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Instructions

Lars Ailo Bongo <larsab@cs.uit.no>

inf-2200, fall 2022

29.08.22

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A golden age for computer architecture

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Instruction Set

  • The repertoire of instructions of a computer
  • Different computers have different instruction sets
    • But with many aspects in common
  • Early computers had very simple instruction sets
    • Simplified implementation
  • Many modern computers also have simple instruction sets

Chapter 2 — Instructions: Language of the Computer — 3

§2.1 Introduction

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The MIPS Instruction Set

  • Used as the example throughout the book
  • Stanford MIPS commercialized by MIPS Technologies (www.mips.com)
  • Typical of many modern ISAs
    • See MIPS Reference Data tear-out card, and Appendixes B and E
  • Similar ISAs have a large share of embedded core market
    • Applications in consumer electronics, network/storage equipment, cameras, printers, …

Chapter 2 — Instructions: Language of the Computer — 4

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Levels of Program Code

  • High-level language
    • Level of abstraction closer to problem domain
    • Provides for productivity and portability
  • Assembly language
    • Textual representation of instructions
  • Hardware representation
    • Binary digits (bits)
    • Encoded instructions and data

Chapter 1 — Computer Abstractions and Technology — 15

Mandatory assignment 1

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Arithmetic Operations

  • Add and subtract, three operands
    • Two sources and one destination

add a, b, c # a gets b + c

  • All arithmetic operations have this form
  • Design Principle 1: Simplicity favors regularity
    • Regularity makes implementation simpler
    • Simplicity enables higher performance at lower cost

Chapter 2 — Instructions: Language of the Computer — 16

§2.2 Operations of the Computer Hardware

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Arithmetic Example

  • C code:

f = (g + h) - (i + j);

  • Compiled MIPS code:

add t0, g, h # temp t0 = g + h�add t1, i, j # temp t1 = i + j�sub f, t0, t1 # f = t0 - t1

Chapter 2 — Instructions: Language of the Computer — 17

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Register Operands

  • Arithmetic instructions use register�operands
  • MIPS has a 32 × 32-bit register file
    • Use for frequently accessed data
    • Numbered 0 to 31
    • 32-bit data called a “word”
  • Assembler names
    • $t0, $t1, …, $t9 for temporary values
    • $s0, $s1, …, $s7 for saved variables
  • Design Principle 2: Smaller is faster
    • c.f. main memory: millions of locations

Chapter 2 — Instructions: Language of the Computer — 18

§2.3 Operands of the Computer Hardware

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Register Operand Example

  • C code:

f = (g + h) - (i + j);

    • f, …, j in $s0, …, $s4
  • Compiled MIPS code:

add $t0, $s1, $s2�add $t1, $s3, $s4�sub $s0, $t0, $t1

Chapter 2 — Instructions: Language of the Computer — 19

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Memory Operands

  • Main memory used for composite data
    • Arrays, structures, dynamic data
  • To apply arithmetic operations
    • Load values from memory into registers
    • Store result from register to memory
  • Memory is byte addressed
    • Each address identifies an 8-bit byte
  • Words are aligned in memory
    • Address must be a multiple of 4
  • MIPS is Big Endian
    • Most-significant byte at least address of a word
    • c.f. Little Endian: least-significant byte at least address

Chapter 2 — Instructions: Language of the Computer — 20

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Memory Operand Example 1

  • C code:

g = h + A[8];

    • g in $s1, h in $s2, base address of A in $s3
  • Compiled MIPS code:
    • Index 8 requires offset of 32
      • 4 bytes per word

lw $t0, 32($s3) # load word�add $s1, $s2, $t0

Chapter 2 — Instructions: Language of the Computer — 21

offset

base register

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Memory Operand Example 2

  • C code:

A[12] = h + A[8];

    • h in $s2, base address of A in $s3
  • Compiled MIPS code:
    • Index 8 requires offset of 32

lw $t0, 32($s3) # load word�add $t0, $s2, $t0�sw $t0, 48($s3) # store word

Chapter 2 — Instructions: Language of the Computer — 22

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Registers vs. Memory

  • Registers are faster to access than memory
  • Operating on memory data requires loads and stores
    • More instructions to be executed
  • Compiler must use registers for variables as much as possible
    • Only spill to memory for less frequently used variables
    • Register optimization is important!

