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Commercial Wargaming �and �American Defense

Matthew B. Caffrey Jr.

Chief, Wargaming

Requirements Directorate

Air Force Research Laboratory

Cleared for Unlimited Release: AFRL 07-0036

July 2007

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My Bio

  • DoD Civil Servant – previous positions
    • Professor of Wargaming, ACSC
    • Research Associate, SAAS
  • Col USAFR (ret.) - USAFR Assignments
    • Senior Reservist, AFRL, Info Directorate
    • Chief Wargaming, AF/XOOC (Checkmate)
  • Author/speaker
    • Co-author Gulf War Fact Book
    • Many articles, chapters, hundreds of talks

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Serious Games Discovered

  • Interest on Capital Hill
  • Congress Member, Governors competing to bring/grow M&S/Gaming industry
  • Seminar is on the Army Gaming Strategy and Funding (FY10-15 POM). 
  • Scattered urgency in other services to catch up.

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Overview

  • Origins
  • Divergence
  • Two Worlds
  • The Rise of Civilian Wargaming
  • Movement toward collaboration
  • Relative Strengths
  • Commercial Value to Military
  • What is at Stake
  • Advice
  • End State?

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Origins

The origin of

wargaming is

coincident with

the origin of

civilization

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Divergence

Military and civilian wargaming diverged with the birth of

professional officer corps

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Two Worlds�DOD / Commercial �Wargames 1950 - 1990

Analysis

Training

PME

Prof Dev

Recreation

[Bottom Up]

Operationsl

Research

Models

History Based

Wargames

[Top Down]

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The Rise of Commercial Wargaming

  • More Accessible Wargames
    • 1950s Charles Roberts
    • 1960s Eric Dott & Avalon Hill
    • 1970s James Dunnigan & the S&T Staff +
    • 1980s Chris Crawford & Gary Grigsby
    • 1990s 25 Billion dollar global industry

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The Rise of Commercial Wargaming

  • More Citizens Playing Wargames
    • 1950s Thousands
    • 1960s Tens of Thousands
    • 1970s Hundreds of Thousands
    • 1980s Millions
    • 1990s Tens of Millions

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Movement Toward Collaboration

  • 1970’s James Dunnigan’s Fire Fight
  • 1980’s Project Warrior/Duel Use
  • 1990 Mark Herman’s quick turn
  • 1990’s Marine Corps Doom
  • 2000 America’s Army

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Relative Strengths

Military

BAH, SAIC,

  • Experienced
  • Access to classified
  • V,V & A process
  • Tools the Standard
  • High price/low volume

detailed, attributable, �user obnoxious

Commercial

EA, Matrix, Paradox

  • Creative
  • Open Source
  • Global peer review
  • Global Competition
  • Low price/hyper volume

Intuitive, addictive, fast comprehensive

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Commercial Value to Military

Use Title As Is

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Commercial Value to Military

Use Title As Is

Adapt Title

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Commercial Value to Military

Use Title As Is

Adapt Title

Execute Existing

WGs Faster

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Commercial Value to Military

Use Title As Is

Adapt Title

Execute Existing

WGs Faster

New Applications

Of Wargaming

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What Is At Stake

Our actions influence the number of casualties we will suffer in this war – and future wars

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Advice

  • Commercial game technology is of more value to DoD then commercial games
  • Use each source of gaming technology for what it does best
    • Traditional: pedigree of data, verification of code
    • Commercial: fast to learn, execute, understand
  • Commercial game tech will only be of value when turning inside adversaries OODA loop is valuable or when student time limited

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End State?Commercial/DOD Integration

Analysis

Training

PME

Prof Dev

Recreation

[Bottom Up]

Operations

Research

Models

History Based

Wargames

[Top Down]