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The Pregame and Rule 1

SCFOA – 3 Man Crews

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Arriving at the Game Site

  • Section XI Game Assignments Include School/Field Location
    • Simplified Maps to Schools and Fields are on Section XI Website

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  • Prior to the Game Contact Other Officials to Agree on Pants/Shorts
    • Officials Contact Information is Available on Section XI Private Website

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  • Arrive at Field at Least 30 Minutes Prior to JH/JV Assignments

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  • Locker Rooms are Typically Not Available Prior to Junior Assignments
    • Arrive Dressed in Appropriate Pants/Shorts and Undershirt
    • Finish Dressing at Your Car

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Meet With Crew Members

  • Meet with Crew Members in the Parking Lot
    • Agree on Positions (Referee, Head Linesman, Line Judge)
    • First Arrivals Have First Choice of Position
      • EXCEPTION: Referee Development Program Members are Always Referee on Jr. Games
    • Fill Out Game Card for Both Coaches
  • Take Gear Appropriate For Your Position
    • Referee: Coin for Coin Toss, Timer for Play Clock
    • Head Linesman: Clip for Chains
    • Line Judge: Watch/Wrist Clock for Game Clock, Extra Bean Bag for Kicks
    • All Officials: Take “Pink Sheet” for Extra Period Sign-off for Jr High Games
  • Quick Pregame
    • Review Coverage on Punts
    • Review Coverage on Kick Extra Point Tries
  • Take the Field Together!
    • Be Alert for Officials Parked in Other Parking Lots

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Official’s Game Card for Coaches

Day/Date

Visitor

vs.

Home

Referee

Head Linesman

Line Judge

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Filled Out Official’s Game Card for Coaches

Day/Date

Visitor

vs.

Home

Referee

Head Linesman

Line Judge

Saturday, September 23, 2022

Brentwood Green

William Floyd

Marc Negrin

Ed Stedronsky

Joe Gaeta

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Pregame Activities

  • Meet With Coaches
  • Instructions to Players
  • Identify and Meet With Chain Crew
  • Walk the Field
  • Meet With Clock Operator
  • Coin Toss

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Pregame Meeting With Coaches

  • Meet With Home Coach First if Possible
    • All Officials Present
    • Referee Leads Meeting
  • Coaches Meeting Outline
    • Ask Head Coach to Verify Players are Legally Equipped
      • Player Using Obviously Illegal Equipment in Game is USC Against Head Coach
    • Ask Head Coach if They Have Any Unusual Plays
      • Advise Coach if Proposed Play Would be Illegal
    • Ask Head Coach if They Have Seen Anything on Film Regarding Opponents
      • Avoid Commenting on Previous Officials Rulings
    • Ask Home Field Head Coach Length of Halftime (Typically 5 or 10 Minutes)
      • Advise Visiting Coach of Halftime Length
    • Ask Head Coach if 5 Periods Will Be Played for Jr. High Game
      • Get Home Field Head Coach to Sign Pink Slip
    • Remind Coaches to Stay Off the Field During Play, Keep Players Clear of Field

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Pre-game Instructions to Players

  • Meet With Each Teams Players Prior to Game
    • Briefing May Be Done By Any Official, Typically Referee
    • Brief Players on Sportsmanship Expectations
      • NYS Provides Card With Sportsmanship Brief
      • Try to Memorize Card, or a Reasonable Paraphrasing Rather Than Reading the Card
    • Brief Players on “Tommy-Tough”
      • Explain Illegal Helmet Contact and Blindside Block Rules
    • Talk to Wideouts About Positioning (On the Line/In the Backfield)
      • Explain Officials Mechanics for Signaling Receiver Position
    • Talk to Kick Returners About Fair Catch Signals
      • Demonstrate Proper Fair Catch Signal (Similar to Touchback Signal)
  • Other Officials Should Observe All Players and Check For Illegal Equipment

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Pregame Meeting With Chain Crew

