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SCRATCHing

the Surface

Jessica Esposito

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Presentation Link

https://bit.ly/scratchingthesurface2022

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Session Description

It's time to throw out those copy and pasted research student slide deck presentations! Partnering learning and research with coding excites and engages students. This interactive, "I do, you do" and playground style session will provide opportunities for participants to explore how to encourage student choice through research based coding projects. No coding experience necessary! You'll experience hands-on coding technologies like Scratch, BeeBots, and ProBots.

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Mentimeter

What three words come to mind when you think of coding?

https://www.menti.com/m8pi6ivh9m

The voting code 8330 8349

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How You Feelin’ ToDay?

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SCRATCHing

the Surface

It's time to throw out those copy and pasted research student slide deck presentations and code!

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Digital Learning Standards

  • Digital Teaching and Learning Standards
    • Leadership in Digital Learning
    • Digital Citizenship
    • Digital Content and Instruction
    • Data and Assessment
  • Digital Learning Standards for Students
    • Empowered Learner
    • Digital Citizen
    • Knowledge Constructor
    • Innovative Designer
    • Computational Thinker
    • Creative Communicator
    • Global Collaborator

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We are Visiting the Riverbanks Zoo Standards

  • RI.2.1 Ask and answer such questions as who, what, where, when, why, and how to demonstrate understanding of key details in a text.
  • RI.2.3 Describe the connection between a series of historical events, scientific ideas or concepts, or steps in technical procedures in a text.
  • RI.2.7 Explain how specific images (e.g., a diagram showing how a machine works) contribute to and clarify a text.
  • RI.2.10 By the end of year, read and comprehend informational texts, including history/social studies, science, and technical texts.
  • L.2.1 Demonstrate command of the conventions of standard English grammar and usage when writing or speaking.
  • L.2.2 Demonstrate command of the conventions of standard English capitalization, punctuation, and spelling when writing.
  • SL.2.1 Participate in collaborative conversations with diverse partners about grade 2 topics and texts with peers and adults in small and larger groups.
  • 2.G.1.1 Interpret maps of the school and community that contain symbols, legends, and cardinal directions.
  • 2.G.1.2 Interpret the meaning of symbols and the location of physical and human features on a map.

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We are Visiting the Riverbanks Zoo!

  • Create a presentation or a virtual field trip
  • Students Products of Learning

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We are Visiting the Riverbanks Zoo!

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Project Timeline

  • 3 Weeks - ½ hour each day
    • Day 1 - Explore Riverbanks Zoo website and choose an animal
    • Day 2 - 9 - Research animals and complete the graphic organizer
      • NCEdCloud (Britannica and EBSCO), library books, websites
    • Day 10 - Explore Scratch.edu.mit website
    • Day 11-15 - Complete final Animal Research coding project

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The 4Cs

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SAMR

Picture from Jonathan Brubaker blog

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What is Scratch?

Check out the Scratch YouTube Channel for more video tutorials!

Scratch.mit.edu

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How to make a character in Scratch using Paint

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How to create a Backdrop in Scratch

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How to create a Scrolling Background in Scratch

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Scratch Coding Example

  1. When Green Flag Clicked
  2. Forever Loop
  3. Move 10 Steps
  4. Next Costume (if animal changes)
  5. Wait 5 Seconds
  6. Next Costumes (if animal changes)
  7. If On Edge, Bounce

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Scratch Coding Example

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Scratch Coding Example

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Scratch Coding Example

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Scratch Coding Example

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Step by Step Design

  1. Choose standard(s)
  2. Essential Question
  3. Books/stories/digital resources
    1. NCDigital Library
    2. NCEdCloud
    3. Scratch
  4. Graphic Organizers
  5. Decide on the final product(s) of learning
    • What digital project would you like them to create?
    • What do you want them to be able to do digitally at the end of the project?
  6. Design the steps in learning

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Padlet - Enrichment Ideas Using Google

Share ideas and links in a Padlet

  • Padlet Link
  • Or scan the QR Code

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Explore Scratch and Create Your Own Project

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Padlet - Share Scratch Creations

Share Scratch links in a Padlet

  • Padlet Link
  • Or scan the QR Code

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Break Time and Set Up for Bee-Bots

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What are Bee-Bots?

Bee-Bots are programmable and rechargeable screen free coding tools.

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Dancing Bee-Bots

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5 Bee-Bot Ideas

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Bee-Bot Challenges

Students from Alexander County Schools learning to code using Bee-Bots.

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Bee-Bot Challenges

Students from Alexander County Schools participating in STEAM Day geometry and coding with Bee-Bots activities.

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Bee-Bot Challenges

Students from Alexander County Schools participating in STEAM Day geometry and coding with Bee-Bots activities.

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Bee-Bot Challenges

Students from Alexander County Schools completing makerspace challenges with Bee-Bots and Keva Planks.

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Bee-Bot Challenges

Students from Alexander County Schools learning to code using Bee-Bots.

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Bee-Bot Explore Time

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Bee-Bot Information

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Break Time and Set Up for Pro-Bot

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What are Pro-Bots?

Pro-Bots are programmable and rechargeable screen free coding tools.

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Pro-Bot Commands

  • ProBots Training Manual link
  • Buttons and Controls
    • Up to 128 commands
    • GO/Stop
    • Forward and Back Arrows
      • When using arrow keys alone, Pro-Bot moves forward and back in 15 centimeter increments (approximately 6 inches).
    • Right/Left turns
    • Clear - deletes commands

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Pro-Bot Instructions

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About Pro-Bots

“This technology was created by Logo technology and offers students with a new engaging and hands-on experience to practice multiple disciplines including robotic controls and computer programming (Richardson, 2021).”

“The Pro-Bot is a new tool that encourages student collaboration and is an inviting concept to the world of robotics and computer science (Richardson, 2021).”

“Pro-Bots are used as a tool to demonstrate to students the application of their thinking. The Pro-Bots as a drawing tool are used to deepen students' thoughts (Richardson, 2021).”

Data from 4th grade classroom survey.

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Pro-Bot Math Tasks

  • Create Codes for 90, 180, 270 and 360 degrees
  • Introduce vocabulary
    • Obtuse Angle
    • Acute Angle
    • Right Angle
    • Line segment
    • Figure
    • Line
    • Ray
    • Point
    • Perpendicular
    • Parallel

Students from Alexander County Schools created these codes using Pro-Bots.

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Pro-Bot Math Tasks

  • Code
    • Fwd 40
    • Rt 150
    • Fwd 40
  • Discuss if this an obtuse or acute angle
  • Create Acute and Obtuse angles
  • Solve for supplementary angles
  • What code would you use to solve this problem?

Students from Alexander County Schools created these codes using Pro-Bots.

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Pro-Bot Coding

  • Students will see their coding in real time.

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Pro-Bots & Geometry

Students from Alexander County Schools learning to code using Pro-Bots and completing geometry challenges. Students can see their coding in real time.

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Pro-Bots & Geometry

Students from Alexander County Schools learning to code using Pro-Bots and completing geometry challenges. Students can see their coding in real time.

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Pro-Bots & Geometry

Students from Alexander County Schools learning to code using Pro-Bots and completing geometry challenges.

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Pro-Bots with Flipgrid

Students from Alexander County Schools learning to code using Pro-Bots, completing geometry challenges, and use Flipgrid to record their “Math Talk.”

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Pro-Bots with Middle School

  • Pro-Bots can be applied to many mathematical skills in grades 6-8, such as:
    • Graphing Linear Equations
    • Triangles and Angle Measurement
    • Inequalities

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Pro-Bots & CTE Challenges

Students from Alexander County Schools learning to code using Pro-Bots and completing CTE challenges. Students can see their coding in real time.

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Pro-Bots with High School

  • Pro-Bots can be applied to many mathematical skills in grades 9-12

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Pro-Bots in CTE High School Classrooms

Students from Alexander County Schools learning to code using Pro-Bots by completing challenges.

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Pro-Bots Explore Time

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Pro-Bot Information

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How do I create accounts for my students under my teacher account?

Use this guide to help create Student Accounts under the Teacher Account

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Thank You!

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References

Baccaglini-Frank, A. E., Santi, G., Del Zozzo, A., & Frank, E. (2020). Teachers’ Perspectives on the Intertwining of Tangible and Digital Modes of Activity with a Drawing Robot for Geometry. Education Sciences, 10.

Brubaker, J. (1970, January 1). SAMR: Model, metaphor, mistakes. SAMR: Model, Metaphor, Mistakes. Retrieved May 31, 2022, from http://techtipsedu.blogspot.com/2013/11/samr-model-metaphor-mistakes.html

Fox Follow, K. (2010, June 30). Probot activity guide. Pro-Bot Activity Guide. Retrieved June 1, 2022, from https://www.slideshare.net/foxkaren/probot-activity-guide

Highfield, K. (2010). Robotic Toys as a Catalyst for Mathematical Problem Solving. Australian Primary Mathematics Classroom, 15(2), 22–27.

Iskrenovic-Momcilovic, O. (2020). Improving Geometry Teaching with Scratch. International Electronic Journal of Mathematics Education, 15(2).

Li, Q., & Ma, X. (2008). Technology in Mathematics Classrooms: A Meta-Analysis of the Recent Literature. Journal on School Educational Technology, 3(4), 34–54.

Lydon, A. (n.d.). 50 ways to make the most of your Beebot - Génération Robots. 50 ways to make the most of your Bee-Bots. Retrieved June 1, 2022, from https://www.generationrobots.com/media/50_ways_to_make_the_most_of_your_beebot.pdf

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References

Moru, E., Malebanye, M., Morobe, N., & George, M. (2020). A Van Hiele Theory analysis for teaching volume of three-dimensional geometric shapes. JRAMathEdu (Journal of Research and Advances in Mathematics

Network, T. F. C. (2020, August 26). On FCN's cow scale, how are you feeling today? we're feeling a bit of a 6 today! pic.twitter.com/2sbfqkwxpp. Twitter. Retrieved May 31, 2022, from https://twitter.com/fcncharity/status/1298534603968241664

Ng, O.-L., Shi, L., & Ting, F. (2020). Exploring Differences in Primary Students’ Geometry Learning Outcomes in Two Technology-Enhanced Environments: Dynamic Geometry and 3D Printing. International Journal of STEM Education, 7.

Pro-Bots: Home. Madison-Oneida BOCES SLS. (n.d.). Retrieved June 1, 2022, from https://moboces.libguides.com/pro-bot/home

Pujawan, I. G. N., Suryawan, I. P. P., & Prabawati, D. A. A. (2020). The Effect of Van Hiele Learning Model on Students’ Spatial Abilities. International Journal of Instruction, 13(3), 461– 474.

San Francisco Unified School District. (n.d.). Bee-Bots. K-2 Computer Science Curriculum - Unit 2. Retrieved June 1, 2022, from https://sites.google.com/sfusd.edu/k-2cs/red/unit-2-bee-bots?authuser=0

Stumbles, R. (2018). Dynamic Geometry Software within the van Hiele Teaching Framework. Australian Primary Mathematics Classroom, 23(1), 25–30.

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References

Sukumaran, Y. B. (n.d.). Pro-bot lesson plans. Pro-Bot Lesson Plans. Retrieved June 1, 2022, from http://movemyrobot.blogspot.com/p/lesson-plan-hour-1-introduce-pro-bot.html

Teacher, L. (n.d.). ICT programming from A to B(eebots). Ladbrooke JMI School. Retrieved May 31, 2022, from http://www.ladbrooke.herts.sch.uk/year-groups/year-1/467-ict-programming-from-a-to-b-eebots

Wallace, M., Morey, B., & Castro, J. (2021, September 24). 5 mathematics bee-bot lesson ideas for the classroom. Modern Teaching Blog. Retrieved June 1, 2022, from https://blog.teaching.com.au/5-mathematics-bee-bot-lesson-ideas-for-the-classroom

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Thank you for attending NCBOLD 2022!

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