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Casey Hinkson

Learning Architect

Instructional Designer

Learning Systems Analyst

SELECTED WORK

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Design Philosophy����������

DISCOVER ─── UNDERSTAND ─── DESIGN ─── DEVELOP ─── EVALUATE ─── REFINE

I believe meaningful learning begins with understanding people—their goals, context, and challenges. My work combines evidence-informed practice, visual communication, and systems thinking to create engaging, accessible learning experiences that create measurable learning outcomes.��������

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Selected Work

01

Healthcare Learning System Redesign

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02

Learning System Methodology (LSM)

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03

Creative Practice Framework

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04

Standards-Based Curriculum & Learning Resources

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05

Digital Learning Development

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01��Healthcare Learning System Redesign��

My Role

Learning Systems Consultant

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Primary Contributions

Systems Analysis

Instructional Design

Accessibility

Visual Communication

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Tools

Microsoft 365 Suite• ChatGPT

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Project at a Glance

Redesigned employee onboarding to improve clarity, engagement, accessibility, and consistency.

OBJECTIVE

Create learner-centered onboarding

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AUDIENCE

New Support Coordinators

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DELIVERABLES

  • Presentations
  • Facilitator guides
  • Evaluation toolkits
  • Manuals

DESIGN TOOLKIT

Project Artifacts

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Design Process

Applying a learner-centered design process from analysis through implementation.

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Improvement

Feedback

Iteration

Experience

Accessibility

Usability

Instruction

Outcomes

Sequencing

Learners

Needs

Readiness

Facilitation

Guidance

Engagement

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Design Transformation

The redesign shifted onboarding from a list of topics to a structured learning experience with clear expectations and learner guidance.

BEFORE

AFTER

  • Learning Outcomes
  • Agenda + Expectations
  • Navigation Only
  • Information List

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  • Limited Guidance
  • Basic Structure

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  • Facilitator Support
  • Learner-Centered Experience

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Project Impact

The redesign transformed onboarding into a structured, learner-centered experience.

KEY IMPROVEMENTS

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  • Clear Learning Outcomes

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  • Structured Learning Pathway

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  • Facilitator Guidance

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  • Accessible Learner-Centered Design

CLIENT FEEDBACK

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“Fantastic, really happy with the Analysis and also the Day One Induction! Definitely on track thank you.”

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“Loving the updates!”

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DESIGN VALUE

Designed a repeatable, learner-centered onboarding system that improved clarity, consistency, and accessibility.

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02��Learning System Methodology (LSM)

My Role

Learning Architect & Methodology Developer

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Primary Contributions

Learning Architecture

Governance Framework

Quality Assurance

Standards Development

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Tools

Google Workspace • ChatGPT

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Project at a Glance

Created the Learning System Methodology (LSM), a proprietary framework that enables organizations to design, govern, evaluate, and continuously improve learning systems throughout their lifecycle.

CORE FUNCTIONS

  • Lifecycle Management
  • Governance
  • Quality Assurance
  • Continuous Improvement

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INTENDED AUDIENCE

  • Learning Architects
  • Instructional Designers
  • Learning Teams

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KEY DELIVERABLES

  • Methodologies
  • Frameworks
  • Operational Toolkits

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Creating Better Learning Systems

The Learning System Methodology (LSM) provides a structured approach for designing, governing, and continuously improving learning systems. By integrating governance, documentation, quality assurance, and evaluation into a single lifecycle, LSM enables organizations to build consistent, scalable, and sustainable learning experiences.

Common Learning System Challenge

LSM Response

Inconsistent learning design practices

Standardized learning design and development

Limited governance and accountability

Integrated governance and lifecycle oversight

Disconnected learning documentation

Traceable, connected learning documentation

Reactive quality assurance

Embedded quality assurance throughout the lifecycle

Difficult to scale learning systems

Modular, scalable learning architecture

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Core Architectural Principles

The Learning System Methodology is guided by five architectural principles that ensure every learning system is designed as an integrated, adaptable ecosystem.

Systems Thinking

Design learning as an interconnected ecosystem rather than isolated courses.

Governance by Design

Embed standards, ownership, and quality assurance from the beginning.

Evidence-Based Decisions

Use structured analysis

to drive architecture

and development.

Traceability

Connect requirements, assets, implementation, and evaluation throughout the lifecycle.

Continuous Improvement

Build evaluation and refinement into every phase rather than treating it as a final step.

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Methodology Ecosystem

Representative deliverables illustrating the breadth of the Learning System Methodology and the interconnected resources that support every phase of the learning lifecycle.

FRAMEWORK

STANDARD

METHODOLOGY

REGISTER

TRACEABILITY MATRIX

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03��Creative Practice Framework

My Role

Research & Instructional Framework Designer

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Primary Contributions

Research Synthesis

Instructional Architecture

Evidence Integration

Framework Development

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Tools

Google Workspace • Canva • ChatGPT

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Project at a Glance

Developed the Constructive Creativity™ Framework—an evidence-informed instructional framework that transforms learning and creativity research into practical classroom experiences.

FRAMEWORK ECOSYSTEM

FOUNDATION

IMPLEMENTATION

EVALUATION

AUDIENCE

  • Educators
  • Facilitators
  • Instructional Designers

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CORE FUNCTIONS

  • Translate Research
  • Guide Instruction
  • Develop Thinking
  • Foster Reflection
  • Evaluate Learning
  • Improve Practice

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Design Approach

Educational research informed the framework's architectural decisions.

