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Resonance Knights

Meet the Party

Andrew Freer

Paladin

  • Project Manager
  • Game Designer & Director
  • Programmer & UI Artist
  • Voice Actor

Arun Sehjal

Artificer

  • 3D Artist
  • UI Artist
  • Marketing Art

Chaitanya Deshpande

Wizard

  • VFX & Technical Artist
  • Level Designer & Lighting
  • Programmer

Yves Daniel Legaspi

Shadow Bard

  • Technical Audio & Sound Designer
  • Writer
  • Programmer & QA
  • Voice Actor

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A jRPG FTUE Project.

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Yves Daniel Legaspi

Strings of Convergence

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Strings of Convergence

  • A FTUE focused jRPG (turn-based) game set in Eryndor,

  • Play as Finn, a human musician from Earth who gets teleported there in hopes of defeating Zharok and helping the Avarians reclaim their land

  • Team-up with allies to take down foes as you journey through levels

  • The levels take place in a sci-fi fantasy cavern

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Andrew Freer

Project Management, Programming, UI

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Project Management

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Game Flow

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Programming

  • Data Tables
    • Characters, Encounters, Actions, Items
  • Blueprints
    • Characters
      • Exploration
      • Battle
    • Exploration
      • Persistent state Interactables
    • Game Instance, Inventory & Saves
    • 5 Explore Levels; 4 Battle Levels; 2 UI levels
    • Heavy UI usage
    • Controlled by Interfaces & Actor Components

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UI

Inspired by Art Deco Fantasy

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Arun Sehjal

Character Art, Rigging & Animation

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Character Art

  • Inspired from Transformers War for Cybertron and Borderlands

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Character Art

  • Final Output

Garrick Ironhart

Finn Serenade

Felara Brightflame

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Character Art

Rigging

  • Created a humanoid Rig
  • Used same bone setup in all characters to save time
  • Created Rig Definitions to easily transfer animation between characters

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Character Art

Animation

  • Used Deep Motion Ai for Mocap data
  • Also used some mixamo animation and modify it according to the need.

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Yves Daniel Legaspi

Sound Designer, Dialogue System Programmer

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Dialogue System

4 Types

Tutorial In-Battle

Narration

Conversation

Barks (Auto Dialogue)

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Dialogue System

Each DataTable is different but contains at least:

  • Character’s Name who is talking
  • Line to be Displayed
  • Voice Line Sound Cue
  • Character’s Icon

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SOUND

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Chaitanya Deshpande

VFX, Programming & Environment, Lighting

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The Visual Effects

  • Spherical Elemental entities/spirits.
  • Characters casting magic effects.
  • Magic Circles.

  • Character skill effects with magic circles.
  • Enemies casting magic effects.
  • Miscellaneous effects.

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The Visual Effects

Some references

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The Visual Effects

Final Implementation :

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The Visual Effects

Final Implementation :

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Environment

  • Battle Environment along with short overworld.
  • Planning and layouts.

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Environment

Some References

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Environment

Final Implementation :

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Environment

Final Implementation :

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The Storefront

https://belladanx.itch.io/strings-of-convergence

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Thank you!

Special thanks to:

Baris O - Environment assets & guidance

Mentors, Advisors & Testers

Cleber GdMSB

Clint F

Eduardo CdA

Gord W

Noah P

Liam S

Peter D

Mike H

GD Students