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Tech Investigation�Microsoft HoloLens 2

Christian Rolph

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Why

  • Potential for everyday use
    • Interaction between physical and digital
    • Real-time driving directions
    • Combination with ML (face or object recognition)
  • Avoids Problem of VR Motion Sickness
  • Microsoft Offering

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Unique Features

  • Mixed Reality
  • Integration with Unity
  • Voice Commands
  • Support for Gestures
  • Hand Manipulation Options
  • Sensors (camera, microphone)

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Rapid Development

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Adaptation for MP2

    • World Origin -> Headset Origin
    • Creation Plane -> Tabletop (physical presence)
    • Mouse Pointer -> Hand Ray
    • TRS Sliders -> Hand Manipulation
    • Echo -> Hand Gesture Menu
    • Drop-Down Menu -> Voice Commands

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Object Control

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Discoveries

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Traditional Technologies

    • None, but the adaptation of new tech brings its own challenges
    • Voice commands are easiest to use, but difficult to remember

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Take-Away

  • Sensors on the headset provide a viable IoT computer graphics device
  • Fine manipulation vs. easy manipulation are application dependent
  • Voice commands have a memory component
  • Ability to manipulate objects from a distance is important
  • What shows up on the screen and in lens are not the same. Usability screening is necessary.