Integrating Technology Education in Kenya’s Competency Based Curriculum
#Learning2Code Programme
George Kiruja–CEMASTEA, Training Programme Coordinator
STEMtastic Adventures! Africa
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#Learning2Code
The Learning2Code programme was done in two project phases:
Phase 1 - Research on the gaps in coding activities in primary schools in Kenya - 2022
Phase 2 - Evidence-based implementation in 2023-2024
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Project Goals
Contribute toward greater employability of young women and men in Kenya in the digital technologies sector.
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Three stages to gather evidence
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Highlights of Primary Research
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Learning2Code Phase 2 Goals
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Research Questions
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Target Population and Sample
Target Population
Sample
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Implementation process
Stage 1: MVP co-design
Three Approaches
Stage 2: Product testing/pilot
Stage 3 : Roll Out (School based training)
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The Training Content
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Monitoring, Evaluation, Learning and Support
Six tools were developed and used
a) Pre and post-training evaluation questionnaire
b) Training content process evaluation tool
c) Coding activities implementation observation guide
d) CSO/Sub-County Directors’ questionnaire,
e) Champion questionnaire
f) HOI interview guide
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Feedback Data
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Feedback Data from the Training of Teachers (School-Based)
Entry-level digital skills for teachers
The findings showed the majority of the teachers have basic digital skills, and are able to:
Type, edit, send, download using the internet, project and print teaching and learning resources
use phone for communication and can open a tablet and use it
Opening a laptop and saving a document.
Browsing, and searching for information from internet
Some teachers stated that “they can use smart phones but not in coding,” while others said that they “have no idea in coding’’
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Time of the training
Duration of the training
Feedback Data from the Training of Teachers (School-Based)
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Strategies used to ensure inclusivity and participation
Feedback Data from the Training of Teachers (School-Based)
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Highlights of the Training of Teachers (School-Based)
In comparison to the entry-level digital skills of teachers, where some had reported having no idea of the concept of coding, feedback on school based teacher training showed that they acquired knowledge and skills
Acquisition of knowledge - 43% stated that they now understood the meaning of coding, and 43.3% were now familiar with Scratch 3.0 application.
Acquisition of skills – 41.83% acquired coding skills and could instruct the sprite in Scratch to perform a specific action (41.83%); create simple animations using Scratch (28.3%); and create games using Scratch (28%).
However, the percentage of teachers who had acquired the skills remained low. One possible reason for the small proportion of teachers with the necessary knowledge and skills could be attributed to insufficient time allotted for the training.
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L2C Programme� Reflections
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L2C Programme� Reflections
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Lessons Learnt
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Recommendations
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Project Showcase
In the CEMASTEA Makerspace
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Thank You
Questions?
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