VCD Unit 2 Outcome 3
Outcome 3
On completion of this unit the student should be able to apply the VCD design process to design an interface for a digital product, environment or service.
Designing Interactive Experiences
What is the role of visual communication in shaping positive and inclusive interactive experiences?
Designing Interactive Experiences
Deconstructing the terminology of this Outcome�Brainstorm – what are interactive experiences?
Task 1
DISCOVER
“Design an interface for a digital product, environment or service”.
THINK: What does this mean?
DO: Brainstorm or list as many ideas as you can for examples or definitions of the key Terms in the Outcome:
Interface?
Digital product?
Digital Environment?
Digital Service?
You can do this alone, in pairs or small groups.
We will discuss your ideas and come up with an agreed definition and examples of each term so we have a common understanding.
Explore the role of visual communications in shaping positive interactive experiences
DISCOVER
“Examine the role of visual communication in shaping positive interactive experiences, and in catering for the diverse needs of users when interacting with devices, systems or services. Explore how interaction designers contribute to larger user-experience (UX) projects.”
DO: Locate at least 10 different examples (images) of interactive experiences, or people using them – place these in your sketchbook (remember to record or copy the website address too)
Annotate each one – describe the purpose of each and describe some considerations a communication designer may have taken into account when designing each experience?
Describe the wider context of each interaction design – whare is it located, who might use it, when would they use it and what else would the user be thinking/feeling/doing?
https://interactiveexperiences.com.au/
Task 2
Putting your Unit 1 & 2 learning together in a design project!
Learning Intentions:
Determine Need
DISCOVER THE PROBLEM
“Engage with the VCD design process to determine an interaction design problem or opportunity.”
Begin by applying human-centred research methods to understand user objectives – you might start with your own mindmap or brainstorm, or discuss in pairs, but always engage the “user” as well.
Observe people – can you see a problem that could be solved by an interactive design?
Create & send out an online survey to determine an interactive design need, give them some choices .
For example some needs you might suggest to the respondents might include:
Task 3
Write a Brief
DEFINE – RE-FRAME THE PROBLEM
Task 4
Inspiration & Ideation
Use divergent thinking strategies and ideation sketching to consider ways to address the defined communication need, and approach the design of your chosen user interface.
1. Gather some inspiration images to start your divergent thinking!
2. Generate wireframes and components for the interface: experiment with typographic conventions, visual grids, icons, symbols, pictorial representations, design elements and principles, and Gestalt principles of visual perception.
3. Annotate all your design decisions using appropriate terminology to explain and evaluate the strengths and limitations of potential concepts.
https://careerfoundry.com/en/blog/ux-design/what-is-a-wireframe-guide/
https://www.youtube.com/watch?v=qpH7-KFWZRI
Task 5
Mock Ups & Critique
“Convergent thinking strategies are employed to synthesise ideas, and mock-ups are generated for testing and critique”
1. Using formal or informal critique methods, seek feedback on your concepts – TAG a friend, 2 stars and a wish, online or physical survey.
2. Respond to feedback (put feedback in folio & annotate it)
3. Test & Evaluate your design – is it user friendly?
3. Make refinements to your selected concepts before presenting a resolved interaction design solution.
Task 6
Ideation Devlopment Mock Up Final Presentation
https://cantunsee.space/ An online game to test the effectiveness of interface design components!
Final Presentations
Present your final concept as a static visual representations of the content and intended interactions and/or experiences.
You are not required to produce functioning prototypes.
You can use manual and/or digital methods, include wire frames with icons, illustrations, photographs and user flow diagram
Task 7
Flow Diagram Basics: https://www.youtube.com/watch?app=desktop&v=cvYhuowazh0
Key Knowledge
Key Skills