Design Thinking
Lessons from IDEO and Stanford’s D School
David Kelley on 60 minutes
“The value lies not in the idea, but in the action.”
Creativity
The creativity gap
A 2012 Adobe study on creativity shows 8 in 10 people feel that unlocking creativity is critical to economic growth and nearly two-thirds of respondents feel creativity is valuable to society, yet a striking minority – only 1 in 4 people – believe they are living up to their own creative potential.
Source: Creativityatwork.com
Innovation without creativity?
Innovation is defined simply as a "new idea, device, or method.”
An innovative product is novel and useful
There is no innovation without creativity. The key metric in both creativity and innovation is value creation.*
Image source: Workplaceleader
Image source: Slideshare
Creative confidence
“Creative confidence is the notion that you have big ideas, and that you have the ability to act on them.”
Let David Kelley explain: https://player.vimeo.com/video/103471086
Being human centered is the core of the innovation process
Source: Creativeconfidence.com
DEEP EMPATHY
Source: Creativeconfidence.com
Image source: Slideshare
Achieve empathy through “design thinking”
Seeking that sweet spot of feasibility, viability, and desirability as you take into account the real needs and desires of your customers is part of what IDEO and the d.school call “design thinking.”
Important terms and concepts
Important terms and concepts
Important terms and concepts
The basic model of design thinking
Too many entrepreneurs start out with an idea that (1) isn’t fully based on understanding the needs of their customers and (2) hasn’t been sufficiently brainstormed and prototyped in order to fully explore what the customer would value
Design thinking expressly places the user experience at the beginning of the solution development process
For Game Day Experience Activity
How your final concept should look!
The person / people and the problem
Relevant technologies
Solution
(Features / benefits)
Relevant business(es)
How they relate
“Understand” is based on four types of innovations
Emotional
Process
Functional
Experience
See also: John Venn
“Understand” is based on four types of innovations
“Understand” is based on four types of innovations
Explore
Exploration is based on the build-measure-learn cycle
The fundamental activity of a startup is to turn ideas into products, measure how customers respond, and then learn whether to pivot or persevere. All successful startups should be geared to accelerate that feedback loop.
This is the fundamental activity in the lean startup methodology
The five steps of the design process
Applied to the DP0 framework
1 & 2
3 & 4
5
6
7
8
Switch roles after 1, 2, 6, & 8
Debrief
Empathy is the foundation of a human-centered design process. To empathize, you:
Source: d.school bootcamp bootleg
Why empathy?
Watching what people do and how they interact with their environment gives you clues about what they think and feel. It helps you to learn about what they need. By watching people you can capture physical manifestations of their experiences, what they do and say. This will allow you to interpret intangible meaning of those experiences in order to uncover insights. These insights will lead you to the innovative solutions. The best solutions come out of the best insights into human behavior. But learning to recognize those insights is harder than you might think. Why? Because our minds automatically filter out a lot of information in ways we aren’t even aware of. We need to learn to see things “with a fresh set of eyes” – tools for empathy, along with a human-centered mindset, is what gives us those new eyes.
Source: d.school bootcamp bootleg
2. Define
Source: d.school bootcamp bootleg
Why define?
The define mode is critical to the design process because it explicitly expresses the problem you are striving to address through your efforts. Often, in order to be truly generative, you must first reframe the challenge based on new insights you have gained through your design work. This reframed problem statement can then be used as a solution-generating springboard.
Source: d.school bootcamp bootleg
3. Ideate
Source: d.school bootcamp bootleg
Why ideate?
You ideate in order to transition from identifying problems into exploring solutions for your users. Various forms of ideation are leveraged to:
Source: d.school bootcamp bootleg
4. Prototype
Source: d.school bootcamp bootleg
4. Prototype
Source: d.school bootcamp bootleg
Why prototype?
Traditionally prototyping is thought of as a way to test functionality. But prototyping is used for many reasons, including these (non-mutually-exclusive) categories:
Source: d.school bootcamp bootleg
Why prototype?
We prototype to:
Source: d.school bootcamp bootleg
5. Test
Source: d.school bootcamp bootleg
Why test?
Source: d.school bootcamp bootleg
Human-Centered Design
Notice how HCD moves from concrete to abstract back to concrete as observations are transformed into themes, opportunities, and eventually prototypes
Pause
A few methods and tools to apply design thinking
Blank page to insight
Mindset: Turn routine classroom assignments into real-life products
“All action leads to new knowledge.” (insert image of 3x5 card on my desk)
Source: Creativeconfidence.com
We are surrounded by broken things
Source: Creativeconfidence.com
Bug lists
Source: Creativeconfidence.com
Bug lists
Source: Creativeconfidence.com
What’s missing?
