DIGITAL & TRENDS
Video gaming audiences in the United States
Table of Contents
1
01 Overview
Global gaming penetration 2021, by country
Digital Market Outlook: video gamers in the U.S. 2017-2027
Digital Market Outlook: video gamers in the U.S. 2017-2027, by segment
Digital Market Outlook: digital gamer penetration in the U.S. 2017-2027, by segment
02 Gamer demographics
Video gamers in the United States 2021, by age
Video gamers in the United States 2021, by gender
Video gamers in the United States 2021, by income
U.S. video gaming audiences 2006-2022, by gender
U.S. video gaming audiences 2022, by age group
Video gaming penetration in the U.S. 2021, by device
U.S. usage of current generation gaming platforms 2021
03 User engagement
Reasons for playing video games in the U.S. 2022
U.S. player motivations to start a new video game 2022
U.S. weekday vs. weekend gaming activity 2022, by platform
U.S. gamer experiences 2021, by platform
Gaming frequency among U.S. adults 2021, by platform
Weekly time spent gaming by U.S. gamers 2021, by platform
Weekly gaming hours of adults in the U.S. 2022
Weekly gaming hours of adults in the U.S. 2022, by gender
Weekly gaming hours of adults in the U.S. 2022, by age group
04 PC gamers
U.S. PC gamers by age 2022
U.S. PC gamers by gender 2022
U.S. daily time spent playing games and leisure computer use 2019-2021, by gender
U.S. daily time spent playing games and leisure computer use 2019-2021, by age
U.S. daily time spent playing games and leisure computer use 2021, by ethnicity
U.S. daily time spent playing games and leisure computer use 2021, by employment
05 Mobile gamers
U.S. smartphone gamers by age 2022
U.S. smartphone gamers by gender 2022
U.S. tablet gamers by age 2022
U.S. tablet gamers by gender 2022
U.S. average smartphone gaming session length 2022
U.S. average tablet gaming session length 2022
Favorite genres of mobile games played in the U.S. 2021, by gender
Table of Contents
2
06 Console gamers
U.S. console gamers 2022, by age
U.S. console gamers 2022, by gender
U.S. average console gaming session length 2022
Preferred gaming genres among console gamers in the U.S. 2021-2022
Weekly console gamers in the U.S. 2021, by age group
07 Spotlight: online gaming
U.S. video gamers who play with others online or in person 2020-2022
U.S. video gamers who play with friends or family 2022
U.S. video gamers who made social connections via gaming 2022
Single player vs. multiplayer video gaming preference in the U.S. 2021, by gender
Single player vs. multiplayer video gaming preference in the U.S. 2021, by age
Single player vs. multiplayer video gaming preference in the U.S. 2021, by type
08 eSports
Public interest in eSports in the U.S. 2021
Public interest in electronic sports in the U.S. 2021, by gender
Public interest in electronic sports in the U.S. 2021, by age
Public interest in electronic sports in the U.S. 2021, by ethnicity
Overview
CHAPTER 01
Description: According to a survey of internet audiences in the third quarter of 2021, 83.6 percent of global internet users played video games on any device. The Philippines had the highest video gaming usage reach, ranking first with a gaming penetration of 96.4 percent. Thailand was ranked second with 94.7 percent of responding internet users stating that they played video games. Ireland, Japan, and Belgium ranked last as the only countries to have a gaming reach lower than 72 percent. Read more
Note(s): Worldwide; Q3 2021; 16 to 64 years; among internet users
Source(s): DataReportal; GWI; Hootsuite; We Are Social
Share of respondents
4
Share of internet users worldwide who play video games on any device as of 3rd quarter 2021, by region
Global gaming penetration 2021, by country
Description: In 2022, there were an estimated 156.5 million digital video game users in the United States, up from 142.4 million digital gamers in 2019. The number of digital gamers in the United States is projected to increase to 178.5 million by 2027. Read more
