1 of 25

1

(On mobile, use Bottom left to change slides)

This slideshow presents current strats. Old Strats are archived in the LesBin

For any feedback on this document, please let us know by making a post here:https://discord.com/channels/1172230157776466050/1314619479019356201

2 of 25

2

Crystalize Time Debuffs:

(On mobile, use Bottom left to change slides)

14 40

14 17

14 40

17 40

12 40

31

33

2x Aero/Red=South Intercards

2x Ice/Red=East/West

1x Ice/Blue=South Intercard (Purple Tether Light) - Cleanse on SW [4]

1x Unholy/Blue=South Intercard (Purple Tether Light) - Cleanse on East [B]

1x Water/Blue=South Intercard (Purple Tether Light) - Cleanse on SE [3]

X3 Quietus (Raid Damage)

All get Rewind

14 40

1x Eruption/Blue=North Intercard (Purple Tether)- Cleanse on West [D]

3 of 25

3

Crystalize Time:

Check your debuffs.

Blue cleanse debuffs go to static spots.

(Shown later)

South Purple Tether Intercard

North Purple Tether Intercard

4 of 25

4

Crystalize Time:

Check your debuffs.

Blue cleanse debuffs go to static spots.

(Shown later)

South Purple Tether Intercard

North Purple Tether Intercard

5 of 25

5

Crystalize Time:

Check your debuffs.

Ice/Red=Take East/West

Aero/Red=Southeast/Southwest

Blue cleanse debuffs go to static spots.

(Shown later)

    • Support West / DPS East
  • If 2 DPS/ 2 Support are the same Red-debuff combo, the use Group 1 adjusts like Apoc.

Check your party list (like Apoc)

Here, are the same

So adjusts East.

6 of 25

6

Crystalize Time:

Check your debuffs.

Ice/Red=Take East/West

Aero/Red=Southeast/Southwest

    • Support West / DPS East
  • If 2 DPS/ 2 Support are the same Red-debuff combo, the use Group 1 adjusts like Apoc.

Check your party list (like Apoc)

Here, are the same

So adjusts East.

7 of 25

7

Intercept dragon heads East/West

Go North Purple intercard

Crystalize Time NE/SW Purple:

Yellow Speed Tethers always N/S

Purple Tethers will be diagonal intercards

(Either NW+SE or NE+SW)

Dodge N/S Traffic Light Explosions

Go South intercards

Go South Purple intercard

8 of 25

8

Intercept dragon heads East/West

Go North Purple intercard

Crystalize Time NW/SE Purple:

Yellow Speed Tethers always N/S

Purple Tethers will be diagonal intercards

(Either NW+SE or NE+SW)

Dodge N/S Traffic Light Explosions

Go South intercards

Go South Purple intercard

9 of 25

9

Intercept dragon heads East/West

Go North Purple intercard

Crystalize Time:

Yellow Speed Tethers always N/S

Purple Tethers will be diagonal intercards

(Either NW+SE or NE+SW)

Dodge N/S Traffic Light Explosions

Go South intercards

Go South Purple intercard

Eruption player be sure to tuck-in to avoid the pop AOE

10 of 25

10

Crystalize Time:

Water Stack goes off on group

South groups shimmy into “Petal” shape lines for Knockback, and to dodge 2nd Traffic explosions later.

Ice/Aero/Eruption goes off

South Purple Aero knocks group across�

Ice on North Purple Tether side, go to stack group. (West Ice Here)

Ice on South Purple Tether side dodge slightly south to avoid 2nd Traffic Light Explosion AOE. (East Ice Here)

11 of 25

11

Crystalize Time:

2nd Traffic Explosion go off

(untethered lights)

Unholy Stack goes off on group.

Stack on intercard, then move North.

    • Avoid hitting the crystal with the Unholy Stack!

Aeros wait inside South circle for late pops.

Ice that dodged slightly south (using the circle marking on the arena) should move to meet the group North after the 2nd traffic lights explode.

Note: If a Red Ice is on the same side as the solo spread, they go north after dragon pop to join the spread player for kb stack. Otherwise go south.This allows them to not remember hourglass order.

