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80- or 60-second All-Possession Shot Clock

2022 NCAA MEN’S LACROSSE SEASON

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Hierarchy of Shot Clock Resets

  1. Change of possession – reset to 80 seconds ALWAYS
  2. Offensive repossession after a VALID shot if offense regains possession…
    • On its offensive half – reset to 60 seconds (even if had 80-61 on the shot clock)
    • On its defensive half – reset to 80 seconds (this is necessary to avoid an instant over-and-back violation)
  3. Play-on is an IMMEDIATE reset of the shot clock; does not matter what the shot clock would have been at when play-on was over
  4. Flag-down, slow whistle (FDSW) – shot clock does not reset because of the flag-down and play continues with possible additional shot clock resets (e.g., valid shots) until the suspension of play. What matters is time remaining on the shot clock when play is SUSPENDED

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Play-on before Under – reset to 80

  • Play-on is an IMMEDIATE reset of the shot clock; does not matter what the shot clock would have been at when play-on was over
    • 61 (play-on in favor of the offense), 60 (“under), 59 (play-on over) – shot clock should have been reset to 80 seconds and held at 80 until the play-on was over… and then continue to run
    • 61 (play-on in favor of the defense), 60 (“under), 59 (play-on over) – shot clock should have been reset to 80 seconds, held at 80 until the play-on was over… and then continue to run
  • Shot clock operator should have the *80 button* in his hand during the period 80-61 on the shot clock (put down the *60 button* so you don’t accidently mash the wrong reset button)

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Play-on after Under – reset to 60

  • Play-on is an immediate reset of the shot clock; does not matter what the shot clock is at when play-on is over
    • 60 (“under”), 59 (play-on in favor of the offense), 58, 57 (play-on over) – shot clock should have been reset to 60 seconds and held at 60 until the play-on was over… and then continue to run
    • 60 (“under”), 59 (play-on in favor of the defense), 58, 57 (play-on over) – shot clock should have been reset to 60 seconds and held at 60 until the play-on was over… and then reset (a second time) to 80 for the change of possession… and then continue to run
  • Shot clock operator should have the *60 button* in his hand once “under” is reached (put down the *80 button* so you don’t accidently mash the wrong reset button)

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Play-On (and the shot clock is at…)

  • Shot clock resets IMMEDIATELY when “play-on” is called:
    • If 80-61 on the shot clock – resets to 80 seconds
    • If “under” on the shot clock – resets to 60 seconds
  • Does NOT matter what the shot clock would have shown at the end of the play-on
  • Only thing that matters is where the shot clock was at the START of the play-on sequence
  • Entire officiating crew will have to help the on-ball official (who is focused on the ball) to determine where the shot clock was when play-on was called

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Flag-Down, Slow Whistle (FDSW)

  • During FDSW, the shot clock continues to run until play is suspended
  • Time remaining on the shot clock when the flag is thrown does NOT matter; only thing that matters is time remaining on the shot clock when play is suspended
  • Field conditions determine reset point when play is stopped after a FDSW:
    • Offense entitled to possession (usually the case)
      • If 80-61 on the shot clock (and no valid shot) – resets to 80 (think: play is a continuation of the original play, so full reset of shot clock)
      • If “under” on the shot clock – resets to 60 (think: since reached “under,” this is a second play; hence an offensive repossession)
      • If 80-61 on the shot clock (and valid shot) – resets to 60 because offensive repossession in the offensive half always result in 60 seconds on the new shot clock
    • Defense entitled to possession (e.g., rare, Simultaneous Fouls with defense committing less total penalty time than the offense) – resets to 80 (change of possession)

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FDSW + No valid shot

  • Shot-clock continues to run during the “free play”
  • If no valid shot is taken, field conditions determine reset point based on the shot clock time showing when play is suspended:
    • If 80-61 on the shot clock – reset to 80 seconds (after reporting penalty)
    • If “under” on the shot clock – reset to 60 seconds (treat the penalty as an offensive repossession)

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FDSW + Valid shot

  • Shot-clock continues to run during the “free play”
  • If a valid shot is taken, shot clock resets to 60 on the “valid”, so an offensive repossession will result in only 60 seconds on the restart after the penalty report
    • If 80-61 on the shot clock (i.e., early FDSW and a very quick shot) – reset to 60 seconds (after reporting penalty)… Yes, the offense actually loses some of its shot clock time
    • If “under” on the shot clock – reset to 60 seconds (treat the penalty as an offensive repossession)
  • Key point: Valid shot + offensive repossession = 60 seconds no matter what (and regardless of penalties)

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Shot Clock Operator

  • Change of possession – reset to 80 seconds ALWAYS
  • Valid shot – reset to 60 seconds
  • For resets during live action: have the *80 button* in hand for 80-61; have the *60 button* in hand at under (or below)
    • Exception: if a valid shot, then reset will be to 60 regardless of where shot clock was… if the defense gains possession after the valid shot, treat as change of possession and then reset to 80 seconds
  • Horn/display mismatch = unacceptable. The horn/buzzer sound at zero on the shot clock must match shot clock display exactly; if slight delay, then use a portable air horn at zero
  • An audible sound of some sort at 60 would be nice, but it is not currently required or allowed by rule

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Officiating Crew – pre-game

  • Walk field pre-game and look at the shot clock(s) from various “home base” positions on the field
    • Determine which official has best view of a shot clock; sun might wash out one of the two shot clocks and render it almost useless
    • Discuss scenarios on who needs to have eyes on the shot clock
  • Play-on calls: make them LOUD; use BIG signals
  • Loose ball at 65-61 on the shot clock: Spidey senses should be tingling; count in your head
  • Near zero on the shot clock: Stay focused on the action; use your ears to hear the buzzer/horn; count in your head

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Officiating Crew – during game

  • Officiating crew needs to be more alert if ball comes loose as shot clock is approaching 65-61 seconds
    • At least one crew member (off-ball) needs to have a soft eye on the shot clock in case “play-on” gets called
      • If “play-on” was before “under” – reset to 80
      • If “play-on” was at or after “under” – reset to 60
  • Play-on: The shot clock operator will have no clue which direction the play-on is in favor of (play-ons can go either way), so reset to 60/80 based on where shot clock is at play-on; if the result of the play-on is a change of possession, then reset to 80 seconds on the change of possession
  • Possession changes – reset to 80 seconds ALWAYS
  • Make “PLAY-ONS” loud; use a BIG SIGNAL; expect help from crew if approaching under