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LEARNER NEEDS

  • Support idea generation through structured thinking
  • Integrate reflection throughout the creative process

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INSTRUCTIONAL PRIORITIES

  • Make creative thinking teachable and repeatable
  • Provide a consistent instructional architecture

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SYSTEM CONSIDERATIONS

  • Translate research into practical classroom tools
  • Create reusable resources that scale across classrooms

Helping educators teach creative thinking consistently while supporting learner independence.

Research

Instructional Architecture

Learning Resources

Meaningful Learning

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Evidence-Informed Architecture

The Creative Practice Framework synthesizes educational research into a repeatable instructional architecture that helps educators consistently develop creative thinking.

ARCHITECTURAL DECISIONS

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Structured Creative Process

Repeatable stages for creative thinking.

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Embedded Reflection

Reflection throughout learning.

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Visible Thinking

Thinking made observable.

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Consistent Lesson Architecture

A predictable instructional framework.

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EVIDENCE INTEGRATION

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Independent Learning by Design�

Studio resources were intentionally designed to build learner independence by providing cognitive supports that guide learners through the creative process while gradually transferring responsibility from facilitator to learner.

Studio Tools Support Independent Learning

  • Structured planning
  • Guided decisions
  • Scaffolded learning
  • Learner self-monitoring
  • Independent problem solving

Studio Supports Teach How to Think

  • Metacognition
  • Critical thinking
  • Thinking routines
  • Visual reasoning
  • Self-evaluation

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04��Standards-Based Curriculum & Learning Resources��

My Role

Curriculum & Learning Resource Designer

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Primary Contributions

Curriculum Design

Assessment Design

Learning Resource Development

Visual Communication

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Tools

Google Workspace • Canva Pro • ChatGPT

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Project at a Glance

Developed a standards-aligned curriculum system consisting of lesson plans, assessments, instructional resources, and facilitator materials designed for consistent implementation across learning environments.

OUTCOMES

  • Consistent learner experience
  • Standards-aligned instruction
  • Reusable learning resources
  • Scalable implementation

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USERS

  • Facilitators
  • Learners
  • Organizations

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DELIVERABLES

  • Curriculum Framework
  • Learning Resources
  • Assessment System

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Evidence Driving Curriculum Architecture

Research informed every curriculum decision.

EVIDENCE → CURRICULUM DECISION

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Learning Science

  • Cognitive scaffolding
  • Retrieval & reflection

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Creativity Research

  • Authentic creative tasks
  • Iterative revision

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Instructional Design

  • Standards alignment
  • Embedded assessment

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Systems Thinking

  • Modular resources
  • Connected curriculum

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Learning Experience by Design

The instructional experience was intentionally designed to promote active learning, metacognition, and learner independence through consistent lesson architecture.

ACTIVE LEARNING

Authentic creative tasks

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VISIBLE THINKING

Explicit reasoning reflection prompts

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STANDARDS ALIGNMENT

Objectives, instruction & assessment

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AUTHENTIC ASSESSMENT

Process & product evaluation

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CONSISTENT LESSON

Predictable learning structure

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Designed Learning Resources

Designed an integrated curriculum architecture where standards, instruction, assessment, and learning resources function as a cohesive instructional system.

PROJECT SCALE

  • 500+ learning resources
  • 15 years of classroom implementation
  • Reusable across multiple grade levels

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05��Digital Learning Design

My Role

Instructional Designer

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Primary Contributions

Interaction Design

Learning Experience Design

Storyboarding

eLearning Development

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Tools

Articulate 360 • Google Workspace • ChatGPT

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Project at a Glance

Designed and developed a self-paced course in Articulate Rise 360 that introduces learners to the Constructive Creativity™ Framework through interactive learning and guided reflection.

DELIVERABLES

  • Rise 360 Course
  • Interactive Lessons
  • Reflection Activities

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AUDIENCE

  • Creative Thinkers
  • Problem Solvers
  • Lifelong Learners

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CAPABILITIES

  • Self-paced learning
  • Guided Reflection
  • Responsive Design
  • Knowledge Checks

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Crafting the Learner Experience

Combined Articulate Rise 360 content and interaction blocks to transform a linear lesson into a guided learning experience.

ORIENT

PROMPT

GUIDE

REVEAL

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Learning Design Decisions

Each interaction was selected to support a specific learning objective and learner outcome.

Orientation

Goal

Establish a shared mental model

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Instructional Decision

Visualize the complete process

Engagement

Goal

Connect learning to experience

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Instructional Decision

Prompt personal reflection

Progression

Goal

Reduce cognitive load

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Instructional Decision

Progressively reveal content

Reflection

Goal

Deepen learner understanding

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Instructional Decision

Embed guided reflection

Interactive Elements

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  • Visual Framework
  • Accordion
  • Multiple Response
  • Statements
  • Reflection Prompts

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An Integrated Approach

LEARNING DESIGN APPROACH

Demonstrates an end-to-end approach to learning design, where every design decision intentionally aligns learner needs with client and organizational goals.

LEARNER ANALYSIS

LEARNING ARCHITECTURE

EVALUATION & REFINEMENT

DIGITAL EXPERIENCE

LEARNING CHALLENGE

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From Learning Challenge to Learning System����������

DISCOVER ─── UNDERSTAND ─── DESIGN ─── DEVELOP ─── EVALUATE ─── REFINE

Whether developing methodologies, designing curriculum, or creating digital learning experiences, I apply the same systems-thinking approach to create learning that is purposeful, scalable, and continuously improving.

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Different projects. One design philosophy.

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���Creating learning systems that help people learn, organizations grow, and improvement become continuous.���