Note(s): United States; 2017 to 2022; excluding physical video game sales; * Forecast. Video Games are defined as fee-based video games distributed over the internet. Download games include downloads of full versions for gaming consoles or [...] Read more
Source(s): Statista Digital Market Outlook
5
Number of digital video game users in the United States from 2017 to 2027 (in millions)
Digital Market Outlook: video gamers in the U.S. 2017-2027
Description: Mobile gaming was the most popular digital gaming segment in the United States in 2022. The segment had about 150.2 million users, ahead of download games with 136.4 million users. Read more
Note(s): United States; 2017 to 2022; excluding physical video game sales; * Forecast. Video Games are defined as fee-based video games distributed over the internet. Download games include downloads of full versions for gaming consoles or [...] Read more
Source(s): Statista; Statista Digital Market Outlook
6
Number of digital video game users in the United States from 2017 to 2027, by segment (in millions)
Digital Market Outlook: video gamers in the U.S. 2017-2027, by segment
Description: In 2022, mobile gaming had the highest user penetration amongst all digital gaming segments in the United States. During the most recent period, approximately 44.9 percent of the U.S. population played mobile games, up from 40.7 percent in 2017. Read more
Note(s): United States; 2017 to 2022; excluding physical games; * Forecast. Video Games are defined as fee-based video games distributed over the internet. Download games include downloads of full versions for gaming consoles or PCs [...] Read more
Source(s): Statista
7
Digital video game user penetration rate in the United States from 2017 to 2027, by segment
Digital Market Outlook: digital gamer penetration in the U.S. 2017-2027, by segment
Gamer demographics
CHAPTER 02
Description: In 2021, 31.6 percent of video games users in the United States were between 25 and 34 years old, making it the biggest consumer age group. People between the ages of 35 and 44 made up the second biggest group at over 25 percent. Read more
Note(s): United States; 2021; physical and digital gaming
Source(s): Statista; Statista Advertising & Media Outlook
9
Distribution of video game users in the United States in 2021, by age group
Video gamers in the United States 2021, by age
Description: In 2021, 41.5 percent of video gamer in the United States were female, with the remaining 58.5 percent of U.S. video gaming audiences were male. Currently, there are approximately 189 million gamers in the United States. Read more
Note(s): United States; 2021; physical and digital gaming
Source(s): Statista; Statista Advertising & Media Outlook
10
Distribution of video game users in the United States in 2021, by gender
Video gamers in the United States 2021, by gender
Description: In 2021, the majority of video game players in the United States can be found among people with high income. The lower the income, so the Statista Consumer Market Outlook estimates the lower the share of people that play video games. Read more
Note(s): United States; 2021; physical and digital gaming
Source(s): Statista; Statista Advertising & Media Outlook
11
Distribution of video game users in the United States in 2021, by income
Video gamers in the United States 2021, by income
Description: In 2022, women accounted for 48 percent of gamers in the United States, up from 45 percent of U.S. gamers identifying as women during the previous year. Read more
Note(s): United States; 2006 to 2022; 18 years and older
Source(s): Entertainment Software Association
12
Distribution of video gamers in the United States from 2006 to 2022, by gender
U.S. video gaming audiences 2006-2022, by gender
Description: Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2022 survey, 36 percent of video game players still come from the 18 to 34 age demographic, and six percent are 65 years and older. Read more
Note(s): United States; 2022
Source(s): Entertainment Software Association
13
Distribution of video gamers in the United States in 2022, by age group
U.S. video gaming audiences 2022, by age group
