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Robotics

Master Teacher Training

Day 2 Session 1

4 April 2014

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Day 2 - Programming

9:30-11:00

Lu 040

Robotics

11:00-11:15

Break

11:15-1:00

Lu 040

Text based programming (Pete Kemp)

1:00-2:00

Lunch

2:00-3:45

Lu 009

Language presentations

Educational games challenge

3:45-4:00

Break

4:00-5:00

Lu 009

Educational games challenge ctd

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Programming = Algorithms + Code

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Technology = Algorithms + Code + Hardware

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Robots (Cracking the Code)

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Control in EYFS

16-26 months

Shows interest in toys with buttons, flaps and simple mechanisms and beginning to learn to operate them.

22-36 months

Operates mechanical toys, e.g. turns the knob on a wind-up toy or pulls back on a friction car.

30-50 months

Shows skill in making toys work by pressing parts or lifting flaps to achieve effects such as sound, movements or new images

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Robotics on the NC

KS1 - computing

recognise common uses of information technology beyond school

KS2 - computing

design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems�work with … various forms of input and output

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Robotics on the NC

KS2 - D&T

apply their understanding of computing to program, monitor and control their products

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Turtle graphics

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Lego Wedo

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Lego Wedo and Scratch

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Friendly Gator

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Make a model using Lego WeDo, and control it using Scratch. �Video one another, adding an interview or narration.

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Arduino and Toy Hacking

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So why bother?