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MOTION IN A PLANE –PROJECTILE & CIRCULAR MOTION

TOPICS COVERED

Position and Displacement Vectors

Velocity

Rectangular Components of Velocity

Acceleration

Rectangular Components of Acceleration

Displacement equations of Motion in a Plane with constant acceleration

Relative Velocity

Magnitude and direction of Relative Velocity

Projectile Motion

Displacement and Velocity Equations of Projectile Motion

Trajectory of Projectile

Time of Flight of Projectile

Maximum Height of Projectile

Range of Projectile

Uniform Circular Motion

Relation between linear velocity and angular velocity.

Centripetal Acceleration

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Position and Displacement Vectors

X

Y

O

r

i

x

j

y

P

The position vector r of a particle P located in a plane with reference to the origin of an x-y reference frame is given by

i

= x

r

j

+ y

O

Y

X

r

P′

r′

P

Δr

Δy

Δx

Direction of vav

Let the particle move through the curve from P at time t to P′ at time t′. Then

Displacement vector is

r

r′

-

Δr =

It is directed from P to P′.

or

Δr

= (x

i

j

+ y′ ) -

i

(x

j

+ y )

i

= Δx

j

+ Δy

where Δx = x′ - x and Δy = y′ - y

where x and y are components of r along x- and y- axes.

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Velocity

The velocity v of a particle is the ratio of the displacement to the corresponding time interval.

v =

Δt

Δr

=

i

Δx

j

+ Δy

Δt

=

i

Δx

Δt

j

+

Δy

Δt

or

The direction of vav is same that of Δr.

The instantaneous velocity is given by the limiting value of the average velocity as the time interval approaches zero.

v =

Δr

Δt

lim

Δt→0

dr

dt

v =

or

The direction of velocity at any point on the path of an object is tangential to the path at that point and is in the direction of motion.

i

= vx

v

j

+ vy

The velocity is the first differential coefficient of displacement.

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Velocity in terms of rectangular components

v =

Δr

Δt

lim

Δt→0

=

i

Δx

Δt

j

+

Δy

Δt

lim

Δt→0

=

i

Δx

Δt

+

lim

Δt→0

j

Δy

Δt

lim

Δt→0

=

i

dx

dt

j

+

dy

dt

or

dx

dt

vx =

dy

dt

vy =

where

and

i

= vx

v

j

+ vy

The direction of velocity v is

tan θ =

vy

vx

or

θ = tan-1

vy

vx

The magnitude of velocity v is

v =

vx2 + vy2

X

Y

O

i

vx

j

vy

v

P

θ

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Acceleration

The average acceleration a of a particle is the ratio of the velocity to the corresponding time interval.

=

i

Δvx

Δt

j

+

Δvy

Δt

a =

Δt

Δv

=

Δt

i

Δ (vx

j

+ vy

)

i

= ax

a

j

+ ay

or

The instantaneous acceleration is given by the limiting value of the acceleration as the time interval approaches zero.

a =

Δv

Δt

lim

Δt→0

dv

dt

a =

or

In one dimension, the velocity and the acceleration of an object are always along the same straight line (either in the same direction or in the opposite direction). However, for motion in two or three dimensions, they may have any angle between 0° and 180° between them.

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Acceleration in terms of rectangular components

a =

Δv

Δt

lim

Δt→0

=

i

Δvx

Δt

j

+

Δvy

Δt

lim

Δt→0

=

i

Δvx

Δt

+

lim

Δt→0

j

Δvy

Δt

lim

Δt→0

=

i

dvx

dt

j

+

dvy

dt

or

i

= ax

a

j

+ ay

The direction of acceleration a is

tan θ =

ay

ax

or

θ = tan-1

ay

ax

The magnitude of acceleration a is

a =

ax2 + ay2

where

dvx

dt

ax =

d2x

dt2

=

and

dvy

dt

ay =

d2y

dt2

=

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DISPLACEMENT EQUATIONS OF MOTION IN A PLANE WITH CONSTANT ACCELERATION

Let the velocity of the object be v0 at time t=0 and v at time t. Then

a =

v – v0

t – 0

=

v – v0

t

v = v0 + at

or

In terms of components,

vx = v0x + ax t

vy = v0y + ay t

Let the position vector of the object be r0 at time t=0 and r at time t.

