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How to create a game �with millions of users?

Inal Kardan

Partner

TON Ventures

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CTRL+С

40M

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CTRL+С

60M

CTRL+V

270M

40M

40M

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Thank you

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SOCIAL

REWARDS

SQUADS

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Case studies

Conversion and Retention – how to improve

Social mechanics – how to design and implement

Agenda

👥

🎯

🎮

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Who is your player? �Age? �Geo? �Gender? �Habits?

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Why they play?

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Narrative

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Why they play?

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Social mechanics 101

Common examples of social mechanics in games:�

  • Referral system (multilevel)
  • Competitions and leaderboards
  • Squads and teams
  • PvP (sync and async)

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Referral system & invitations

Simple text invitation:�– Easier to share�– Lower conversion

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Referral system & invitations

Simple text invitation:�– Easier to share�– Lower conversion

Rich invitation:�– Harder to share�– Higher conversion, Opens Mini App

directly (not the bot)

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Referral systems MUST provide rewards to users

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Case study

Notcoin:�– One level�– One-time reward

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Case study

Notcoin:�– One level�– One-time reward

The Pixels:�– Multilevel

– Continious rewards

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Competitions and leaderboards

Leaderboards:�– It’s a part of good game design�– Increases retention�– Works great for small groups�– No native API for mini apps (for games platform only)

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Competitions and leaderboards

Competitions (tournaments):�– Attracts highly motivated players�– Works great for small groups�– Not many good examples (only Fanton)

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Teams and Squads

– Mostly it’s a way to attract KOLs�– Don’t forget to reward KOLs

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PvP and why you should avoid it if possible

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Retention – most important numbers for you. Do everything to improve them

Conversion and Retention – how to improve

😍

Conversion tips and tricks

🕹️

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Convert from bot user to a player

– Pin a message with a button�– Use numbers and emoji�– Pictures and GIFs improve conversion on EVERY stage

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Convert from bot user to a player

– Pin a message with a button�– Use numbers and emoji�– Pictures and GIFs improve conversion on EVERY stage

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Convert from a player to paying player

– Use both Wallet Pay and TON Connect�– Wallet Pay has x2 conversion rate

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Retention mechanics

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$20k sales with limited time activities

Time Limited Activities: Gatto

$15k/mo subs from recurring users

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Works EVERYWHERE, not only in game catalogs

Lucky Wheel: Gamee

R7 -> +4%, R1 -> +11%

Do not break your game balance

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Streaks and daily incentives: The Pixels

R7 -> +18% (sic!)

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Obvious things

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Obvious things

Progression – different leagues (silver/gold/platinum/etc), boosts (multitap/higher limit). And you always compete with the leaderboard, which is also a part of the game progression.

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Obvious things

Progression – different leagues (silver/gold/platinum/etc), boosts (multitap/higher limit). And you always compete with the leaderboard, which is also a part of the game progression.

Random time appearing challenges so players are motivated to regularly check what's available there because those tasks are limited in time.

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Obvious things

Progression – different leagues (silver/gold/platinum/etc), boosts (multitap/higher limit). And you always compete with the leaderboard, which is also a part of the game progression.

Random time appearing challenges so players are motivated to regularly check what's available there because those tasks are limited in time.

Fun and lulz – notifications with cool GIFs to retain users (everybody loves GIFs), awesome branding with bites like "Probably nothing", "do NOT do smth," (we all know what people do when you ask them not to do without a reason).

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Non-obvious things

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Non-obvious things

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Non-obvious things

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FOMO

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КӨП РАХМЕТ�Вопросы?

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Questions?