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boxquest

a decentralized interface for the physical world

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“The Suicide of Our Troubles” - Karl Schroeder

  • a mixed reality game begins to catalogue and incorporate real world objects and places
  • the system eventually gives rise to AI-powered characters who seek “suicide” by resolving the environmental issues they represent.
  • physical avatars
  • overlayed virtual world

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physical & virtual spaces

  • the real world is messy
  • interaction is more complex
    • social norms
    • body language
    • physical barriers
    • biases and prejudice
  • technology can be reductive in its attempt to understand this world
  • we must deliberately avoid building harmful structures
  • the first vision of boxquest
  • tagged objects can be tracked by and employ users
  • external incentives to participate (a common theme for building decentralized systems)
  • gig work and commodification are often alienating and exploitative
  • removes the social and human aspect of our physical world

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what is boxquest?

  • a new spatial architecture of social media (where “space” actually means space)
  • social interaction itself can be a powerful force to build real networks
    • physical exchange of tagged items
    • sense of communal investment in a quest
    • positive engagement
  • quest structure
    • entries - image, message, location
    • unique and restricted to each tag

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hopes & dreams

  • can boxquest’s tags come to embody their own social power?
  • what types of quests can bring people together and do good?
    • passing on a good deed
    • traveling through the world
    • universal reflections
    • chains of social connection
  • internal incentives
  • a positive form of social media
    • anonymous & accountable
    • physical interaction
    • a more comfortable local space

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share your feedback and try out boxquest

thanks for listening!

luke miller @lukvmil

lukvmil@gmail.com