  • Head Linesman Should Identify Chain Crew
    • Ask Home Field Head Coach to Provide Chain Crew in Lower Level Games
  • Head Linesman and Line Judge Verify Line-To-Gain Equipment
    • Down Indicator Properly Displays All Downs
    • Line-to-Gain Rods Are Proper Distance Apart
  • Head Linesman Briefs Chain Crew on Their Responsibilities
    • Chain Crew is Part of Officiating Crew
      • No Cheering or Coaching For Either Team
    • Wait Until Referee Signals First Down to Move Chains
      • Move Promptly to New Position When Signaled
    • If a Flag is On the Field Hold Position of All Rods
    • If Action in Play Comes Towards Sideline Drop Chains and Move
      • Don’t Allow Players to Hit the Chains or Themselves
      • Consider Moving Once Play is “Outside the Numbers”
    • Line Judge Must Be Present for Crew Briefing
      • Liability: Line Judge Would Be a Witness that Chain Crew was Properly Briefed

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Walk the Field

  • All Officials Should Walk the Field Prior to Game Start
    • Condition of Field
      • No Significant Issues Which Would Present a Hazard to Play
      • No Large Pieces of Equipment Near the Field of Play Which Might Be Collided With
    • Note and Issues With Field Markings
      • Lines are Straight and In Proper Position
      • Hash Marks Correct Distance?
      • 9 Yard Marks or “Numbers” Present and Properly Placed
      • Report Any Significant Issues to Section XI and Play the Game
    • Yard Line Indicators
      • Soft Yard Line Markers Typically Along Visitor Sideline
      • Markers Should Be 5 Yards Outside the Sideline
    • Pylons Properly Placed
      • Corners of Endzone, at Intersection of End Line/Goal Line and Sidelines
      • Entirely Out of Bounds
      • Pylons at Hash Marks Along End Line Should be 3 Yards Behind End Line

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Clock Operator Briefing

  • Most Junior High Games Will Not Have Clock Operators
    • Clock Operators are More Typically Used at JV Level
    • Line Judge Has Responsibility for Game Clock in 3 Man Crew
      • Keeps Game Clock in Absence of Field Clock/Clock Operator
      • Keeps Backup Clock When Field Clock is Used
  • Referee Meets With Clock Operator Prior to Game
    • Ensure Clock Operator Can See Entire Field
    • Any Official Can Stop the Clock, Referee Starts it
    • Clock Mechanics for Kickoff (JV Only)
      • Clock Starts When R Touches the Ball
    • What Stops Clock in Normal Play
      • Out of Bounds, Incomplete Pass, Score, Penalty
    • First Down Clock Mechanics
      • Signal for Clock on Snap vs Start the Clock

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Coin Toss

  • A Few Minutes Prior to Game Gather Captains for Coin Toss
    • Signal to Teams to Send Captains if Not Already in Team Box
  • Referee is Positioned at 45 Yard Line Facing Scoreboard
  • Head Linesman Gathers Visitor Captains at Sideline, Line Judge Gathers Home Captains
    • Position Captains in a Line Parallel to Sideline, Facing Opposite Sideline
    • Speaking Captain Positioned Closest to Referee
  • On Referee’s Signal March Captains Out to Referee
    • HL and LJ Take Position Opposite of Referee

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Coin Toss Continued

  • Referee Briefs Captains
    • Have Captains Introduce Themselves to Each Other
    • Brief Captains on Leadership Expectations
  • Coin Toss
    • Show Each Side of the Coin to Each Speaking Captain
    • Ask Visiting Speaking Captain to Call the Coin Toss
      • Repeat the Call, HL/LJ Echo the Call
    • Toss the Coin, Show Results to Each Speaking Captain
    • Ask Winner for His Choice
      • Take the Ball, Choose Goal to Defend, Defer to Second Half
        • If Captain Chooses to Defer, Immediately Signal Defer to Sideline
      • Do Not Offer “Defend” as a Choice
      • If “Defer” is Chosen, TELL Losing Captain, “You Want the Ball”
      • Ask Kicking Team Which Goal They Wish To Defend
      • Have Captains Rotate Positions to Put Their Backs to the Goal They Are Defending
      • Signal Choice to Sideline/Pressbox
        • Tap Winner Captain on Shoulder, Signal “Receive” or “Defer” then “Kick”
    • Have Captains Shake Hands and Return to Sideline