Description: A survey among internet users in the United States found that as of the third quarter of 2021, 80.9 percent of respondents stated that they played video games on any device. Smartphone gaming was the most popular by a wide margin - almost 61 percent of online users in the United States played games on their mobile phones. Console gaming was ranked second with a 31.4 percent usage reach. Read more
Note(s): United States; Q3 2021; 16 to 64 years; among internet users
Source(s): DataReportal; GWI; Hootsuite; We Are Social
Share of respondents
14
Share of internet users in the United States who play video games on selected devices as of 3rd quarter 2021
Video gaming penetration in the U.S. 2021, by device
Description: An April 2021 survey found that mobile devices were the most popular gaming platform among gamers in the United States. Nearly half of respondents played games via smartphone or tablet. The Sony PlayStation 4 was the most popular console, with 29 percent of overall respondents stating that they used the platform to game. Read more
Note(s): United States; March 31 to April 8, 2021; 1,466 respondents; 18 and older; who play games on at least one platform
Source(s): Vorhaus Advisors
Share of respondents
15
Most popular platforms used to play video games according to gamers in the United States as of April 2021
U.S. usage of current generation gaming platforms 2021
User engagement
CHAPTER 03
Description: A survey in August 2022 found that approximately three quarters of gamers in the United States played video games in as a stress relief. Additionally, 19 percent of respondent gamers strongly agreed with playing games to be together with friends, and 29 percent agreed with that statement. Read more
Note(s): United States; August 3 to 8, 2022; 1,035 respondents; 18-64 years
Source(s): Statista Consumer Insights
Share of respondents
17
Most popular reasons for playing video games according to gamers in the United States as of August 2022
Reasons for playing video games in the U.S. 2022
Description: Good reviews are the strongest factor that motivates gamers to pick up a new game. An August 2022 survey of gamers in the United States found that for 39 percent of respondents, favorable reviews of a title made them start playing a new game. Friends who were already playing the game and online buzz were ranked second and third in terms of motivating player to start a new title. Read more
Note(s): United States; August 3 to 8, 2022; 1,035 respondents; 18-64 years; gamers
Source(s): Statista Consumer Insights
Share of respondents
18
Motivations to start a new video game among gamers in the United States as of August 2022
U.S. player motivations to start a new video game 2022
Description: Over two thirds of gamers do not have any preference regarding their gaming time and play video games on weekends and weekdays alike. An August 2022 survey of gamers in the United States found that 67 percent of responding smartphone gamers stated they played games both during the week and on weekends, and only ten percent played mostly on weekdays. Read more
Note(s): United States; August 3 to 8, 2022; 1,035 respondents; 18-64 years; gamers on each platform
Source(s): Statista Consumer Insights
Share of respondents
19
Weekday and weekend gaming activity among gamers in the United States as of August 2022, by platform
U.S. weekday vs. weekend gaming activity 2022, by platform
Description: According to a survey conducted in December 2021, 13 percent of adult console gamers in the United States had started playing within the last year. In contrast, 36 percent of U.S. console gaming audiences had first started console gaming ten or more years ago. Read more
Note(s): United States; December 14 to 30, 2021; 2,003 respondents; 18 years and older; among those who play games on each platform
Source(s): Vorhaus Advisors
20
Gaming experience of adult gamers in the United States as of December 2021, by platform
U.S. gamer experiences 2021, by platform
There's a typo in this chart; Statista is inquiring with the vendor who supplied this info/study as to the numbers for "On a computer" since they currently don't add up to 100%.