Chapter 2 — Instructions: Language of the Computer — 23

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Immediate Operands

  • Constant data specified in an instruction

addi $s3, $s3, 4

  • No subtract immediate instruction
    • Just use a negative constant

addi $s2, $s1, -1

  • Design Principle 3: Make the common case fast
    • Small constants are common
    • Immediate operand avoids a load instruction

Chapter 2 — Instructions: Language of the Computer — 25

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The Constant Zero

  • MIPS register 0 ($zero) is the constant 0
    • Cannot be overwritten
  • Useful for common operations
    • E.g., move between registers

add $t2, $s1, $zero

Chapter 2 — Instructions: Language of the Computer — 26

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Unsigned Binary Integers

  • Given an n-bit number

Chapter 2 — Instructions: Language of the Computer — 27

  • Range: 0 to +2n – 1
  • Example
    • 0000 0000 0000 0000 0000 0000 0000 10112�= 0 + … + 1×23 + 0×22 +1×21 +1×20�= 0 + … + 8 + 0 + 2 + 1 = 1110
  • Using 32 bits
    • 0 to +4,294,967,295

§2.4 Signed and Unsigned Numbers

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2s-Complement Signed Integers

  • Given an n-bit number

Chapter 2 — Instructions: Language of the Computer — 28

  • Range: –2n – 1 to +2n – 1 – 1
  • Example
    • 1111 1111 1111 1111 1111 1111 1111 11002�= –1×231 + 1×230 + … + 1×22 +0×21 +0×20�= –2,147,483,648 + 2,147,483,644 = –410
  • Using 32 bits
    • –2,147,483,648 to +2,147,483,647

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2s-Complement Signed Integers

  • Bit 31 is sign bit
    • 1 for negative numbers
    • 0 for non-negative numbers
  • –(–2n – 1) can’t be represented
  • Non-negative numbers have the same unsigned and 2s-complement representation
  • Some specific numbers
    • 0: 0000 0000 … 0000
    • –1: 1111 1111 … 1111
    • Most-negative: 1000 0000 … 0000
    • Most-positive: 0111 1111 … 1111

Chapter 2 — Instructions: Language of the Computer — 29

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Signed Negation

  • Complement and add 1
    • Complement means 1 → 0, 0 → 1

Chapter 2 — Instructions: Language of the Computer — 30

  • Example: negate +2
    • +2 = 0000 0000 … 00102
    • –2 = 1111 1111 … 11012 + 1� = 1111 1111 … 11102

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Sign Extension

  • Representing a number using more bits
    • Preserve the numeric value
  • In MIPS instruction set
    • addi: extend immediate value
    • lb, lh: extend loaded byte/halfword
    • beq, bne: extend the displacement
  • Replicate the sign bit to the left
    • c.f. unsigned values: extend with 0s
  • Examples: 8-bit to 16-bit
    • +2: 0000 0010 => 0000 0000 0000 0010
    • –2: 1111 1110 => 1111 1111 1111 1110

Chapter 2 — Instructions: Language of the Computer — 31

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Representing Instructions

  • Instructions are encoded in binary
    • Called machine code
  • MIPS instructions
    • Encoded as 32-bit instruction words
    • Small number of formats encoding operation code (opcode), register numbers, …
    • Regularity!
  • Register numbers
    • $t0 – $t7 are reg’s 8 – 15
    • $t8 – $t9 are reg’s 24 – 25
    • $s0 – $s7 are reg’s 16 – 23

Chapter 2 — Instructions: Language of the Computer — 32

§2.5 Representing Instructions in the Computer

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Hexadecimal

  • Base 16
    • Compact representation of bit strings
    • 4 bits per hex digit

Chapter 2 — Instructions: Language of the Computer — 33

0

0000

4

0100

8

1000

c

1100

1

0001

5

0101

9

1001

d

1101

2

0010

6

0110

a

1010

e

1110

3

0011

7

0111

b

1011

f

1111

  • Example: eca8 6420
    • 1110 1100 1010 1000 0110 0100 0010 0000

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MIPS R-format Instructions

  • Instruction fields
    • op: operation code (opcode)
    • rs: first source register number
    • rt: second source register number
    • rd: destination register number
    • shamt: shift amount (00000 for now)
    • funct: function code (extends opcode)

