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Module 3: Week 2

Universal Design Learning and Assessment

Designed by:

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Homework Review

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Universal Design Learning

(UDL)

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Universal Design Learning

Definition

Universal Design for Learning (UDL) is an educational framework based on research in the learning sciences that guides the development of inclusive, flexible and accessible methods, materials and environments that anticipate learning variability, minimize barriers in design, and honor and build learner agency.

CAST is a nonprofit education research and development organization.

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UDL Summarized

Instead of asking if the learner is ready for the lesson, UDL asks if the lesson is ready for the learner.

-Michael McSheehan, Evolve & Effect, LLC

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Foundational Concepts of UDL

Understand that:

  • inclusive.
  • learning variability.
  • barriers are in designs.
  • accessibility.
  • learner agency.

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Foundational Concepts of UDL

Inclusive

Inclusive means each and every student has access to all aspects of the learning experience and has agency as a learner.

Source: Inclusive Science Lesson

TIES Project

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Foundational Concepts of UDL

Learning Variability

Learning variability is the norm, contextual and can be anticipated in learning designs.

The Myth of Average

How much of this problem is just bad design?”

Source: �Todd Rose, The Myth of Average, TED Talk

The End of Average

...the error is the assumption that the curriculum is static.

Source: �Shelley Moore, Five Moore Minutes

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Foundational Concepts of UDL

Learning variability is the norm.

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Foundational Concepts of UDL

Learning variability is the norm.

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Foundational Concepts of UDL

Universal Design For Learning Principles by CAST

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Foundational Concepts of UDL

Learning variability can be anticipated in design.

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Foundational Concepts of UDL

Learning variability includes identity.

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Foundational Concepts of UDL

Learning variability is contextual.

Learner emotion is part of the context.

Source:

Mary Helen Immordino-Yang, Learning with an Emotional Brain

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Foundational Concepts of UDL

Barriers

Barriers can be found in mindsets, environments, educational materials, methods, assessments and systems (not people).

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Foundational Concepts of UDL

Barriers

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Foundational Concepts of UDL

Accessibility

Accessibility means each and every student has access to the goals, methods, materials and environments of learning.

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Foundational Concepts of UDL

Accessibility

Inclusive Technologies:

  • Accessible Educational Materials
  • Accessible Technology
  • Assistive Technology

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Foundational Concepts of UDL

Learner Agency

Learner agency grows when students make decisions about how they engage with learning, which representation of the content they understand, and how they navigate and communicate their learning.

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Foundational Concepts of UDL

Learner Agency

Student-Led Learning Builds Agency

How will I act and express my learning?

Which representation of the content will I use?

How will I engage with learning?

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Fab Lab Barcelona

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Assessment of DF activities

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What is assessment

Assessment: systematic process of documenting and analyzing information about students' knowledge, skills, and abilities to enhance learning.

Measuring and evaluating student progress, provides insights into their understanding and development

https://www.tes.com/magazine/archive/pedagogy-focus-assessment

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Why assessment?

Monitoring Student Progress

03

  • Tracking students' advancement toward learning goals, ensures that they are on the right path

Guiding Instructional Strategies

02

  • Tailor teaching approaches to meet diverse learning needs effectively

Feedback for Teachers and Students

  • Helps teachers adjust their instructional methods
  • Allows students to recognize their strengths and areas needing improvement

01

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Assessment alignment

Assessment

Learning outcomes

Learning activities

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Assessment alignment

Assessment

Learning outcomes

Learning activities

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Assessment vs learning goals

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Assessment vs learning goals

Verbs

Assessment methods

REMEMBER

Recognise, Recall, State, Outline, Identify, Describe

Test/Quiz; Essay; Presentation; Visual Artefact;

UNDERSTAND

Clarify, Classify, Summarise, Infer, Compare, Explain

Presentation; Examination; Essay; ePortfolio; Discussion boards; Blog; Journal; Wiki; Literature review;