Description: According to a survey conducted in December 2021, 14 percent of adults in the United States played video games via computer on a daily basis. Smartphone and tablet gaming was the most popular, with 44 percent of the U.S. population playing mobile games at least once per week or more often. Read more
Note(s): United States; December 14 to 30, 2021; 2,003 respondents; 18 years and older
Source(s): Vorhaus Advisors
21
Frequency of playing video games according to adults in the United States as of December 2021, by platform
Gaming frequency among U.S. adults 2021, by platform
Description: According to a study conducted in December 2021, at least 65 percent of adult computer gamers in the United States spent more than one hour playing games each week on all platforms. Overall, mobile gamers were most likely to spend time gaming, with 18 percent of respondents stating that they spend more than 10 hours per week playing on smartphones or tablets. Read more
Note(s): United States; December 14 to 30, 2021; 2,003 respondents; 18 years and older; among those who play games once a week or more often
Source(s): Vorhaus Advisors
22
Weekly time spent gaming by gamers in the United States as of December 2021, by platform (in hours)
Weekly time spent gaming by U.S. gamers 2021, by platform
Description: A January 2022 survey found that 18 percent of adults in the United States spent three to six hours per week playing video games. A further eight percent of respondents stated that they spent 13 to 24 hours on video gaming in an average week. Overall, 28 percent of respondents were non-gamers and did not spend any time on video games. Read more
Note(s): United States; January 8 and 9, 2022; 2,201 respondents; 18 years and older; includes mobile & online and offline games via PC or console
Source(s): Morning Consult
23
Weekly time spent playing video games according to adults in the United States as of January 2022 (in hours)
Weekly gaming hours of adults in the U.S. 2022
Description: A January 2022 survey found that 18 percent of female adults in the United States spent three to six hours per week playing video games. A further six percent of female respondents stated that they spent 13 to 24 hours on video gaming in an average week. In contrast, nine percent of male respondents indicated that they spent 13 to 24 hours per week on video games. Overall, 30 percent of responding women were non-gamers and did not spend any time on video games but only one [...] Read more
Note(s): United States; January 8 and 9, 2022; 2,201 respondents; 18 years and older; includes mobile & online and offline games via PC or console
Source(s): Morning Consult
24
Weekly time spent playing video games according to adults in the United States as of January 2022, by gender (in hours)
Weekly gaming hours of adults in the U.S. 2022, by gender
Description: A January 2022 survey found that 25 percent of U.S. adults aged 18 to 34 years spent three to six hours per week playing video games. Overall, respondents from this age group were also more likely than others to be heavy gamers - a total of nine percent played video games more than 24 hours in an average week. In total, weekly gaming usage was more likely among younger adults in the United States. Read more
Note(s): United States; January 8 and 9, 2022; 2,201 respondents; 18 years and older; includes mobile & online and offline games via PC or console
Source(s): Morning Consult
| 18-34 | 35-44 | 45-64 | 65+ |
Less than 1 hour | 13% | 12% | 12% | 13% |
1-2 hours | 15% | 20% | 14% | 11% |
3-6 hours | 25% | 18% | 17% | 11% |
7-12 hours | 16% | 14% | 12% | 11% |
13-24 hours | 10% | 8% | 7% | 4% |
More than 24 hours | 9% | 6% | 4% | 3% |
I don't play video games | 12% | 21% | 33% | 47% |
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Weekly time spent playing video games according to adults in the United States as of January 2022, by age group (in hours)
Weekly gaming hours of adults in the U.S. 2022, by age group
PC gamers
CHAPTER 04
Description: The displayed data on the age of PC/notebook gamers shows results of the Statista Global Consumer Survey conducted in the United States in 2022. Some 15 percent of respondents who regularly play video games on a PC or notebook stated to be 50 to 59 years old. Read more
Note(s): United States; four waves from April 2021 to March 2022; 2320 respondents; 18-64 years; respondents who play video games on a PC/laptop regularly
Source(s): Statista Consumer Insights
27
PC/laptop video game players in the United States in 2022, by age
U.S. PC gamers by age 2022
Description: The displayed data on PC/notebook gamers' gender shows results of the Statista Global Consumer Survey conducted in the United States in 2022. Some 40 percent of respondents who regularly play video games on a PC or notebook are female. Read more