Chapter 2 — Instructions: Language of the Computer — 34

op

rs

rt

rd

shamt

funct

6 bits

6 bits

5 bits

5 bits

5 bits

5 bits

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R-format Example

add $t0, $s1, $s2

Chapter 2 — Instructions: Language of the Computer — 35

special

$s1

$s2

$t0

0

add

0

17

18

8

0

32

000000

10001

10010

01000

00000

100000

000000100011001001000000001000002 = 0232402016

op

rs

rt

rd

shamt

funct

6 bits

6 bits

5 bits

5 bits

5 bits

5 bits

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MIPS I-format Instructions

  • Immediate arithmetic and load/store instructions
    • rt: destination or source register number
    • Constant: –215 to +215 – 1
    • Address: offset added to base address in rs
  • Design Principle 4: Good design demands good compromises
    • Different formats complicate decoding, but allow 32-bit instructions uniformly
    • Keep formats as similar as possible

Chapter 2 — Instructions: Language of the Computer — 36

op

rs

rt

constant or address

6 bits

5 bits

5 bits

16 bits

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Stored Program Computers

  • Instructions represented in binary, just like data
  • Instructions and data stored in memory
  • Programs can operate on programs
    • e.g., compilers, linkers, …
  • Binary compatibility allows compiled programs to work on different computers
    • Standardized ISAs

Chapter 2 — Instructions: Language of the Computer — 37

The BIG Picture

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Logical Operations

  • Instructions for bitwise manipulation

Chapter 2 — Instructions: Language of the Computer — 38

Operation

C

Java

MIPS

Shift left

<<

<<

sll

Shift right

>>

>>>

srl

Bitwise AND

&

&

and, andi

Bitwise OR

|

|

or, ori

Bitwise NOT

~

~

nor

  • Useful for extracting and inserting groups of bits in a word

§2.6 Logical Operations

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Shift Operations

  • shamt: how many positions to shift
  • Shift left logical
    • Shift left and fill with 0 bits
    • sll by i bits multiplies by 2i
  • Shift right logical
    • Shift right and fill with 0 bits
    • srl by i bits divides by 2i (unsigned only)

Chapter 2 — Instructions: Language of the Computer — 39

op

rs

rt

rd

shamt

funct

6 bits

6 bits

5 bits

5 bits

5 bits

5 bits

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AND Operations

  • Useful to mask bits in a word
    • Select some bits, clear others to 0

and $t0, $t1, $t2

Chapter 2 — Instructions: Language of the Computer — 40

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OR Operations

  • Useful to include bits in a word
    • Set some bits to 1, leave others unchanged

or $t0, $t1, $t2

Chapter 2 — Instructions: Language of the Computer — 41

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NOT Operations

  • Useful to invert bits in a word
    • Change 0 to 1, and 1 to 0
  • MIPS has NOR 3-operand instruction
    • a NOR b == NOT ( a OR b )

nor $t0, $t1, $zero

Chapter 2 — Instructions: Language of the Computer — 42

0000 0000 0000 0000 0011 1100 0000 0000

$t1

1111 1111 1111 1111 1100 0011 1111 1111

$t0

Register 0: always read as zero

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Conditional Operations

  • Branch to a labeled instruction if a condition is true
    • Otherwise, continue sequentially
  • beq rs, rt, L1
    • if (rs == rt) branch to instruction labeled L1;
  • bne rs, rt, L1
    • if (rs != rt) branch to instruction labeled L1;
  • j L1
    • unconditional jump to instruction labeled L1

Chapter 2 — Instructions: Language of the Computer — 43

§2.7 Instructions for Making Decisions

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Compiling If Statements

  • C code:

if (i==j) f = g+h;�else f = g-h;

    • f, g, … in $s0, $s1, …
  • Compiled MIPS code:

bne $s3, $s4, Else� add $s0, $s1, $s2� j Exit�Else: sub $s0, $s1, $s2�Exit: …

Chapter 2 — Instructions: Language of the Computer — 44

Assembler calculates addresses

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Compiling Loop Statements

  • C code:

while (save[i] == k) i += 1;

    • i in $s3, k in $s5, address of save in $s6
  • Compiled MIPS code:

Loop: sll $t1, $s3, 2� add $t1, $t1, $s6� lw $t0, 0($t1)� bne $t0, $s5, Exit� addi $s3, $s3, 1� j Loop�Exit: …