Scenario:
Some second-graders were working on describing pumpkin growth and jack-o-lantern carving
Their teacher had asked them to take a look at this wordless storyboard and describe what was happening
Most students began by coloring the pictures
Source: tumblr.com
What’s missing?
Source: tumblr.com
Source: tumblr.com
Bug lists
“How might I improve this situation?”
Improve game day!
What’s “missing?” What problems do people experience on game day? Do this on your 3x5 card:
Improving “YOU” through design thinking
“What are you good at?” “What will people pay you to do?” and “What were you born to do?”
Hint: Aim for here
Source: Creativeconfidence.com
Remember the four types of innovations?
Emotional
Process
Functional
Experience
A design approach to you
Feasibility
Desirability
Viability
Emotional
Innovation
Functional
Innovation
Process
Innovation
Design and User Experience
A work in progress
Dimensions of an improvement
The design of your solution and understanding of the user experience will add substantial value to your “customers”
Dimensions of an improvement
Consider: Smart light bulbs versus smart cars
Both satisfy the desire to minimize a carbon footprint. Value, willingness-to-pay, and durability will differ.
Q: How much value have you created?
A: It’s the area of this rectangle
# of users
How much you improve peoples’ lives
Paul Graham
How about another example?
OK. Medical devices
User experience: MRI machines
Moderate distress severe enough to be described as a dysphoric psychological reaction has been reported by as many as 65% of the patients examined by MR imaging. The most severe forms of psychological distress described by patients are anxiety, claustrophobia, or panic attacks.
Doug Dietz
Excerpt from David Kelley TED Talk: “How to Build Your Creative Confidence”
This experience forced Doug to empathize with the people who were placed inside his MRI machines. He redefined the MRI experience based on empathy insights, ideated, and built a prototype.
User experience re-imagined�Doug Dietz’s Pirate Island for children
Method: What? | How? | Why?
Source: d.school bootcamp bootleg
Why use What? | How? | Why?
Source: d.school bootcamp bootleg
How to use What? | How? | Why?
Source: d.school bootcamp bootleg
How to use What? | How? | Why?
Source: d.school bootcamp bootleg
How to use What? | How? | Why?
Source: d.school bootcamp bootleg
Method: User camera study
Source: d.school bootcamp bootleg
Why use User Camera Study?
Source: d.school bootcamp bootleg
How to use User Camera Study
Source: d.school bootcamp bootleg
How to use User Camera Study
Source: d.school bootcamp bootleg
How to use User Camera Study
Source: d.school bootcamp bootleg
Method: Interview for empathy
Informal
Formal
Source: d.school bootcamp bootleg
Why interview for empathy?
Source: d.school bootcamp bootleg
How to interview for empathy
Source: d.school bootcamp bootleg
How to interview for empathy
Source: d.school bootcamp bootleg
How to interview for empathy
Source: d.school bootcamp bootleg
How to interview for empathy
Source: d.school bootcamp bootleg
Method: Extreme Users
Source: d.school bootcamp bootleg
Why interview extreme users?
Source: d.school bootcamp bootleg
How to use extreme users
Source: d.school bootcamp bootleg
How to use extreme users
Source: d.school bootcamp bootleg
How to use extreme users
Source: d.school bootcamp bootleg
Method: Saturate and group
Source: d.school bootcamp bootleg
Why saturate and group?
Source: d.school bootcamp bootleg
How to saturate and group
Source: d.school bootcamp bootleg
How to saturate and group
Source: d.school bootcamp bootleg
How to saturate and group
Source: d.school bootcamp bootleg
A mixed-media saturate-and-group output
Method: Prototype to test
Source: d.school bootcamp bootleg
Why prototype to test?
Source: d.school bootcamp bootleg
How to prototype to test
Source: d.school bootcamp bootleg
How to prototype to test: Some tips
Source: d.school bootcamp bootleg
Radical ideas for reinventing college, Sarah Stein Greenberg, executive director of Stanford Design School
Source: Wired.com
Alert: You may have already watched this on the wiki
You are the designer/entrepreneur
See also...
Extra slides follow….
Design thinking for educators
Both approaches are from IDEO
Original IDEO method
DT for educators
Design thinking and executive ed