Note(s): United States; four waves from April 2021 to March 2022; 2320 respondents; 18-64 years; respondents who play video games on a PC/laptop regularly
Source(s): Statista Consumer Insights
28
PC/laptop video game players in the United States in 2022, by gender
U.S. PC gamers by gender 2022
Description: In 2021, men in the United States spent approximately 41.4 minutes per day on games and using a computer for leisure. General video gaming use among the U.S. population increased significantly during the COVID-19 pandemic. Between May and December 2020, U.S. men spent an average 49.2 daily minutes on playing games and using computers for leisure, up from 36 minutes per day in the corresponding period of 2019. Women spent an average 26.4 minutes per day on gaming and [...] Read more
Note(s): United States; 2019 to 2021; 15 years and older; *2019 and 2020 data was measured between May and December due to COVID-19 impact. Data was converted to minutes by Statista. Read more
Source(s): Bureau of Labor Statistics
29
Average daily time spent playing games and using computer for leisure per capita in the United States from 2019 to 2021, by gender (in minutes)
U.S. daily time spent playing games and leisure computer use 2019-2021, by gender
Description: General video gaming use among the U.S. population increased significantly during the COVID-19 pandemic. Between May and December 2020, U.S. teens aged 15 to 19 years spent an average 112.8 daily minutes on playing games and using computers for leisure, up from 73.8 minutes per day in the corresponding period of 2019. In 2021, the daily time spent on such activities among this age group decreased to 86.4 minutes per day. Read more
Note(s): United States; 2019 to 2021; 15 years and older; *2019 and 2020 data was measured between May and December due to COVID-19 impact. Data was converted to minutes by Statista. Read more
Source(s): Bureau of Labor Statistics
| 2019 | 2020 | 2021 |
15 to 19 years | 73.8 | 112.8 | 86.4 |
20 to 24 years | 54.6 | 84.6 | 63 |
25 to 34 years | 34.2 | 43.2 | 42.6 |
35 to 44 years | 17.4 | 19.8 | 19.2 |
45 to 54 years | 13.2 | 20.4 | 16.8 |
55 to 64 years | 12.6 | 16.8 | 19.8 |
65 to 74 years | 18.6 | 24 | 26.4 |
75 years and over | 25.2 | 30.6 | 30 |
Total | 27 | 37.2 | 33.6 |
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Average daily time spent playing games and using computer for leisure per capita in the United States from 2019 to 2021, by age group (in minutes)
U.S. daily time spent playing games and leisure computer use 2019-2021, by age
Description: In 2021, white Americans spent an average 31.8 daily minutes on playing games and using computers for leisure on weekdays and 37.2 minutes on such activities during the weekend and holidays. The Hispanic population averaged 30 minutes on playing games and computer use for leisure during the weekend and holidays. Read more
Note(s): United States; 2021; 15 years and older
Source(s): Bureau of Labor Statistics
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Average daily time spent playing games and using computer for leisure per capita in the United States in 2021, by ethnicity (in minutes)
U.S. daily time spent playing games and leisure computer use 2021, by ethnicity
Description: In 2021, Americans in part-time employment spent an average 45 daily minutes on playing games and using computers for leisure on weekdays, compared to 37.8 minutes during weekends and holidays. People who were not employed spent an average 25.2 minutes per day on gaming and leisure computer use during the week. Read more
Note(s): United States; 2021; 15 years and older; annual averages
Source(s): Bureau of Labor Statistics
32
Average daily time spent playing games and using computer for leisure per capita in the United States in 2021, by employment status (in minutes)
U.S. daily time spent playing games and leisure computer use 2021, by employment
Mobile gamers
CHAPTER 05
Description: The displayed data on the age of smartphone gamers shows results of the Statista Global Consumer Survey conducted in the United States in 2022. Some 29 percent of respondents who regularly play video games on a smartphone stated to be 30 to 39 years old. Read more
Note(s): United States; four waves from April 2021 to March 2022; 4099 respondents; 18-64 years; respondents who play video games on a smartphone regularly
Source(s): Statista Consumer Insights
34
Smartphone video game players in the United States in 2022, by age
U.S. smartphone gamers by age 2022
Description: The displayed data on smartphone gamers' gender shows results of the Statista Global Consumer Survey conducted in the United States in 2022. Some 52 percent of respondents who regularly play video games on a smartphone are female. Read more
