if p2 dies whi,e death moons on screen the moons deal NO dmg and they don’t triger reflect so do not avoid them
  • I personally would let the 1st death moon hit you (assuming you have reflect from p1) to deal extra dmg to the boss and it.
  • If at the end of p2 and you have reflect still up then you are set for p3 if not use reflect now if possible

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Undead Leader Phase 3 (aka p3)

  • Do not ever spam fire on p3. It has to much health and disappears much faster.
  • P3 sends 2 walls of death moons with no holes this time same dmg so make sure to avoid them

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Obolisk (4) and Undead Leader 4 (aka p4)

  • Make sure to keep 3 mana to survive p4 (5 mana if your revive perk has already triggered)
  • Tank 3 pink moons then avoid the 1st 2 death moons and let reviver perk handle the rest.
  • if you fuck up it is possible if times properly to use hp pot and tank a death moon but rng reliant Also if you have 1 reflect/invis to use you can do the following tank the 1st or 2ed death moon to triger revive if the death moon that follows is in the same position or earlier you will survive (death moons can spawn in 1 of 3 positions so we will call them 1, 2 and 3 if the 1st death moon spawns in position 3 then it means you can tank itan it will tank the next death moon ad revive perk will keep you safe. But if it is in position number 1 it would be smarter to use your reflect/invis and try again on death moon 2 since the only thing it will protect you from is one in the 1st position. Then use hp pot right after the 2ed death moon hits you (or before if you are laggy but might be a wasted pot)

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Obelisk (5) Undead Leader Phase 5

  • I actually dont know to much about this phase so don’t quote me on it
  • Every 20 sec he will throw 1 death moon at someone (4 in total I believe or that’s my experience at least) he also deals high dmg and the only way to avoid it is with dragon armor on and shield (1 piece of dragon armor missing if fine as long as its boots or gloves but still will most likely he will drop you)

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Obelisk (6) Obelisk Boss (aka p6)

  • The boss image will change to the obelisk alone. It will start to charge and once it is done it will unlease devastating atacks that deal 10-20 dmg per second. These are projectiles and can be invised to dodge 3 if timed properly.

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