Digital Technologies Curriculum
Hangarau Matihiko
An introduction to the Digital Technologies Curriculum content for Yrs 1 - 10
1
A digitally fluent person can decide when and why to use specific digital technologies to achieve a specific task or solve problems.
A digitally capable person can create their own digital technologies solution.
Being Digitally Fluent in a Learn Create Share World
The Manaiakalani Programme
Digitally Fluent Students
It's important that students have opportunities to be innovative designers and creators of digital solutions – moving beyond solely being users and consumers of digital technologies.
Digitally Fluent Teachers
Digitally Fluent Students
students will develop an understanding for computer science principles that underlie all digital technologies. They’ll learn core programming concepts so that they can become creators of digital technology, not just users.
Digital Technologies | Hangarau Matihiko
Two areas to the technologies curriculum content for Yrs 1 - 10
Technology in the NZ Curriculum
Students will learn how to design quality, fit-for-purpose digital solutions
E waru ona whakatupuranga e wetewetehia ana ngā whakaaro rorohiko kia whai
māramatanga ki ngā rapanga o te papatono rorohiko matatini me ona momo
hātepe, e whaitake ai te waihanga papatono ki te ao tūturu.
E rima ona whakatupuranga e whakatau ana i ngā tikanga me ngā mātāpono ki
te whakahaere tūmahi e tū ai hei kirirarau matihiko.
Computational Thinking for Digital technologies
Designing and Developing Digital Outcomes
Technology Strands
Technology Practice
Te Whakaako Hangarau
Technology Knowledge
Te Mōhiotanga Hangarau
Nature of Technology
Ngā Āhuatanga Hangarau
Designing and Developing Digital Outcomes
Progress Outcome 2:
In authentic contexts and taking account of end-users, students make decisions about creating, manipulating, storing, retrieving, sharing, and testing digital content for a specific purpose, given particular parameters, tools, and techniques. They understand that digital devices impact on humans and society and that both the devices and their impact change over time.
Students identify the specific role of components in a simple input-process-output system and how they work together, and they recognise the "control role” that humans have in the system. They can select from an increasing range of applications and file types to develop outcomes for particular purposes.
Technological practice
Nature of technology
Technological knowledge
Designing and Developing Digital Outcomes
Discipline knowledge
Progress Outcome 2 | Example tasks | Link to other learning areas |
In authentic contexts and taking account of end-users, students make decisions about creating, manipulating, storing, retrieving, sharing, and testing digital content for a specific purpose, given particular parameters, tools, and techniques. They understand that digital devices impact on humans and society and that both the devices and their impact change over time. Students identify the specific role of components in a simple input-process-output system and how they work together, and they recognise the "control role” that humans have in the system. They can select from an increasing range of applications and file types to develop outcomes for particular purposes. |
| Cybersmart - Smart Learner |
Designing and Developing Digital Outcomes
Digital Technology Progress Outcomes
The alignment to levels 1–5 of the New Zealand Curriculum (NZC) is tentative and theoretically derived until teachers have had the opportunity to implement the digital progressions.
The progress outcomes sit within the strands of technology. They describe the significant learning steps students take as they develop their expertise in computational thinking (CT) and Designing and Developing Digital Outcomes (DDDO) over time.