Note(s): United States; four waves from April 2021 to March 2022; 4099 respondents; 18-64 years; respondents who play video games on a smartphone regularly
Source(s): Statista Consumer Insights
35
Smartphone video game players in the United States in 2022, by gender
U.S. smartphone gamers by gender 2022
Description: The displayed data on the age of tablet gamers shows results of the Statista Global Consumer Survey conducted in the United States in 2022. Some 19 percent of respondents who regularly play video games on a tablet stated to be 20 to 29 years old. Read more
Note(s): United States; four waves from April 2021 to March 2022; 1893 respondents; 18-64 years; respondents who play video games on a tablet regularly
Source(s): Statista Consumer Insights
36
Tablet video game players in the United States in 2022, by age
U.S. tablet gamers by age 2022
Description: The displayed data on tablet gamers' gender shows results of the Statista Global Consumer Survey conducted in the United States in 2022. Some 49 percent of respondents who regularly play video games on a tablet are female. Read more
Note(s): United States; four waves from April 2021 to March 2022; 1893 respondents; 18-64 years; respondents who play video games on a tablet regularly
Source(s): Statista Consumer Insights
37
Tablet video game players in the United States in 2022, by gender
U.S. tablet gamers by gender 2022
Description: An August 2022 survey of smartphone gamers in the United States found that for 20 percent of respondents, their average mobile gaming session lasted 20 to 30 minutes. An additional ten percent of respondents stated that their usual gaming session was about two to four hours. Read more
Note(s): United States; August 3 to 8, 2022; 1,035 respondents; 18-64 years; respondents who play at least occasionally on a smartphone
Source(s): Statista Consumer Insights
38
Average gaming session length among smartphone gamers in the United States as of August 2022
U.S. average smartphone gaming session length 2022
Description: An August 2022 survey of tablet gamers in the United States found that for 19 percent of respondents, their average tablet gaming session lasted 20 to 30 minutes. An additional six percent of respondents stated that their usual gaming session was about two to four hours. Read more
Note(s): United States; August 3 to 8, 2022; 1,035 respondents; 18-64 years; respondents who play at least occasionally on a tablet
Source(s): Statista Consumer Insights
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Average gaming session length among tablet gamers in the United States as of August 2022
U.S. average tablet gaming session length 2022
Description: Mobile gaming has enjoyed a significant boost in popularity during the COVID-19 pandemic and previous non-gaming audiences are likely to keep playing. A May 2021 survey among adults in the United States found that 22 percent of female respondents played puzzle or breakout games, making it by far the most popular genre. Read more
Note(s): United States; May 2021; 18 years and older
Source(s): YouGov
40
Most played genres of mobile games according to adults in the United States as of May 2021, by gender
Favorite genres of mobile games played in the U.S. 2021, by gender
Console gamers
CHAPTER 06
Description: The displayed data on the age of console gamers shows results of the Statista Global Consumer Survey conducted in the United States in 2022. Some 28 percent of respondents who regularly play video games on a console stated to be 20 to 29 years old. Read more
Note(s): United States; four waves from April 2021 to March 2022; 2478 respondents; 18-64 years; respondents who play video games on a game console (e.g. Xbox One) regularly
Source(s): Statista Consumer Insights
42
Console gaming audiences in the United States in 2022, by age group
U.S. console gamers 2022, by age
Description: The displayed data on console gamers' gender shows results of the Statista Global Consumer Survey conducted in the United States in 2022. Some 39 percent of respondents who regularly play video games on a console are female. Read more
Note(s): United States; four waves from April 2021 to March 2022; 2478 respondents; 18-64 years; respondents who play video games on a game console (e.g. Xbox One) regularly
Source(s): Statista Consumer Insights
43
Console gaming audiences in the United States in 2022, by gender
U.S. console gamers 2022, by gender
Description: An August 2022 survey of console gamers in the United States found that for more than a quarter of respondents, their average console gaming session lasted one to two hours. An additional 20 percent of respondents stated that their usual gaming session was about two to four hours. Read more