Then the displacement is the product of average velocity and time interval.

t

r – r0

2

v + v0

=

t

2

=

v0

v0 + at

+

r – r0 = v0t + ½ at2

r = r0 + v0t + ½ at2

Displacement equations in terms of components,

x = x0 + v0xt + ½ axt2

y = y0 + v0yt + ½ ayt2

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When the velocity of an object is measured with respect to an object which is at rest or in motion, the velocity measured is known as relative velocity.

Relative Velocity - (By Vector Algebra)

Consider two objects A and B moving with velocities vA and vB respectively.

To find the relative velocity of the object, say A with respect to the object B, the velocity -vB is superimposed on the object B so as to bring it to rest.

To nullify this effect, velocity -vB is superimposed on the object A also.

The resultant of vA and -vB gives the relative velocity vAB of the object A with respect to the object B.

Mathematically, vAB = vA + (-vB)

vA

vB

P

vAB = vA - vB

R

O

-vB

vAB = vA - vB

or

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When two objects are moving along the same straight line:

B

O

R

α

θ

180°- θ

vA

vB

-vB

A

vAB = vA - vB

vAB

The magnitude of vector vAB is

The direction of vector vAB is

B sin θ

tan α =

A - B cos θ

  1. vAB = vA - vB (if they move in the same direction)

  1. vAB = vA + vB (if they move in the opposite direction)

vAB =

vA2 + vB2 - 2 vA vB cos θ)

or

Magnitude and Direction of the Relative Velocity in terms of the Magnitudes and Angle θ between them

vAB =

vA2 + vB2 + 2 vA vB cos (180° - θ)

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PROJECTILE MOTION

An object that is in flight after it being thrown or projected is called a projectile.

Projectile

Projectile Motion

The motion of a projectile which is in flight after it being thrown or projected is called projectile motion.

It can be understood as the result of two separate, simultaneously occurring components of motion (along x- and y- axes).

The component along the horizontal direction (x- axis) is without acceleration.

The component along the vertical direction (y- axis) is with constant acceleration under the influence of gravity.

In our study, the air resistance is negligible and the acceleration due to gravity is constant over the entire path of the projectile.

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Displacement and Velocity Equations of a Projectile Motion

Suppose that the projectile is launched with velocity v0 that makes an angle θ0 with the x-axis.

X

Y

O

v0

θ0

v0 cos θ0

v0 sin θ0

j

a = -g

Acceleration acting on the projectile is due to gravity which is directed vertically downward:

j

a = -g

or

ax = 0, ay= -g

v0x = v0 cos θ0

v0y = v0 sin θ0

If the initial position is taken as the origin O, then

x0 = 0, y0= 0

becomes

x = x0 + v0xt + ½ axt2

x = v0xt = (v0 cos θ0)t

The components of initial velocity v0 are:

and

y = y0 + v0yt + ½ ayt2

becomes

y = (v0 sin θ0)t - ½ gt2

The components of velocity at time t are:

vx = v0x + ax t

becomes

vx = v0x = v0 cos θ0

vy = v0y + ay t

and

becomes

vy = v0 sin θ0 - gt

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The magnitude of velocity of the projectile at an instant ‘t’ is given by

vt =

v02 cos2 θ0 + (v0 sin θ0 – gt)2

The direction of velocity of the projectile at that instant ‘t’ is given by

v0 sin θ0 - gt

tan β =

v0 cos θ0

Note:

The horizontal component of velocity remains constant throughout the motion.

But, the vertical component reduces to zero at its peak of the path and again increases in the opposite direction.

j

a = -g

X

Y

O

v0

θ0

v0 cos θ0

v0 sin θ0

v0 cos θ0

v0 cos θ0

v0 sin θ0 - gt

-(v0 sin θ0 – gt)

v0 cos θ0

v

0

v0 cos θ0

-v0 sin θ0

vt

β

vt

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Trajectory (Path) of a projectile

The shape of the path of a projectile can be found by mathematical equation.

x = v0xt = (v0 cos θ0)t

From

we get

v0 cos θ0

x

t =

y = (v0 sin θ0)

- ½ g

v0 cos θ0

x

v0 cos θ0

x

2

On simplification,

y = (tan θ0)

-

x

2 (v0 cos θ0)2

g

x2

Since g, θ0 and v0 are constants, the above equation is in the form of

y = ax - bx2

where a = tan θ0 and b =

2 (v0 cos θ0)2

g

The above equation is the equation of a parabola.

