Beyond the Screen: Translating Video Game Skills into Classroom Success
Tyler Breitbarth & Students
Master of Arts in Education Technology
Technology Specialist, Instructor
Eureka CUSD 140
Full Schedule: ltcillinois.org/ietc/schedule
and in the IETC 2024 app
Must Know Info
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Edtech Share
Show-and-tell keynote highlighting perspectives on AI from current teachers, coaches, and tech leaders. Come discover cutting-edge resources and strategies for for bringing AI to life.
Main Stage (Keynote Area)
Friday, November 15
8:30 AM-9:40 AM
Platinum Sponsors
Description
Step into the innovative classroom of a high school teacher who transformed traditional teaching into a dynamic video game-like experience. Discover how he implemented principles from gaming to foster student engagement and mastery. In this session, attendees will explore how assignments can be endlessly replayed until mastery is achieved, mirroring the resilience seen in gaming. Units are reimagined as stages, with lessons as levels, challenging students to conquer knowledge and skills. Unlike traditional grading, the only deadline is the course end date, with students aiming to "complete the game" by then. Grades reflect mastery levels akin to gaming achievements, where each star earned signifies proficiency. Learn how this gamified approach not only motivates students but also provides a clear record of progress, transforming education into an exciting journey of skill development and achievement.
Objectives
Who am I?
Tyler Breitbarth - “Tech Guy” for Eureka CUSD 140.
Work Background
About Ryan
About Izzy
About Gavin
Natalie Otto
Question #1
What do you typically think of when you think of assignments in a classroom?
Question #2
What is one particular experience you remember strongly in your K-12 education?
Question #3
What is a video game you remember playing or remember liking very much?
Review Results
How I Started
What did students remember (after the class)?
When asked, this is what my former students remembered.
What I Learned
Note before I begin.
Each year I build and revise particular topics. Build over time, Rome wasn't built in a day.
The hardest part was getting started.
Collaborate with others as often as you can! (Shadow other teachers, seek to learn and understand) Sometimes inspiration comes from the least likely of places.
Communicate with stakeholders
You can't play the game for them…
1) Leveling Up & Progress Tracking
Created a system where students can "level up" or earn badges as they master skills, similar to how players progress in a game.
You could even use visual progress bars or point systems to show how close students are to achieving the next level.�
Grading is changed, Students Start at 0% and work their way to 100%. Show progress.
2) Quests and Missions
Quests and Missions: Break down assignments into “quests” or “missions.” Instead of a single, large assignment, students can complete smaller, manageable tasks that build on each other. This provides a sense of accomplishment and keeps students engaged as they work toward completing a bigger “storyline.”
Rethinking Instruction: Designing A Stage (Unit)
Level 1 is Mobile Devices
Objectives are already written by CompTIA / TestOut
Objectives are covered in the levels and where mastery of each is determined.
Here is an objective: (Put Example)
Knowledge Delivery Method / Measure
Application Skill to Master
Rethinking the gradebook (Objectives)
Does the deadline matter for this? If so, make it part of your objective.
OBJECTIVES should be specific, measurable, and attainable.
Differentiated instruction.
Rethinking the gradebook (Grades)
What should the grade reflect? (Student Knowledge or Skill)
3) Immediate Feedback
Like in a video game, where players know immediately if they succeeded or need to try again, provide quick feedback. This could mean using digital tools or apps for instant quizzes, allowing students to see results right away and work on improvements.
Providing Effective Feedback
4) Multiplayer Cooperation
Structure activities that require teamwork and collaboration, like cooperative game modes. Group projects, team-based challenges, or peer review sessions can build camaraderie and encourage learning from peers.
5) Boss Battles and Challenges
Introduce “boss battles” as cumulative challenges or projects that students work up to by mastering smaller skills. These could be in the form of tests, projects, or even group competitions where students apply everything they’ve learned.
6) Mini-Games and Lightning Rounds
Break up the main content with quick, game-like activities such as mini-quizzes, timed challenges, or lightning rounds. This adds excitement, keeps energy up, and gives students a quick way to apply what they've learned.
This Slide Intentionally Blank
The next slide shows the list of prompts and the timer.
When you show the next slide, IMMEDIATELY start the timer
List Tech 5
The Key Letter is
S
7) Reset and Restart Opportunities
Incorporate opportunities for “restarting” or re-attempting a challenge without penalty, similar to respawning in games. This helps build resilience and encourages a growth mindset, emphasizing learning over perfection.
Rethinking the gradebook
Any Assessment can be resubmitted, their peak level of mastery overrides all other attempts.
Rethinking Tests and Quizzes
8) Choice and Customization
Allow students some choices in how they complete tasks or demonstrate knowledge, similar to character customization in games. For example, they might choose between a presentation, video, or essay to showcase what they’ve learned.
To Be Added
Leaderboards and scoreboards
Storytelling and Themes: Design your curriculum around an overarching theme or story, creating a world or scenario that students can immerse themselves in.
Easter Eggs and Surprises: Add fun surprises or “Easter eggs” into lessons, where students might uncover bonus points, hints, or special rewards for paying attention or going the extra mile.
Real World Impact
Reconfiguring the Help Desk
Repairing Student and Staff Chromebooks
Installing New Classroom A/V Systems & Phones
Diagramming and Documenting Network Closets
Installing Classroom Audio Systems
Creating, Setting Up, and Maintaining eSports Lab
Imaging Computers for Programming (Current)
Questions