Chapter 2 — Instructions: Language of the Computer — 45

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Basic Blocks

  • A basic block is a sequence of instructions with
    • No embedded branches (except at end)
    • No branch targets (except at beginning)

Chapter 2 — Instructions: Language of the Computer — 46

  • A compiler identifies basic blocks for optimization
  • An advanced processor can accelerate execution of basic blocks

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More Conditional Operations

  • Set result to 1 if a condition is true
    • Otherwise, set to 0
  • slt rd, rs, rt
    • if (rs < rt) rd = 1; else rd = 0;
  • slti rt, rs, constant
    • if (rs < constant) rt = 1; else rt = 0;
  • Use in combination with beq, bne

slt $t0, $s1, $s2 # if ($s1 < $s2)�bne $t0, $zero, L # branch to L

Chapter 2 — Instructions: Language of the Computer — 47

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Branch Instruction Design

  • Why not blt, bge, etc?
  • Hardware for <, ≥, … slower than =, ≠
    • Combining with branch involves more work per instruction, requiring a slower clock
    • All instructions penalized!
  • beq and bne are the common case
  • This is a good design compromise

Chapter 2 — Instructions: Language of the Computer — 48

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Signed vs. Unsigned

  • Signed comparison: slt, slti
  • Unsigned comparison: sltu, sltui
  • Example
    • $s0 = 1111 1111 1111 1111 1111 1111 1111 1111
    • $s1 = 0000 0000 0000 0000 0000 0000 0000 0001
    • slt $t0, $s0, $s1 # signed
      • –1 < +1 ⇒ $t0 = 1
    • sltu $t0, $s0, $s1 # unsigned
      • +4,294,967,295 > +1 ⇒ $t0 = 0

Chapter 2 — Instructions: Language of the Computer — 49

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Procedure Calling

  • Steps required
    1. Place parameters in registers
    2. Transfer control to procedure
    3. Acquire storage for procedure
    4. Perform procedure’s operations
    5. Place result in register for caller
    6. Return to place of call

Chapter 2 — Instructions: Language of the Computer — 50

x = lead_example(1, 2, 3, 4);

int leaf_example (int g, h, i, j)�{ int f;� f = (g + h) - (i + j);� return f;�}

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Register Usage

  • $a0 – $a3: arguments (reg’s 4 – 7)
  • $v0, $v1: result values (reg’s 2 and 3)
  • $t0 – $t9: temporaries
    • Can be overwritten by callee
  • $s0 – $s7: saved
    • Must be saved/restored by callee
  • $gp: global pointer for static data (reg 28)
  • $sp: stack pointer (reg 29)
  • $fp: frame pointer (reg 30)
  • $ra: return address (reg 31)

Chapter 2 — Instructions: Language of the Computer — 51

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Procedure Call Instructions

  • Procedure call: jump and link

jal ProcedureLabel

    • Address of following instruction put in $ra
    • Jumps to target address
  • Procedure return: jump register

jr $ra

    • Copies $ra to program counter
    • Can also be used for computed jumps
      • e.g., for case/switch statements

Chapter 2 — Instructions: Language of the Computer — 52

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Leaf Procedure Example

  • C code:

int leaf_example (int g, h, i, j)�{ int f;� f = (g + h) - (i + j);� return f;�}

    • Arguments g, …, j in $a0, …, $a3
    • f in $s0 (hence, need to save $s0 on stack)
    • Result in $v0

Chapter 2 — Instructions: Language of the Computer — 53

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Leaf Procedure Example

Chapter 2 — Instructions: Language of the Computer — 54

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Non-Leaf Procedures

  • Procedures that call other procedures
  • For nested call, caller needs to save on the stack:
    • Its return address
    • Any arguments and temporaries needed after the call
  • Restore from the stack after the call

Chapter 2 — Instructions: Language of the Computer — 55

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Non-Leaf Procedure Example

  • C code:

int fact (int n)�{ � if (n < 1) return f;� else return n * fact(n - 1);�}

    • Argument n in $a0
    • Result in $v0

Chapter 2 — Instructions: Language of the Computer — 56

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Non-Leaf Procedure Example

Chapter 2 — Instructions: Language of the Computer — 57

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Local Data on the Stack

  • Local data allocated by callee
    • e.g., C automatic variables
  • Procedure frame (activation record)
    • Used by some compilers to manage stack storage