Therefore, the path of the projectile is a parabola.

y = (v0 sin θ0)t - ½ gt2

becomes

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Time of Flight of a Projectile

Let tm be the time taken for the projectile to reach its maximum height and Tf be the total time of flight of the projectile.

At the point of maximum height and at t = tm , vy = 0.

At t = Tf , y = 0.

vy = v0 sin θ0 - gt

becomes

0 = v0 sin θ0 - gtm

y = (v0 sin θ0)t - ½ gt2

becomes

0= (v0 sin θ0)Tf - ½ gTf2

Note that Tf = 2 tm because of the symmetric nature of the parabolic path.

or

v0 sin θ0

g

tm =

or

2 v0 sin θ0

g

Tf =

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Maximum Height of a Projectile

Let hm be the maximum height of the projectile after time tm.

y = (v0 sin θ0)t - ½ gt2

becomes

hm = (v0 sin θ0)

- ½ g

2

v0 sin θ0

g

v0 sin θ0

g

or

v02 sin2 θ0

2g

hm =

Aliter:

At hm (the maximum height of the projectile), vy = 0.

vy2 = v02 sin2 θ0 – 2gy

becomes

02 = v02 sin2 θ0 – 2ghm

or

v02 sin2 θ0

2g

hm =

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Range of a Projectile

Let R be the Range of the projectile after time Tf (Time of flight). It is the horizontal distance covered by the projectile from its initial position (0,0) to the position where it passes y = 0.

becomes

x = v0xt = (v0 cos θ0)t

R = (v0 cos θ0) Tf

or

R = (v0 cos θ0)

2 v0 sin θ0

g

or

v02 sin 2θ0

g

R =

Note that the range will be maximum for the maximum value of sin.

i.e. when sin 2θ0 = 1. This is possible when θ0 is 45°.

v02

g

Rm =

Therefore, the maximum horizontal range is

When θ0 is 45°,

v02

4g

hm,45° =

and

Rm = 4 hm,45°

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X

Y

O

v0

Rmax

α

α

45°

Range of a Projectile is same for complement angles of projection

v02 sin 2θ0

g

R =

For angles, (45° + α) and (45° - α), 0 is (90° + 2α) and (90° - 2α) respectively.

The values of sin (90° + 2α) and sin (90° - 2α) are the same and are equal to cos 2α. Therefore, ranges are equal for elevations which exceed or fall short of 45° by equal amounts of α.

In other words, for complement angles of elevation, the ranges will be the same.

i.e. for θ0 and (90° - θ0) the values of sin 2θ0 and sin (180° - 2θ0) are the same.

v0

v0

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UNIFORM CIRCULAR MOTION

When a body moves with constant speed on a circular path, it is said to have uniform circular motion.

P

v

ω

r'

A particle P moves on a circle of radius vector r with uniform angular velocity ω. Δθ is the angular displacement of the particle

Linear velocity v is constant in magnitude but changes its direction continuously.

  • The particle experiences acceleration.

This acceleration is called centripetal acceleration and is always directed towards the center.

v

P

r

O

Δr

The angular velocity is the rate of change of angular displacement.

Δs

Δθ

Δθ

ω =

Δθ

Δt

lim

Δt→0

The velocity vector v turns through the same angle Δθ and becomes v.

The linear displacement PPis Δr. The linear distance Δs is the arc PP.

When the particle moves from P to P in time Δt = t – t, the line OP (radius vector) moves through an angle Δθ. Δθ is called ‘angular displacement’.

In case of non-uniform circular motion, the particle has acceleration due to change in both speed(aT) and direction(aC). The net acceleration is determined by the resultant of both accelerations.

