Nintendo
Company Analysis
Gavin Simmerer, Mariana Martinez Ferretiz, Zarria Word
Table Of Contents
Social Media Audit
Introduction
4-Week Campaign
1
2
3
Introduction
01
Nintendo History
Founded in 1889 by Fusajiro Yamauchi; originally named Yamauchi Nintendo & Co.
Became a successful Hanafuda company
Changed to Nintendo Co., Ltd in 1963
Has sold over 5.5 billion video games and over 800 million consoles globally
Nintendo Products
Current Target Market
Children
Millennial/Gen Z
Gen X/Elder
Women
Families & Young Adults 20-30
Social Media Audit
02
Strengths & Weaknesses:
Strengths
Weaknesses
Branding
Hashtag Strategy
High Engagement Rates
Regional Fragmentation
Brand Tone
Influencer
Collaborations
Strengths & Weaknesses:
Strengths
Weaknesses
Eye-catching visuals
Content Diversity
High Engagement Rates
Brand colors
Influencer Collaborations
Cross- Platform Messaging
Strengths & Weaknesses:
Strengths
Weaknesses
Content Diversity
Branding
Low Engagement
Rates
Social Events
How to Improve?
X (Formerly Twitter)
4-Week
Campaign
03
Campaign Target Market
PC Gamers
Ages: 20-30
Powerful, travel-friendly
gaming
Outside Nintendo's
usual audience
Campaign Goal & Theme
GOAL:
THEME:
Capture 5-10% of the handheld PC market
Position Switch 2 as the most powerful handheld console
Reach new players beyond Nintendo fans
Shift from "cartoon-only" image to serious gaming
Focus on power, performance, and portability
Compete with handheld PC system
Content Calendar
Social Media ROIs
Promotional Ads
Promotional Ads
Promotional Ads
Influencer Collab
Why Influencers?
Why live stream?
What do these two bring to the table?
Key Takeaways
Thanks for Watching!
Member Contributions
Zarria:
Mariana:
Gavin: