1 of 84

Brainstorming

Ideating potential solutions

2 of 84

The Design Process

Koberg & Bagnall

Design Thinking Workshop

3 of 84

Mental Exercise

How can we affix the candle to the wall so that the wax does not drip on the table?

You have:

  • candle
  • box of thumb tacks
  • match sticks

4 of 84

Functional Fixation

If the thumb tacks were left outside of the box, people are much more likely to solve this.

5 of 84

Creativity and Dissent

Authentic dissenters

  • people who really disagree with group – can enhance group creativity
  • Their opinion needn’t be right – but they can free the group from stagnant thinking.
  • The originality of the minority stimulates �the majority

6 of 84

Dissent and Authenticity

The benefits of dissent are weakened if

  • Dissent is not real 🡪 A deliberate “devil’s advocate” in the group can stifle dissent, because the majority know the opinion is manufactured.

  • Dissent is not encouraged 🡪 Polite or pro-forma acceptance is not enough.

7 of 84

Personal desires drive innovation

The history of HCI 🡪 An ongoing effort to augment, match, and surpass human intelligence

Mechanical Turk

Fake calculating machine

Early Computers

Real calculating machine

Engelbart’s 1968 GUI “Mother of All Demos” because computers caught up with the way humans do/want to work

Minority Report

We continue to dream up ways for technology to surpass us (and the pitfalls too!)

8 of 84

But we work in groups…

9 of 84

Point of View

Know yours; understand others’

Method

Know yours; understand others’

Communicate

Explain; persuade; synthesize

Experiment

Learn; document; progress

10 of 84

Myth of the Lone Genius

Design

Mystery�Art�Genius

design

Mastery�Shared skills and goals�Collaboration

That famous individuals are often masters, discoverers, groups in disguise.

vs

11 of 84

Brainstorming is for everyone!

Everyone does it. Many organizations already do it.

Critical thinking vs. Lateral thinking

  • Critical 🡪 Judges true/false value of a statement, identifying errors.
  • Lateral 🡪 Judges “movement value” of a statement, moving from one known idea to creating new ideas.

12 of 84

Brainstorming is NOT for everyone…

It’s a skill you learn and improve.�First, you should understand its purpose.�Second, you should practice.

Many designers and visionaries are introverts. �But you might need to acquire certain attitudes and skills to be an effective brainstormer and team worker.

13 of 84

Effective Practices

Improvisation

Listen to the other person. Faster reflexes, say the first thing that comes to your mind.

YAP: Yes And Practice

“I saw A when I came here”�“Yes, and because of A, B was on the TV.”�“Yes, and when the President saw B, he decided to call C.”�“Yes, and C was shopping for D.”

14 of 84

IDEO’s Brainstorming Rules

  1. Sharpen the Focus
  2. Playful Rules
  3. Number your Ideas
  4. Build and Jump
  5. The Space Remembers
  6. Stretch Your Mental Muscles
  7. Get Physical

Aim for quantity

Hope for quality

15 of 84

Let’s try it

  1. Receive the topic from the luck of the draw
  2. Select your modifiers on the ff. slides. There is no limit to the number of modifiers taken, but they will all stack.
  3. Pitch your solution (improvised, you get 30 seconds prep time).
    • Each person can only say up to 2 sentences until they are forced to switch. You have five minutes for the entire pitch.
    • Members are only allowed to repeat once all members have spoken at least one sentence. Then the counters are reset.
  4. You will be scored based on the rubric in the ff. slides w/ your modifiers.

16 of 84

Modifiers

Modifier

Task

Point Effect

Mahal Ka Ni Rizal

Ang buong presentasyon ng grupo ay gagamit lamang ng wikang Filipino. Bawal gumamit ng anumang salitang Ingles o iba mang wika kung may angkop na salin ito sa wikang Filipino

+10 puntos kung nagtagumpay, -5 puntos kung may nasabing salita na hindi sa wikang Filipino

ABCs

Each person’s first word must start with each letter of the alphabet in succession (starting from A, then person 2 begins with B, then person 3 with C and so on.)

+5 points, -2 if failed

Natural Poet

Each person MUST say 2 sentences and the last words of each must rhyme.

+5 points, -2 if failed

Please Don’t Stop The Music

The entire pitch must be presented as if in a sung through musical. You may adapt the melody of popular pop songs or showtunes, no need to compose your own.

+5 points, -2 if any line is spoken normally

17 of 84

Modifiers

Modifier

Task

Point Effect

Pay it forward

After each sentence, the speaker must announce the next speaker with an overly positive comment, e.g. “And now I give the floor to my ridiculously handsome and certified smarter than Elon Musk groupmate, Juan De La Cruz!” WITHOUT laughing.

+5 points if successful, -2 points if at least one member laughs while handing the presentation to another member

Respin Cycle

Reroll your topic to another topic (chance to overlap with other groups)

-3 points per reroll, you cannot revert topics unless they show up on a reroll

El Filibusterismo

Each member may speak up to five sentences instead before a forced switch

-5 points

18 of 84

Rubrics

Criterion

3 points

2 points

1 point

Relevance to Problem

  • Does the solution solve the problem?

Solves the problem very well.

Moderately solves the problem.

Barely or does not solve the problem.

Coherence

  • Are there at least two aspects to the solution and are they coherent

At least 2 aspects are present and all are coherent.

At least 2 aspects are present and some are coherent.

Only 1 aspect to solution, or there are at least 2 but no coherence exists between them.

Creativity

  • Is the solution more novel than expected

Solution is unexpected but effective.

Solution is somewhat expected and effective.

Either solution is predictable OR unexpected but ineffective.

Presentation

  • Are the presenters convincing?

It is not obvious that their entire pitch is improvised.

It is obvious at times that the pitch is improvised.

It is very obvious that the pitch is improvised.

Feasibility

  • Is there some version of the product that is buildable?

The product is feasible, with minor modifications.

The product is somewhat feasible, with major modifications.

The product is too unrealistic.

HIGHEST TOTAL WITH ALL POSITIVE MODIFIERS

45 POINTS

19 of 84

Prizes

Total Presentation Points

Inspiration Rewards

45

50 inspiration.

35 - 44

30 inspiration

25 - 34

15 inspiration

15 - 24 (must have at least 10 points before modifiers)

8 inspiration

10 - 14 (must have at least 5 points before modifiers)

3 inspiration

20 of 84

Let’s try it

  1. Help! I keep forgetting all my appointments/classes/deadlines for school and I think calendars are too complicated.
  2. Help! I want to avoid spoilers for new movies, but YouTube keeps recommending videos with spoilers in the thumbnail.
  3. Help! I need to know how to get to someplace about 30 km away, but I don’t have a car and can’t afford ridesharing!
  4. Help! I want to go out for my birthday, but I don’t know what activities to schedule with my friends for the day.
  5. Help! I want to set alarms in the morning, but I sleep like a corpse, so sound and light vibration from my phone isn’t enough.
  6. Help! It’s that time of year when it’s too hot when the fan or aircon is off, but it’s too cold when they’re on. Blankets and jackets don’t quite work well enough.
  7. Help! My roommate snores too loudly, but I don’t want to kick him out because I cannot afford to pay rent alone.

21 of 84

Prototyping

Getting maximum feedback for minimum effort

22 of 84

23 of 84

Design & Prototyping Techniques

Scenario ∙ Storyboard ∙ Video

Design Sketch ∙ Screenshot

Paper ∙ Cardboard ∙ Foam Mockups

Wizard of Oz

Interactive Prototypes

Vision

Experience

Lo-Fi

Hi-Fi

24 of 84

Scenarios

  • “Scenarios are stories about people and their activities”
  • Focuses developers on the most important user activities that should be supported
  • Does not focus on implementation
  • Can either describe current practice, or a future hypothetical scenario

25 of 84

Example Scenario

John wants to take notes while in class. Even though the slides will be posted online later, he wants to make sure he captures the most important points. Before the professor starts the lecture, he starts the note-taking application on his phone. The application automatically notes the current date, time and class. During the class he can press one of two buttons - to start recording audio or to take a picture. After recording, the application allows him to tag the recording with keywords. Later, when he is home, he can review his notes, synchronized with the PowerPoint slides downloaded from the course web site. He can search by keyword, follow the lecture linearly, or sped up in time.

26 of 84

Elements of a Scenario

  • Agents / Actors
  • Setting
  • Goals / Objectives
  • Actions / Events

27 of 84

Example Scenario

John wants to take notes while in class. Even though the slides will be posted online later, he wants to make sure he captures the most important points. Before the professor starts the lecture, he starts the note-taking application on his phone. The application automatically notes the current date, time and class. During the class he can press one of two buttons - to start recording audio or to take a picture. After recording, the application allows him to tag the recording with keywords. Later, when he is home, he can review his notes, synchronized with the powerpoint slides downloaded from the course web site. He can search by keyword, follow the lecture linearly, or sped up in time.

28 of 84

Ways to Present a Scenario

  • Text paragraph
  • Storyboard (Comic book)
  • Video

29 of 84

30 of 84

Storyboarding

  • Quick
  • Versatile
  • Powerful

31 of 84

Storyboarding Steps

  • Decide What to Include
  • Build the Storyboard
  • Feedback & Iteration

32 of 84

Decide What to Include

  • Understand users, their backgrounds, and goals.
  • Understand the system and its features.
  • Put together a design team and brainstorm about the storyboard, preferably using a large whiteboard.
  • Identify people and artefacts in the storyboard.
  • Develop the storyboard scenarios.

33 of 84

Build the Storyboard

Break the story into smaller sections called frames or panes: Identify key "frames" from the scenarios while focusing each frame on an individual feature. Describe each frame in a short sentence. Draw a picture corresponding to each of these sentences.

Template: http://web.mit.edu/2.744/www/Project/Assignments/userExperienceDesign/storyboard_template1.pdf

Caption

Annotation

34 of 84

Build the Storyboard

  • Draw the user, the product and other important objects in each frame. Different frames may have different perspectives.
  • Use text for novel systems or for users' thoughts (balloons, bubbles) or reactions (callouts).
  • Include people when illustrating interaction.

35 of 84

Creating Storyboards

What can you say about this storyboard?

36 of 84

Feedback & Iteration

  • Gather internal and external feedback from stakeholders.
  • Iterate the storyboard design.

37 of 84

Guidelines and Tips

  • Focus on the vision (forget the details)
    • Use the minimal level of detail required to communicate the features of the system.
    • Control yourself by using paper and pencil first
      • Is it tedious? Yes, but this will force you to only draw the general story instead of details.

38 of 84

Guidelines and Tips

  • Get many alternatives instead of one
  • Focus on general ideas instead of details
  • Question: How to achieve this?

Use Thick Markers

Limit the amount of space

Time yourself

39 of 84

Transform into Digital Form

  • Once the overall idea is clear, then translate it into digital form using bitstrip.com

40 of 84

Airbnb’s Storyboards

41 of 84

Airbnb’s Storyboards

42 of 84

Rapid Prototyping

43 of 84

The Purpose of Prototyping

  • Explore the design space
  • Deal with things that are hard to predict
  • Communicate

44 of 84

QUANTITY �vs. �QUALITY

45 of 84

Quantity vs. Quality?

46 of 84

Quantity vs. Quality?

46

“While the quantity group was busily churning out piles of work — and learning from their mistakes — the quality group had sat theorizing about perfection, and in the end had little more to show for their efforts than grandiose theories and a pile of dead clay”

- Art and Fear, by Bayles and Orland

47 of 84

Parallel vs Serial Approach

Prototype

Prototype

Prototype

Prototype

Prototype

Prototype

SERIAL

PARALLEL

Feedback

Feedback

Feedback

Feedback

48 of 84

Sample: Create an ad

48

Serial

Parallel

Final

49 of 84

Measures

  • How would you measure which method is more successful?

49

50 of 84

50

51 of 84

Users clicked Parallel ads at a higher rate than serial ads

51

52 of 84

Visitors from parallel ads spent

52

53 of 84

Experts rated Parallel ads higher than Serial ads

53

54 of 84

How did parallel�outperform serial?

55 of 84

Fixation in serial

“I tried to find a good idea, and then use that idea and keep improving it and getting feedback. So I’m pretty much stuck with the same idea.”

-Serial participant

56 of 84

Parallel ads are more diverse

56

57 of 84

The danger of critiquing one idea...

57

58 of 84

Designer Anxiety

“There was a short period where the emotional response overwhelmed any positive logical impact that this ended up having. These guys, you know, are telling me I am completely doing something wrong here. So, it took me a while to get past the ...I’m a failure at this....”

-Serial participant

59 of 84

“the companies that want to see the most models in the least time are the most design-sensitive; the companies that want that one perfect model are the least design sensitive.”� �Michael Barry

60 of 84

The Purpose of Prototyping

  • Explore the design space
  • Deal with things that are hard to predict
  • Communicate

61 of 84

Barrier to early testing

  • Integration of several modules is often necessary to accomplish realistic tasks
  • Databases may not be populated yet
  • Development can be unpredictable…

How can we get good feedback before a working version is available?

62 of 84

When building a prototype…

Time

…stay here if possible!

Learning / Communication

63 of 84

Prototyping Methods

63

64 of 84

64

65 of 84

Wizard of Oz

  • An operator plays the role of “computer” and enters data “behind the scenes”
  • Useful for designers to test the concept of an idea without actual implementation
  • Often combined with mock-ups, paper prototypes and partially functional prototypes
  • Examples
    • Context-awareness
    • Speech recognition

66 of 84

Simulating a “voice navigation system”

67 of 84

Paper prototyping

67

68 of 84

68

Hanmail

69 of 84

69

70 of 84

Paper prototyping tools

  • Paper, Cardboard, Transparencies
  • Tape, Glue, Rubber Cement
  • Pens, Pencils, Markers
  • Scissors
  • Plastic Tubes, Paper Cups, CD “Coasters”
  • Anything that you can buy in an arts and crafts store

70

71 of 84

Paper Prototyping Videos

71

72 of 84

Hybrid prototypes

If you are having trouble deciding…

73 of 84

Hybrid prototype: InkSeine

74 of 84

Hybrid prototype: InkSeine

75 of 84

Hybrid prototype: InkSeine

76 of 84

High-fidelity prototyping

76

77 of 84

10 minute mockup prototyping

  • http://www.youtube.com/watch?v=JjbeCkn0bJg

77

78 of 84

Choosing a prototyping method

78

79 of 84

Manage risk

  • Start with what you know the least about
    • Formulate the question(s) you need answered
  • Choose a method that’ll give you feedback
    • Every prototyping method has strengths and weaknesses
  • Digest what you’ve learned, make changes
  • Move on to the next thing you’re worried about

79

80 of 84

Start with your questions

  • Some questions are general
    • Does this work flow support the business goals?
    • Why do people say they can’t find things?
    • How much flexibility do users need?
  • Other questions are specific
    • Do people realizes it saves automatically?
    • What do they think of this feature?
    • Do they know what this icon means?

80

81 of 84

The rights of a prototype

  • Should not be required to be complete
  • Should be easy to change
  • Gets to retire

81

82 of 84

General Tips

  • If possible, try define your research questions first
  • All prototyping methods are good
    • It totally depends on your situation
  • Maximum feedback for minimum effort
    • What’s the simplest way I could mock up, simulate, fake…?

82

83 of 84

Task: How might we design a chair that keeps us engaged in online learning?

84 of 84

Asynchronous Activity

  • 4 judges (tributes or volunteers)
  • Split your project group into 2 teams
    • 1 feedback person
    • The rest are designers
  • Decide who will do parallel and serial