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|v| =

Δs

Δt

lim

Δt→0

But Δs = r Δθ

|v| =

r Δθ

Δt

lim

Δt→0

|v| =

Δθ

Δt

lim

Δt→0

r

|v| =

r

|ω|

The linear velocity is the rate of change of linear displacement.

or

ω, r and v are mutually perpendicular to each other and ω is perpendicular to the plane containing r and v.

v = ω x r

Relation between Linear and Angular Velocity

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P

v

ω

r'

v

P

r

O

Δr

Δs

Δθ

Δθ

Δv

Δθ

Δv

Δθ

Δv

Δθ

Δv

Δθ

Δv

Δθ

v

v

V

V

V

V

V

β

β

β

β

Acceleration in Uniform Circular Motion : Centripetal Acceleration

Direction of acceleration of a particle in a uniform circular motion

As Δt→0, Δθ→0° and β→90°. It means the angle between Δv and v, i.e. β increases and approaches 90°. i.e. Δv becomes perpendicular to v.

r is perpendicular to v. And Δv is also perpendicular to v.

∴ Δv is acting along -r. (Note the negative sign)

Since acceleration is the rate of change of velocity, therefore it acts in the direction of Δv. Or it acts in the direction along the radius and towards the centre O. Hence, the acceleration is called ‘centripetal acceleration’.

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Magnitude of acceleration of a particle in a uniform circular motion

The two isosceles triangles OPPand PAB are similar triangles.

=

AB

PP

PA

OP

or

|v|

|Δv|

=

|Δr|

|r|

or

|v|

|Δv|

=

|Δr|

|r|

|Δv|

|a|=

Δt

lim

Δt→0

|a|=

lim

Δt→0

Δt

|v|

|Δr|

|r|

x

|a|=

lim

Δt→0

Δt

|Δr|

|v|

|r|

or

or

|a|=

|v|

|r|

|v|

|a|=

|v|2

|r|

or

or

acp =

v2

r

P

v

ω

r'

v

P

r

O

Δr

Δs

Δθ

Δθ

Δv

Δθ

v

v

P

A

B

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Centripetal acceleration in terms of angular speed.

acp =

v2

r

But v = rω

acp =

(rω)2

r

or

acp = ω2r

Centripetal acceleration in terms of frequency can be expressed as:

ω = 2πν

acp = ω2r

becomes

acp = (ν)2 r

or

acp = 4π 2 ν2 r

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ω

P

r

acp

O

v

Directions of r, v, ω and acp

The relative directions of various quantities are shown in the figure.

THE END

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QUESTIONS ON PROJECTILE MOTION

Q1. A hiker stands on the edge of a cliff 490 m above the ground and throws a stone horizontally with an initial speed of 15m/s. Neglecting air resistance, find the time taken by the stone to reach the ground, and the speed with which it hits the ground(take g = 9.8m/s2)

Soln .

Here y = ½ gt2

490 = ½ x 9.8 t2

t = √ 100 = 10 s ans.

The horizontal and vertical components

of speed v of the stone at point P are

vx = u = 15 m/s

vy = uy+gt = 0+ 9.8 x 10 = 98 m/s

v= √ vx2 + vy2 = √ 152 + 982 = 99.1 m/s ans.

A

O

Ground

x

y =490 m

v

vy

vx

u

P

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QUESTIONS ON PROJECTILE MOTION

Q2. A Projectile is fired horizontally with a velocity of 98 m/s from the top of a hill 490 m high. Find (i) time of flight (ii) the distance of the target from the hill and (iii) the velocity with which the projectile hits the ground. (take g = 9.8m/s2)

Soln .

(i) Here y = ½ gt2

490 = ½ x 9.8 t2

t = √ 100 = 10 s ans.

(ii) The horizontal distance of the target from the

hill, AP = x = horizontal velocity x time

= 98 x 10 = 980 m ans.

vx = u = 98 m/s

vy = uy+gt = 0+ 9.8 x 10 = 98 m/s

v= √ vx2 + vy2 = √ 982 + 982 = 138.59 m/s ans.

A

O

Ground

x

y =490 m

v

vy

vx

u

P