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Game Rules of Note

  • Teams Must Have 11 Players to Start the Game, But May Continue With Fewer
  • The Officials Assume Authority For The Contest 30 Minutes Before Game Time, or When They Arrive at the Field if Later
    • The Official’s Authority Extends Until the Referee Declares the Game Over
  • The Officials are Authorized to Rule on Items Not Covered By the Rule Book
  • Use of Any Sort of Replay or Video by the Officials in Making Decisions is Prohibited
  • The Referee’s Decision to Forfeit a Game is Final
  • Protest of NFHS Rules are Not Recognized
    • All Rules Issues Must Be Resolved on the Field During the Game

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Field and Marking Rules of Note

  • Lines on the Field are Painted 4 Inches Wide
    • The Actual Line For Determining Out of Bounds or Touchdowns is the Inner Edge of the Sidelines/End Lines/Goal Lines
  • Yard Lines (Every 5 Yards) Should End 4 Inches From Sidelines
    • Allows Officials to Clearly See When a Player Steps on Sideline
  • A Logo on the Field Should Not Obscure the Yard Lines
  • A Restraining Line at Least 2 Yards From Sidelines and End Lines Should Be Present
    • Spectators Should Be Kept Behind the Restraining Line
  • All Field Lines and Markings are Fully Defined in Rule 1-2
  • Errors in the Field Markings Should Be Noted and Reported to Section XI
    • The Game Should Still Be Played

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Game Equipment

  • The Ball
    • Rule 1-3.1 Defines The Specifications for the Game Ball
      • Jr. High Balls are Smaller than Varsity Balls and are Not Required to Have NFHS Logo
    • Section XI May Mandate Use of a Particular Ball Model
    • At JV and Varsity Levels Balls are Inspected and Approved Pre-Game
  • The “Chains”
    • Line-To-Gain Indictor and Two Rods Chained Together 10 Yards Apart
      • Placed So That Far Indicator is at the Yard Line Required for Award of a New Series
    • Down Indicator
      • Placed on the Forward Tip of the Ball to Indicate the Spot of the Snap
      • Topped With a Display Showing the Current Down
    • Chains Should Be Operated at Least 2 Yards Outside the Sideline

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Game Clocks

  • If the Scoreboard Clock is to be Used, the Home Team Will Provide a Clock Operator
    • If There is No Scoreboard Clock/Operator, the Line Judge Will Keep the Game Clock
    • If the Clock Operator is Not Competent, the Officials May Need to Keep the Official Time on the Field
  • Play Clock
    • At The Current Time, No School Has Provided a Separate Play Clock and Play Clock Operator
    • In 3-Man Crew, the Referee Keeps the Play Clock
      • At the Current Time, Jr. High Will Use 25 Second Play Clock
      • JV and Varsity Use 40 Second Play Clock, Back Judge Keeps Play Clock on 5 Man Crew

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Mandatory Player Equipment – Helmet and Jersey

  • Helmet and Face Mask
    • Helmets Must Meet NOCSAE Standards
      • Helmets Should Have Label Indicating NOCSAE Compliance
    • Face Mask Should Be Secure to the Helmet
    • Chin Strap Must Have 4 Attachment Points (Older Helmets Had 2)

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  • Jerseys
    • Rules 1.5.1.b/c Define Restrictions for Jerseys and Player Numbers
    • Home Team is Required to Wear Dark Jerseys, Visitors White
      • Most Jr. High Teams Do Not Have Multiple Jerseys
    • Jersey Should Be Tucked Into Pants if Longer Than Waistline
    • Tear-Away Jerseys and Knots Tied in Jerseys are Not Allowed

