Illum - UX Research Report | Elsa Liu
September 2019
Illum
Contents
Insights ⬤ Positive ⬤ Critical ⬤ Neutral 💡 Suggestion
User Research Study for Illum beta build by Elsa Liu
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Study Overview
Study Method and Scope
This user research study focuses on identifying topline issues for the beta build of Illum, an indie game that is being developed in the class CTIN 532. This following report highlights actionable insights backed by behavioral evidence.
7 players have been recruited to playtest the game remotely, and their behaviors will be observed through Zoom. Each player will play the beta build from start to finish, approximately 15-20 minutes. During the session, players are encouraged to “think aloud”, keeping a running monologue of what they are thinking and doing.
The areas of focus of this study involve: new player experience, controls & mechanics, narrative & emotions, level design & puzzle difficulty, pacing & overall experience.
Players will also complete a post-playtest survey for their perceptive of the game, and an exit-interview for additional questions.
Illum
User Research Study for Illum beta build by Elsa Liu
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What Needs Work�
Executive Summary - Top Five Pros & Cons
What’s Working Well �
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5
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Detailed Results ��Players’ behaviors and feedback of game elements during playtest
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Suggestions:
New User Experience
"A calming and fun interaction in a beautiful space with great music.” - P4
"I wish there are more things to explore.” - P7
User Research Study for Illum beta build by Elsa Liu
Insights ⬤ Positive ⬤ Critical ⬤ Neutral 💡 Suggestion
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Suggestions:
Controls & Mechanics
"The controls are easy to learn.” - P2
"I don’t know what I did, but the puzzle is solved.” - P4
User Research Study for Illum beta build by Elsa Liu
Insights ⬤ Positive ⬤ Critical ⬤ Neutral 💡 Suggestion
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Suggestions:
Narrative and Emotions
"My favorite part is that I got a new light friend!” - P6
"I didn't really understand the drawings on the walls and the relationship between the drawings and the light.“ - P1
User Research Study for Illum beta build by Elsa Liu
Insights ⬤ Positive ⬤ Critical ⬤ Neutral 💡 Suggestion
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Suggestions:
Level Design & Puzzle Difficulty
“There are light dots on the ground that I can follow.” -P7
"I’m trying to attract this gem but it doesn’t move.” - P3, when trying to interact with static light gem and received no feedback.
User Research Study for Illum beta build by Elsa Liu
Insights ⬤ Positive ⬤ Critical ⬤ Neutral 💡 Suggestion
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Suggestions:
Pacing & Overall Experience
"I love that the game has a very slow play and peaceful feel. Very calming.” - P1
"I wish there are more levels.I think the game has a great concept and story, and has the potential to expand.” - P5
User Research Study for Illum beta build by Elsa Liu
Insights ⬤ Positive ⬤ Critical ⬤ Neutral 💡 Suggestion
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Post-Playtest Survey Results ��Players’ expectations and understanding of game elements post-playtest
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Post-Playtest Survey Results
7 players have been recruited to playtest the game remotely. We designed a short survey that each player must complete after the playtest session.
The following data results represent players’ perception and understanding of a variety of game elements post-playtest, including gameplay, controls, mechanics, difficulty, artstyle, story, and overall atmosphere.
Most of the rating scores reflect players’ perception of the specific game aspects and can be used directly as the reference for whether they are working well or not. The Level of Difficulty, on the other hand, is determined by whether the ratings satisfied the expectations set by the developer. In this game, the developers expect the game difficulty level to be easy to average according to the overall player experience goal.
Illum
Insights ⬤ Positive ⬤ Critical ⬤ Neutral 💡 Suggestion
User Research Study for Illum beta build by Elsa Liu
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"A calming and fun interaction in a beautiful space with great music.” - P4
Gameplay
Overall, there is a positive feedback on the gameplay enjoyment.
Group Average: 4.14/5
Group Median: 4/5
User Research Study for Illum beta build by Elsa Liu
Insights ⬤ Positive ⬤ Critical ⬤ Neutral 💡 Suggestion
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“The controls are very easy to learn. It’s like all the other games.” - P6
Controls
Overall, there is a positive feedback on the ease of use of the controls.
Group Average: 4.71/5
Group Median: 5/5
User Research Study for Illum beta build by Elsa Liu
Insights ⬤ Positive ⬤ Critical ⬤ Neutral 💡 Suggestion
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“I didn’t know I can interact with it.” - P4
Mechanics - Interaction with Light Friend
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Overall, there is a neutral to positive feedback on the interaction with the light friend.
Group Average: 3.86/5
Group Median: 4/5
“The light is dancing with me when I put flashlight on it! It’s my little buddy!” - P1
User Research Study for Illum beta build by Elsa Liu
Insights ⬤ Positive ⬤ Critical ⬤ Neutral 💡 Suggestion
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“I love when everything connects together and the puzzle is solved.” -P7
Mechanics - Connecting
Overall, there is a positive feedback on the connecting mechanic.
Group Average: 4.57/5
Group Median: 5/5
User Research Study for Illum beta build by Elsa Liu
Insights ⬤ Positive ⬤ Critical ⬤ Neutral 💡 Suggestion
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“I like that you can use the flashlight to light up the wall paintings.” - P6
Mechanics - Flashlight
Overall, there is a positive feedback on the flashlight-related mechanics.
Group Average: 4.29/5
Group Median: 4/5
User Research Study for Illum beta build by Elsa Liu
Insights ⬤ Positive ⬤ Critical ⬤ Neutral 💡 Suggestion
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“There are light dots on the ground that I can follow.” -P7
Level of Difficulty
Overall, players found the gameplay difficult to be easy to average.
Group Average: 2.71/5
Group Median: : 3/5
User Research Study for Illum beta build by Elsa Liu
Insights ⬤ Positive ⬤ Critical ⬤ Neutral 💡 Suggestion
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“Good art!” - P6
Art Style
Overall, there is a positive feedback on the art style of the game.
Group Average: 4.71/5
Group Median: 5/5
User Research Study for Illum beta build by Elsa Liu
Insights ⬤ Positive ⬤ Critical ⬤ Neutral 💡 Suggestion
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“I didn’t really understand the drawings on the walls and the relationship between the drawings and the light.” - P1
Narrative
Overall, there is a neutral to positive feedback on the art style of the game.
Group Average: 3.86/5
Group Median: 4/5
“The game uses environmental storytelling. Very intriguing!” - P2
User Research Study for Illum beta build by Elsa Liu
Insights ⬤ Positive ⬤ Critical ⬤ Neutral 💡 Suggestion
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“Lots of Journey vibes! Very calming.” - P2
Atmosphere
Overall, there is a positive feedback on the overall mood/atmosphere of the game.
Group Average: 4.57/5
Group Median: 5/5
User Research Study for Illum beta build by Elsa Liu
Insights ⬤ Positive ⬤ Critical ⬤ Neutral 💡 Suggestion
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Questions?
Elsa Liu
zhengzhl@usc.edu
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