Note(s): United States; August 3 to 8, 2022; 1,035 respondents; 18-64 years; gamers (residential online population who play video games at least occasionally)
Source(s): Statista Consumer Insights
44
Average gaming session length among console gamers in the United States as of August 2022
U.S. average console gaming session length 2022
Description: A survey among console gamers in the United States found that as of June 2022, 60 percent of responding console gamers stated that they played action games. Additionally, 45 percent of respondents stated that they played shooter games. Read more
Note(s): United States; July 5, 2021 to June 24, 2022; 2,719 respondents; 18-64 years; respondents who play video games on a game console (e.g. Xbox One) regularly
Source(s): Statista Consumer Insights
Share of respondents
45
Preferred gaming genres among console gamers in the United States as of June 2022
Preferred gaming genres among console gamers in the U.S. 2021-2022
Description: An December 2021 survey found that 27 percent of adults in the United States played video games on a console at least once per week. Weekly console gaming was highest among respondents aged 18 to 34 years, with more than half of respondents in this age group confirming that they did so. Read more
Note(s): United States; December 14 to 30, 2021; 2,003 respondents; 18 years and older
Source(s): Vorhaus Advisors
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Share of adults in the United States who play games on a console once a week or more as of December 2021, by age group
Weekly console gamers in the U.S. 2021, by age group
Spotlight: online gaming
CHAPTER 07
Description: Video gaming is a popular way for gamers to connect with friends and family. A 2022 survey found that 83 percent of gamers in the United States played with others online or in person, up from 65 percent of U.S. gamers who did so in 2020. According to U.S. gamers, friends are the most popular group of people to play online with. Read more
Note(s): United States; 2020 to 2022; online or in person
Source(s): Entertainment Software Association
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Share of video gamers in the United States who play with others online or in-person from 2020 to 2022
U.S. video gamers who play with others online or in person 2020-2022
Description: Video gaming is a popular way for gamers to connect with friends and family. A 2022 survey found that 56 percent of gamers in the United States played with friends either online or in person. Additionally, 35 percent of gamers said they played video games with their spouse or partner. Read more
Note(s): United States; 2022; online or in person
Source(s): Entertainment Software Association
Share of respondents
49
Share of video gamers in the United States who play video games with friends or family in 2022
U.S. video gamers who play with friends or family 2022
Description: Video gaming is a popular way for gamers to connect with friends and family and many gamers have formed relationships through video games. During a 2022 survey, 83 percent of responding gamers in the United States stated that video games had introduced them to new friendships and relationships, and 46 percent of respondents stated that they had met a good friend, spouse, or significant other through gaming. Read more
Note(s): United States; 2022
Source(s): Entertainment Software Association
Share of respondents
50
Share of video gamers in the United States who have made social connections through video games in 2022
U.S. video gamers who made social connections via gaming 2022
Description: An October 2021 survey of gaming audiences in the United States found that a significant majority of female gamers preferred to play single player games where the only opponent was the game or the computer. Only 48 percent of male respondents stated the same. Over a quarter of male respondents stated that their main way of gaming was online with friends, highlighting the social aspect of gaming as an activity. Read more
Note(s): United States; October 12 to 15, 2021; 1,604 respondents; 18 years and older
Source(s): Morning Consult
51
Share of gamers in the United States who prefer single player or multiplayer video games as of October 2021, by gender
Single player vs. multiplayer video gaming preference in the U.S. 2021, by gender
Description: An October 2021 survey of gaming audiences in the United States found a great variation across age groups in terms of single player versus multiplayer preference when playing video games. Survey respondents aged 18 to 34 years mostly preferred gaming with either friends or strangers in-person or online, whereas U.S. gamers aged 35 years and older tended to prefer single player experiences. Read more