Chapter 2 — Instructions: Language of the Computer — 58

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Memory Layout

  • Text: program code
  • Static data: global variables
    • e.g., static variables in C, constant arrays and strings
    • $gp initialized to address allowing ±offsets into this segment
  • Dynamic data: heap
    • E.g., malloc in C, new in Java
  • Stack: automatic storage

Chapter 2 — Instructions: Language of the Computer — 59

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Character Data

  • Byte-encoded character sets
    • ASCII: 128 characters
      • 95 graphic, 33 control
    • Latin-1: 256 characters
      • ASCII, +96 more graphic characters
  • Unicode: 32-bit character set
    • Used in Java, C++ wide characters, …
    • Most of the world’s alphabets, plus symbols
    • UTF-8, UTF-16: variable-length encodings

Chapter 2 — Instructions: Language of the Computer — 60

§2.9 Communicating with People

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Byte/Halfword Operations

  • Could use bitwise operations
  • MIPS byte/halfword load/store
    • String processing is a common case

lb rt, offset(rs) lh rt, offset(rs)

    • Sign extend to 32 bits in rt

lbu rt, offset(rs) lhu rt, offset(rs)

    • Zero extend to 32 bits in rt

sb rt, offset(rs) sh rt, offset(rs)

    • Store just rightmost byte/halfword

Chapter 2 — Instructions: Language of the Computer — 61

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String Copy Example

  • C code (naïve):
    • Null-terminated string

void strcpy (char x[], char y[])�{ int i;� i = 0;� while ((x[i]=y[i])!='\0')� i += 1;�}

    • Addresses of x, y in $a0, $a1
    • i in $s0

Chapter 2 — Instructions: Language of the Computer — 62

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String Copy Example

Chapter 2 — Instructions: Language of the Computer — 63

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32-bit Constants

  • Most constants are small
    • 16-bit immediate is sufficient
  • For the occasional 32-bit constant

lui rt, constant

    • Copies 16-bit constant to left 16 bits of rt
    • Clears right 16 bits of rt to 0

Chapter 2 — Instructions: Language of the Computer — 64

§2.10 MIPS Addressing for 32-Bit Immediates and Addresses

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Branch Addressing

  • Branch instructions specify
    • Opcode, two registers, target address
  • Most branch targets are near branch
    • Forward or backward

Chapter 2 — Instructions: Language of the Computer — 65

op

rs

rt

constant or address

6 bits

5 bits

5 bits

16 bits

  • PC-relative addressing
    • Target address = PC + offset × 4
    • PC already incremented by 4 by this time

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Jump Addressing

  • Jump (j and jal) targets could be anywhere in text segment
    • Encode full address in instruction

Chapter 2 — Instructions: Language of the Computer — 66

op

address

6 bits

26 bits

  • (Pseudo)Direct jump addressing
    • Target address = PC31…28 : (address × 4)

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Target Addressing Example

  • Loop code from earlier example
    • Assume Loop at location 80000

Chapter 2 — Instructions: Language of the Computer — 67

Loop: sll $t1, $s3, 2

80000

0

0

19

9

4

0

add $t1, $t1, $s6

80004

0

9

22

9

0

32

lw $t0, 0($t1)

80008

35

9

8

0

bne $t0, $s5, Exit

80012

5

8

21

2

addi $s3, $s3, 1

80016

8

19

19

1

j Loop

80020

2

20000

Exit: …

80024

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Branching Far Away

  • If branch target is too far to encode with 16-bit offset, assembler rewrites the code
  • Example

beq $s0,$s1, L1

bne $s0,$s1, L2� j L1�L2: …

Chapter 2 — Instructions: Language of the Computer — 68

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Addressing Mode Summary

Chapter 2 — Instructions: Language of the Computer — 69

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Concluding Remarks

  • Design principles

1. Simplicity favors regularity

2. Smaller is faster

3. Make the common case fast

4. Good design demands good compromises

  • MIPS: typical of RISC ISAs
    • c.f. x86

Chapter 2 — Instructions: Language of the Computer — 70

§2.22 Concluding Remarks

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Digital Technology Innovation Lab

Concept

Team

Validation

Prototype

Finance

Tech Startup

=

Sep

Jun

Mar

Dec