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Normal Scrimmage Plays

SCFOA – 3 Man Crews

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Pre-Snap and the Snap

SCFOA – 3 Man Crews

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Officiating Responsibilities Pre-Snap

  • Player Count for Offense and Defense
    • Ensure Substitutions are Legal
  • Formations for Offense
    • Jr High Has Restrictions on Motion For Offense
    • Jr High Also Had Formation Limitations for Defense
  • Watch for Encroachment By Either Team
  • Watch for False Starts
  • Watch for Illegal Motion and Shifts
  • Ensure Snap is Legal

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Offensive Formations and Player Numbers

  • Offense Has Restrictions on Player Numbers
    • Offense Must Have 5 Players on the Line Numbered 50-79
    • Eligible Receivers Must Be Numbered 1-49 or 80-99
      • Eligible Positions are 4 Backs and 2 Ends
      • A Player in an Eligible Position Numbered 50-79 are Not Eligible
    • Zero (0) is Not a Valid Number for Offense or Defense
    • Player Numbering is Typically Ignored in Jr High Games
  • Offense May Not Have More Than 4 Backs
  • Offense Must Have at Least 5 Men on the Line
    • A Lineman is any A Player Facing His Opponents Goal Line, With Either his Head or Foot Breaking the Plane of the Waist of the Snapper
    • A Back is any A Player With No Part of His Body Breaking the Plane of the Nearest Teammate Who is a Lineman. (Exception for QB)
  • Jr High Has Additional Restrictions on Offense Formations
    • No More Than 2 Players Outside the Tackle on One or Both Sides
  • Prior to the Snap, All A Player’s Must Be Momentarily Between the 9 Yard Marks

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Offensive Shifts and Motion

  • Prior to the Snap and Any Motion In Progress at the Snap, All Offensive (A) Players Must Be Motionless for a Second
    • One (1) A Player May Go In Motion Before the Snap, and May Be In Motion at the Snap
      • At the Snap the Motion Must Be Parallel to the LOS or Towards A’s End Zone
      • Motion Towards B’s End Zone is “Illegal Motion”, Throw Flag at Snap, Allow Play to Continue
  • A Shift (2-39) is When, After A Huddle or Taking Set Positions, One or More Offensive Players Move to New Set Positions Before the Snap
    • Once a Shift is In Progress, All Players Must Come to a Set Position for a Second Prior to the Snap or a Player Going In Motion
    • If a Shift is Started But All Players Don’t Come Set For a Second Prior to the Snap, it is an “Illegal Shift”, Throw Flag at Snap, Allow Play to Continue
    • It is a Shift When the Quarterback Bends to Put His Hands Under the Snapper
      • QB Should Get Under Center Prior to Signaling a Player to Go in Motion, Warn Team Once if This Occurs, Throw Flag if Repeated

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Defensive Formations

  • Jr High Has Restrictions on Defense Formations
  • Defense Must Have 6 Lineman (Within 1 Yard of LOS)
  • Defense Must Have 2 Linebackers 2 Yards Behind Linemen
  • Defense Must Have 3 Deep Backs 3 Yards Behind Linebackers
    • May Be 3 in a Single Line, or 1 Deep Safety Behind 2 Deep Backs
  • Walkaway End
    • When Offense Has a Split End, Defense May Drop a Lineman Back With the Linebackers
    • This Can Be Done for Split Ends on Both Sides of Formation, Resulting in 4-4 Formation Instead of 6-2
  • Goaline Defense
    • Defense May Compress Linebackers to 1 Yard Behind Lineman, Deep Backs to 2 Yards Behind Linebackers
  • Defensive Stunts – Teams Will Attempt to Confuse Offense By Shifting Linemen and Linebackers Right Before Snap
    • Make Sure Shift Results in Valid Formation, Take Walkaway End Into Account