Note(s): United States; October 12 to 15, 2021; 1,604 respondents; 18 years and older
Source(s): Morning Consult
| By myself - the only opponent is the game or the computer | Online with friends | In-person with friends | Online with strangers |
18-34 | 40% | 33% | 10% | 15% |
35-44 | 51% | 23% | 14% | 12% |
45-64 | 73% | 9% | 5% | 11% |
65+ | 88% | 3% | 2% | 7% |
52
Share of gamers in the United States who prefer single player or multiplayer video games as of October 2021, by age group
Single player vs. multiplayer video gaming preference in the U.S. 2021, by age
Description: An October 2021 survey of gaming audiences in the United States found that casual gamers were more likely to prefer single player gaming titles than other gamer groups. Only 30 percent of responding Twitch users stated the same, with 41 percent of respondents from that particular group stating that their main way of gaming was online with friends. Read more
Note(s): United States; October 12 to 15, 2021; 1,604 respondents; 18 years and older
Source(s): Morning Consult
| By myself - the only opponent is the game or the computer | Online with friends | In-person with friends | Online with strangers |
Gamers (total) | 59% | 19% | 8% | 12% |
Avid gamers | 50% | 25% | 9% | 15% |
Casual gamers | 66% | 15% | 7% | 10% |
PC gamers | 45% | 32% | 8% | 13% |
Console gamers | 44% | 28% | 11% | 16% |
Twitch users | 30% | 41% | 13% | 14% |
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Share of gamers in the United States who prefer single player or multiplayer video games as of October 2021, by type
Single player vs. multiplayer video gaming preference in the U.S. 2021, by type
eSports
CHAPTER 08
Description: The eSports industry has become an increasingly significant part of the entertainment sector in recent years. Players can compete against each other, individually or in teams, in a multiplayer video game tournaments across the world. In a survey conducted in September 2021, nine percent of all respondents were avid fans of eSports in the United States. Read more
Note(s): United States; September 13 to 16, 2021; 2,200 respondents; 18 years and older
Source(s): Morning Consult
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Level of interest in eSports in the United States as of September 2021
Public interest in eSports in the U.S. 2021
Description: The eSports industry has become an increasingly significant part of the entertainment sector in recent years. Players can compete against each other, individually or in teams, in a multiplayer video game tournaments across the world. In a survey conducted in September 2021, 15 percent of male respondents were avid fans of eSports in the United States. Read more
Note(s): United States; September 13 to 16, 2021; 2,200 respondents; 18 years and older
Source(s): Morning Consult
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Level of interest in eSports in the United States as of September 2021, by gender
Public interest in electronic sports in the U.S. 2021, by gender
Description: The eSports industry has become an increasingly significant part of the entertainment sector in recent years. Players can compete against each other, individually or in teams, in a multiplayer video game tournaments across the world. In a survey conducted in September 2021, 15 percent of respondents aged 35 to 44 were avid fans of eSports in the United States. Read more
Note(s): United States; September 13 to 16, 2021; 2,200 respondents; 18 years and older
Source(s): Morning Consult
Share of respondents
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Level of interest in eSports in the United States as of September 2021, by age
Public interest in electronic sports in the U.S. 2021, by age
Description: The eSports industry has become an increasingly significant part of the entertainment sector in recent years. Players can compete against each other, individually or in teams, in a multiplayer video game tournaments across the world. In a survey conducted in September 2021, 16 percent of Hispanic respondents were avid fans of eSports in the United States. Read more
Note(s): United States; September 13 to 16, 2021; 2,200 respondents; 18 years and older
Source(s): Morning Consult
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Level of interest in eSports in the United States as of September 2021, by ethnicity
Public interest in electronic sports in the U.S. 2021, by ethnicity
Sources
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Bureau of Labor Statistics
DataReportal
Entertainment Software Association
GWI
Hootsuite
Morning Consult
Statista
Statista Advertising & Media Outlook
Statista Consumer Insights
Statista Digital Market Outlook
Vorhaus Advisors
We Are Social
YouGov