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Mandatory Player Equipment – Pads

  • Required Pads and Protective Equipment:
    • Hip Pads and Tailbone Protectors
    • Knee Pads
      • Knee Pads are Mandatory and Must Be Under the Pants and Over the Knee
    • Shoulder Pads and Attachments
    • Thigh Guards
    • Mouthpiece
      • Mouthpieces May Be Any Color
  • All Pads, Including Optional Ones, Should Be Covered By the Uniform
  • All Pads, Including Optional Ones, Should Not Be Altered From Manufacturer’s Original Design

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Mandatory Player Equipment – Pants and Shoes

  • Pants Must Completely Cover the Knees, Thigh Guards and Knee Pads
  • Shoes May Have Cleats or May be Cleatless
    • Rule 1-5.1.f.1/2 Define Proper Cleats
  • Examples of Illegal Shoes
    • Gymnastic Slippers
    • Ski Boots
    • Logger Boots
    • Shoes Altered to Reduce Protection

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Legal Auxiliary Equipment

  • Forearm Pads – Must Be Taped to Arm on Each End
  • Gloves – Must Meet NOCSAE or SFIA Standards
    • Plain Cloth Gloves are Level
    • Other Gloves Should Have Seal Indicating NOCSAE or SFIA Compliance
    • Pads Worn on Hand Without Finger Sections are Legal
  • Tapes/Bandages/Wraps on Hand or Arm
    • Tape May Not Exceed 3 Wrappings
  • Playcards
    • Must Be Worn on the Wrist or Arm, Not at the Waist
  • Sweatbands
    • On The Wrist, Extending No More Than 3 Inches Towards the Elbow

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Casts and Braces

  • Casts and Braces Worn on the Hand or Arm Must Be Padded with Closed-Cell Slow Recovery Foam at Least ½” Thick
  • Knee and Ankle Braces Must Be Unaltered From Manufacturer’s Original Design
    • Knee Braces May Not Be Worn Over Pants
    • Unaltered Knee and Ankle Braces Do Not Require Additional Padding
  • Shin Guards Must Meet NOCSAE Standards

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Other Illegal Equipment

  • Slippery or Sticky Substance on Equipment, Towel, Uniform, Opponent or Exposed Body Part
    • Stickum on Gloves Is Illegal
  • Sweatbands Worn On the Upper Arm
  • Ball Colored Equipment (Gloves, Towels, Patches)
  • Eyeshade Other Than a Single Stripe Below Each Eye
  • Eye Shield Attached to Helmet With Any Tint
  • Any Jersey, Undershirt, Arm Covers Designed to Enhance Contact With Ball or Opponent
  • Jewelry
    • Religious Medals May Be Taped to the Player Under the Uniform
    • Medical Alert Medals Must Be Taped to Player and May be Visible

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Equipment Issues During Game

  • If an Official Detects Illegal or Improperly Worn Equipment Prior To the Snap
    • For Example, Player is Not Wearing Mouthpiece
    • Blow Whistle and Stop Play to Correct Equipment
    • If Equipment Cannot Be Promptly Repaired/Corrected, the Player Must Be Sent Off For a Down
    • There is No Penalty For This Situation
  • If an Official Finds a Player Wearing Blatantly Illegal Equipment
    • Unpadded Cast, Stickum on Gloves
    • This is an Unsportsmanlike Conduct Foul on the Head Coach as He Had Previously Verified that His Team Was Legally Equipped
      • Rule 10.8.1.h

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Coaches Equipment

  • All Forms of Electronic Devices and Communication Equipment are Legal For the Coaches to Use on the Sidelines
    • Coaches May Not Show Video to Players or Allow Players to Use Headsets or Other Communication Devices Inside the Numbers
    • Outside the Numbers, Players May Be Shown Video or Use Headsets to Communicate With Other Coaches