APPLY

Implement, Demonstrate, Illustrate, Execute

Lab assessment; Performance; Open-book assessment

ANALYSE

Differentiate, Organise, Attribute, Critique

Essay; Lab assessment; Presentation; Artefact; ePortfolio; Journal; Wiki; Oral examination; Performance;

EVALUATE

Critique, Appraise, Argue, Justify, Explain, Predict, Support, Defend

Essay; Presentation; Artefact; Discussion boards; Blog; Journal; Wiki; Oral examination; Literature review; Performance;

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Assessment in Digital fabrication

What to assess?

How to assess?

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Assessment in digital fabrication

Assessment

Learning outcomes

Learning activities

Which are the learning outcomes?

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Assessment in digital fabrication

Assessment

Learning outcomes

Learning activities

Which are the learning outcomes?

  • Specific course knowledge
  • Horizontal competences
  • Use of tools and machines

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Assessment in digital fabrication

Assessment

Learning outcomes

Learning activities

If outcomes are tools, machines or other Digital Fabrication:

Focus in process not only final output

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Types of assessment

1

Diagnostic assessment

  • Identifies students' prior knowledge and skills before instruction begins.
  • Understand students’ baseline

2

Formative assessment

  • Provides ongoing feedback to guide and improve learning during the instructional process.
  • Continuous during the course or activity

3

Summative assessment

  • Measures students' learning at the end of an instructional period to evaluate overall achievement.
  • At the end of a course or activity to assess knowledge retention

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Types of assessment

1

Diagnostic assessment

  • Identifies students' prior knowledge and skills before instruction begins.
  • Understand students’ baseline

2

Formative assessment

  • Provides ongoing feedback to guide and improve learning during the instructional process.
  • Continuous during the course or activity

3

Summative assessment

  • Measures students' learning at the end of an instructional period to evaluate overall achievement.
  • At the end of a course or activity to assess knowledge retention

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Competence based learning

Educational approach that focuses on the development and demonstration of specific skills, knowledge, and abilities that are required to perform real-world tasks effectively

Priority: mastery of competencies.

Only advance when they have acquired the necessary skills

  • Focus on Outcomes
  • Personalized Learning paths
  • Assessment driven
    • Student must prove its own learning. Generally can choose how
  • Real world relevance
  • Continous feedback
  • Self-directed learning
  • Flexibility

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Competence assessment

Pedagogy competences for vocational education

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Rubrics

Tool used to assess student performance by providing clear criteria and expectations for an assignment, project, or skill demonstration.

  1. Criteria: What is being assessed?

2. Performance level. Levels of achievement

3. Descriptor: What the performance looks like?

Analytic vs holistic rubric

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Rubrics

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What to assess

Presentation

  • Status of the project
  • Final presentation

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What to assess

Presentation

  • Status of the project
  • Final presentation

Structured

Semi structured

Free

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What to assess

Presentation

  • Status of the project
  • Final presentation

Provide restrictions!!!

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What to assess

Learning diaries

  • Status of the project
  • Students report status of project and reflect on learning progress
  • Process vs tutorial
  • Digital vs Handwritten

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What to assess

Portfolio

  • Present a collection of multiple practical tasks
  • Professional and career development
  • Holistic vs analytical assessment

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What to assess

Final project

  • Could include presentation / Learning diary / Portfolio
  • Important of analytical rubric
  • Usually criteria depends on expert perspective

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ASSESSMENT

Idea / innovaatio - 30 %

Background investigation - 15%

Justifications - 15%

Reflection - 15%

Cooperation and different utilization of competence - 15%

Prototype - 10%

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Who can do assessment

  • Self - assessment

  • Peer assessment

  • Teachers / Instructors

  • External experts panel

IMPORTANT: ASSESSMENT CRITERIA CLEARLY DEFINED

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Recommendations

  • Reflect on assessment goals
    • Help student and teacher
    • Guiding one's own activities to achieve goals
  • Different assessment methods for different phases /activities
  • Evaluation of process vs output
  • Do not discard self-assessment / peer-assessment in different phases
    • Need of clear assessment criteria
    • Working together in relation to a common goal

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Small Group Discussion

Common practices in assessment.