12 of 25

12

Crystalize Time:

East/West Exa-Wave Telegraph

  • Shiva will teleport East or West and telegraph an “Exa-Wave” that will move across the arena, hitting 4 times.
    • Group position middle North

Aeros move to pop dragon heads

  • The Aero who knocked the party (SE here) may begin moving towards the dragon after they knock the party.

(Be mindful to not clip the Ice player with pop).

  • The solo-Aero (SW here) must wait until after the 2nd traffic-light explosion to move towards their dragon.

Aim to pop near the [3] [4] markers.

13 of 25

13

Crystalize Time:

1st Exa Wave

  • Group remain in North circle. Position to dodge into the 2nd Exa animation.

Aeros return to South circle. Position to dodge into the 2nd Exa animation

14 of 25

14

Crystalize Time:

Exa Wave 2nd AOE

Final Traffic lights explode

(Purple Tether ones)

  • Group position to dodge into 2nd Exa.

Aeros move back to S circle to avoid traffic explosion and for Exa dodge.

(Sprint Recommended)

15 of 25

15

Crystalize Time:

Exa Wave 3rd AOE

  • Dodge into 2nd E/W Exa wave.

Blue debuffs move to cleanse.

West (D) East (B)

Southwest (4) Southeast (3)

Note: Cleanse puddles are dropped by intercepted dragon heads, pick up your cleanse near your set waymark.

16 of 25

16

Crystalize Time:

Final E/W exa-wave

  • The two cleanses on the side the E/W side the Exa originated from can be picked up very easily. (Close Cleanses)

East Exa Close cleanses=

(Sprint Recommended for cleanses)

  • To pick up the cleanses on the side the E/W Exa is traveling towards, players must follow the Exa waves. (Far Cleanses)

East Exa Far cleanses=

Others position to dodge into N/S Exa.

Far Cleanse Movement Example

17 of 25

17

Crystalize Time:

2nd N/S exa-wave

  • Far Cleanses need to dodge into this exa, then head to the rewind positions.

18 of 25

18

Crystalize Time:

3rd N/S exa wave.

  • Be moving to the corner where both exa-waves began

(NE here)

The 3 “Quietus” raidwide debuffs will expire here. Make sure HP is full.

19 of 25

19

Crystalize Time:

  • Place you rewinds in a manner like this: https://streamable.com/6hjpsz
    • Groups should use the corners of the marker,
    • Tank should use the edges of the markers, several steps out.
  • Group 1 towards Left Facing Wall
  • Group 2 towards Right Facing Wall

  • This ensures Tanks are closest to their wall, and closest to the other party.

(This is for Hallowed Wings knockback later)

20 of 25

20

Crystalize Time:

  • After placing Rewinds, spread as such for a random Spirit Taker.
    • Orient using the rewind marker:
      • Tanks to close wall.
      • Healers to close mid.
    • DPS fan out far:
      • Ranged to far walls.
      • Melee to far mid.

  • Group 1 Left (Rel. West)
  • Group 2 Right (Rel. East)

(Same sides as Rewind Placements)

  • After Spirit Taker, everyone will be stunned and rewound.

��

21 of 25

21

Rewind Time:

1st Knockback

��

22 of 25

22

Rewind Time:

2nd Knockback

��

23 of 25

23

Akh Morn Time:�

7-1 Version

  • This is followed by another Akh Morn/Morn Afah stack combo

  • Party Center
  • Tank Out
    • Whoever did not bait the solo before CT.

��

24 of 25

24

Akh Morn Time:

4-4 Version

  • This is followed by another Akh Morn/Morn Afah stack combo
  • Group 1 North
  • Group 2 South

��

25 of 25

Changelog

12/5

  • Changed formatting.

12/11

  • Added slide 7 showing a NE/SW purple tether start.

12/14

  • Added notes about non-stack ice movement. (Slides 10,11)

12/21

  • Added notes about Aero dragon-pop movement. (Slide 12)
  • Added warning note about Unholy stack hitting the crystal. (Slide 11)

12/23

  • Changed images for better clarity. (Slides 17-19)
  • Changed image on slide 22 for correction (was the same as slide 21).

1/3

  • Changed to role-based Spirit Taker Spreads (Slide 20)

1/8

  • Changed rewind spots to better use the markers and be more consistent.

1/25

  • Changed images to better represent Crystal Hitbox size.

Date / Time

  • Details
  • Added / Changed / Removed

25