(Nationally accredited facilitator, University of Otago)
Input | Keyboard, mouse, microphone, joystick,scanners, digital camera, usb, |
Output | Monitor, printer, speakers, projector, headphones, |
Sequence | Series of steps or instructions in a predetermined order, action, event |
Iteration | Forever loops, repeat blocks, while true, |
Selection | A decision within a computer program when the program decides to move on based on the results of an event i.e. Conditionals, If then else |
Variables | The ability to store values |
Computational thinking
Programming fundamentals
Analysis |
Design |
Coding |
Testing |
Debugging |
Elements of programming
CT: Progress Outcome 1
In authentic contexts and taking account of end-users, students use their decomposition skills to break down simple non-computerised tasks into precise, unambiguous, step-by-step instructions (algorithmic thinking). They give these instructions, identify any errors in them as they are followed, and correct them (simple debugging)
Input | Keyboard, mouse, microphone, joystick,scanners, digital camera, usb, |
Output | Monitor, printer, speakers, projector, headphones, |
Sequence | Series of steps or instructions in a predetermined order, action, event |
Iteration | Forever loops, repeat blocks, while true, |
Selection | A decision within a computer program when the program decides to move on based on the results of an event i.e. Conditionals, If then else |
Variables | The ability to store values |
Programming fundamentals
Analysis |
Design |
Coding |
Testing |
Debugging |
Elements of programming
Tāuru | Te papapātuhi, te kiore, te hopuoro, te kakautohu,te pūmatawai, te kāmera matihiko, te rākau pūmahara |
Huaputa | Te mata, te pūrere tā, te tukuoro, te ukuata, te pokitaringa |
Raupapa | He tohutohu kua whakaritea kētia ki tētahi raupapa, ki tētahi mahi, ki tētahi kaupapa rānei. |
Tōaitanga | Ka koromeke tonu, paraka tōai, he āhuatanga tika. |
Tīpakonga | He whakatau nō roto i te papatono rorohiko ka ahu mai i te otinga o tētahi pūreitanga. Hei tauira; ngā here, Ki te …… ka…. |
Ngā taurangi | Te āheinga ki te penapenahia ngā ūara. |
Ngā tūāpapa papatono
Tātari |
Hoahoa |
Waehere |
Whakamātautau |
Patuiro |
Ngā āhuatanga o te papatono
Te Whakaaro Rorohiko
Whakatupuranga 1
Ka wetewetea tētahi tūmahi rorohiko-kore ki ētahi tohutohu tika, tohutohu mārama, me kī, kia māmā ngā tohutohu (whakaaro hātepe). Ka taea te tuku tohutohu, ka tautohu mēnā kei te hē, ā, ka whakatika ai (te patuiro). Mā tēnei mahi e whakaatu ka taea e rātou te whakamahi i ō rātou pūkenga whakaraupapa hei wetewete i tētahi tūmahi ki ōna tohutohu iti nei.
Tāuru | Te papapātuhi, te kiore, te hopuoro, te kakautohu,te pūmatawai, te kāmera matihiko, te rākau pūmahara |
Huaputa | Te mata, te pūrere tā, te tukuoro, te ukuata, te pokitaringa |
Raupapa | He tohutohu kua whakaritea kētia ki tētahi raupapa, ki tētahi mahi, ki tētahi kaupapa rānei. |
Tōaitanga | Ka koromeke tonu, paraka tōai, he āhuatanga tika. |
Tīpakonga | He whakatau nō roto i te papatono rorohiko ka ahu mai i te otinga o tētahi pūreitanga. Hei tauira; ngā here, Ki te …… ka…. |
Ngā taurangi | Te āheinga ki te penapenahia ngā ūara. |
Ngā tūāpapa papatono
Tātari |
Hoahoa |
Waehere |
Whakamātautau |
Patuiro |
Ngā āhuatanga �o te papatono
CT: Progress Outcome 1
Analysis |
Design |
Coding |
Testing |
Debugging |
Elements of programming
Computational Thinking -
Designing and Developing Digital Outcomes
18
Computational Thinking -
Designing and Developing Digital Outcomes
19
Cybersmart alignment to the DT
Mapping the Cybersmart curriculum to the Digital Technologies Curriculum
NB: Draft document
Take the time to explore Computational Thinking and Designing & Developing Digital Outcomes through the progress outcomes, exemplars and snapshots.
Explore Option: Tāhurangi NZC
Tēnā, tirohia ngā whakamahukitanga e pā ana ki ngā āhuatanga o te whakaaro rorohiko. He tauira a te mahi ki tēnei pae tukutuku
Explore Option: Kauwhata Reo � Hangarau Matihiko
Digital Technologies Teachers Aotearoa
Resources and online community to support technology integration across all subjects
Explore Option: Resources
Explore Option: New Entrants Programming with Bee Bots
Explore Option: Hour of AI
Progress Outcome 3 | Example tasks | Link to other learning areas |
In authentic contexts and taking account of end-users, students decompose problems into step-by-step instructions to create algorithms for computer programs. They use logical thinking to predict the behaviour of the programs, and they understand that there can be more than one algorithm for the same problem. They develop and debug simple programs that use inputs, outputs, sequence, and iteration (repeating part of the algorithm with a loop). They understand that digital devices store data using just two states represented by binary digits (bits). |
| Cybersmart - Smart Footprint
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Explore Option: Computational thinking
Progress Outcome 4 | Example tasks | Link to other learning areas |
LEARN In authentic contexts and taking account of end-users, students decompose problems to create simple algorithms using the three building blocks of programming: sequence, selection, and iteration. They implement these algorithms by creating programs that use inputs, outputs, sequence, basic selection using comparative operators, and iteration. They debug simple algorithms and programs by identifying when things go wrong with their instructions and correcting them, and they are able to explain why things went wrong and how they fixed them. |
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Explore Option: Computational thinking