  • How do you assess student work? What metrics / methodologies do you use?

  • What are the challenges?

  • How do you include diversity in assessment?

  • How to integrate DF in assessment?

GROUPS

  1. Early childhood education (3-7)
  2. Primary (8-12)
  3. Middle school (12-14)
  4. High school and adult education.(14-18)

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Intro to programming

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What is programming?

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What is programming?

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Programming is the process of creating instructions for computers to execute specific tasks or solve problems.

What is programming?

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Programming is the process of creating instructions for computers to execute specific tasks or solve problems.

Interface between human language and machine language

What is programming?

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  • HORIZONTAL SKILLS
    • Scientific, information and ICT literacy
    • Critical thinking / Problem solving
    • Creativity
    • Communication
    • Collaboration
  • COMPUTATIONAL THINKING
  • UNDERSTANDING IMPLICATIONS ON THE USE OF TECHNOLOGY
    • Privacy
    • Freedom
  • ENGAGEMENT

Why programming in education (not only K-12)

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Is it so scary?

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Is it so scary?

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What to program?

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Block programming vs Text programming

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Tools

Papert, creator of Logo, and Logo Turtle

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Tools

SCRATCH

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Tools

MIT APP INVENTOR

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Tools

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Tools

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Projects

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Basic programming concepts. Structure of a program

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Basic programming concepts. Taking decisions

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Basic programming concepts. Taking decisions

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Basic programming concepts. Repeating instructions and waiting

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  • Functions.

Basic programming concepts. Repeating instructions

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  • Variables
    • Position of an object
    • Number of times an object has been clicked
    • Current background image
    • Score
  • Variables are generally numbers and characters.
  • Variables can be created, modified, read and destroy
  • Variables can be stored in groups (arrays)
  • Arithmetic operations: +,-,*, / …
  • Boolean operators: and or

Basic programming concepts. Storing, sharing and modifying information

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Fab Lab Work

Designed by:

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FAB LAB SESSIONS

  1. Have a look to any of the block programming tutorials suggested in the website.

  • Explore principles of programming with your instructor.

  • Program a simple application using a block programming language.
    1. You could also design something in 3d!

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Weekly assignment

Designed by:

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Task

OPTION 1:

  1. Design and implement a simple game or quiz using a block programming language. Ideally the game / quiz can be used in your classroom but it is not a mandatory requirements. If you feel comfortable using another programming language feel free to use it.
    1. You can take one tutorial/example from internet but you should make some changes to it.
  2. Build and test it yourself either in your computer or in a mobile phone.

OPTION 2: Absolute beginners

  1. Build a simple story using scratch. You can use some of the tutorial examples.

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Document:

  • Describe briefly your game / quiz and the programming platform you have used
  • Include the code as a file or as a link
  • Provide several screenshots of your application. If possible you can include a video.

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Reflection

  • When you design a learning activity how do you take into account diversity? Could you describe one learning situation in which you did not take into account diversity in planning? How did you solved the situation?

  • What aspects would you need to take into consideration if you have kids with a) learning disabilities, b) physical disabilities, c)emotional disabilities when preparing your DF activities

  • How do you usually assess learning activities which involve digital fabrication? Which is your favourite method? What aspects do you think you can change in your assessment practices?

  • What are the challenges of integrating programming in your classes?

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Crafting the future of education

Fab Learning Academy Email Address

fla@fabfoundation.org

Designed by:

Partner:

Except where otherwise noted, content on this presentation by Fab Lab Barcelona, eduFab and Fablab Oulu is licensed under a Creative Commons License.(CC BY-SA 4.0)