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Substitutions

  • Between Downs, Any Number of Eligible Substitutes May Replace Players
    • Once Notified That They are Substituted For, Replaced Players Have 3 Seconds to Begin to Leave the Field
  • No Substitute Who Becomes a Player May Withdraw, and No Player May Withdraw and Return in the Same Dead-ball Interval
    • Exceptions – Penalty is Accepted, Dead-Ball Foul Occurs, Charged Timeout, End of Period
    • A Substitute Has Not Become a Player Until He Notifies Who He is Replacing, or Assumes a Position in Formation
  • Replaced Players Must Depart Field Across Their Team’s Sideline and Go Directly to Their Team Box
    • Departing Across Other Teams Sideline, or Either End Line is Illegal Substitution (Dead Ball Foul)
  • Replaced Players Still on the Field When the Ball is Snapped, But Not Participating is Illegal Substitution (Foul at the Snap, Allow Play to Continue)
  • Substitutes Entering the Field During a Live Ball But Not Participating, is Illegal Substitution (Live Ball Foul, at Spot Entering Field)
  • When Counting Offense or Defense Before the Snap, if More Than 11, Throw Flag, Stop Play (Dead Ball Foul for Illegal Substitution)
  • If 12 or More Players Participate in the Play, it is Illegal Participation

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Snap Infractions, False Starts, and Encroachment

  • Snap Infractions – Various Illegal Actions By the Snapper
    • In Adjusting Ball for Snap, Rotating it End-For-End, Not Keeping Long Axis of Ball at Right Angles to LOS
    • After Touching the Ball, Removing Both Hands From Ball, Making a Motion Which Simulates the Snap
  • Encroachment – After Ready For Play
    • Breaking the Plane of the Neutral Zone
    • Defensive Player Making Contact With Ball or the Snappers Hand or Arms Before End of Snap
    • If Players are Lined Up In or Beyond Neutral Zone, Yell at Them to Correct Their Positioning
      • If Snap is Immanent, Blow Whistle, Throw Flag
  • False Starts
    • Any Movement Which Simulates Action at the Snap
    • Any Act Clearly Intended to Cause B to Encroach
    • Any A Player on the Line Between the Snapper and End (i.e. Guards and Tackles) After Placing Hands on or Near the Ground, Moves Their Hand or Makes a Sudden Movement
    • If B Encroaches Due to A’s False Start, Only the False Start is Penalized
  • Disconcerting Acts – B Players May Not Attempt to Disrupt A’s Cadence

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Head Linesman Presnap Checklist

  • Verify Box is Positioned Properly, Proper Down is Shown
  • If Scoreboard Clock in Use, Verify Clock is Stopped or Running
  • Identify Down and Distance, Line to Gain
  • Count Defensive Players, Validate Jr High Formation
    • Signal Complete Count With Closed Fist, Arm Outstretched Towards Defense
  • Identify Backs and Ends on Your Side
    • Signal Position of Widest Player
      • On the Line – Closed Fist, Arm Outstretched Parallel to LOS
      • In the Backfield – Closed Fist, Arm Outstretched Towards Offense’s Goal Line
  • Watch for Encroachment, False Starts, Illegal Shifts
  • If Motion Towards Line Judge, Watch Direction of Motion at Snap

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Line Judge Presnap Checklist

  • Verify Clock Status, Check Time on Clock
    • If No Scoreboard Clock, Give 4 Minute Warning When Required
  • Identify Down and Distance, Line to Gain
  • Count Defensive Players, Validate Jr High Formation
    • Signal Complete Count With Closed Fist, Arm Outstretched Towards Defense’s Goal Line
  • Identify Backs and Ends on Your Side
    • Signal Position of Widest Player
      • On the Line – Closed Fist, Arm Outstretched Parallel to LOS
      • In the Backfield – Closed Fist, Arm Outstretched Towards Offense’s Goal Line
  • Watch for Encroachment, False Starts, Illegal Shifts
  • If Motion Towards Head Linesman, Watch Direction of Motion at Snap

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Referee Presnap Checklist

  • If No Stoppage, Play Clock Should Already Be Running
  • Verify Ball is Spotted, Box is Set, and Other Officials are Ready
  • If Play Clock was Stopped, Blow Whistle, Give Ready for Play Signal, Start Game Clock if Required, Start 25 Second Play Clock
  • Count Offense
    • Signal Complete Count With Outstretched Arm, Closed Fist
  • Identify Backs and Linemen
    • Verify 5 Linemen are Properly Numbered
    • With Assistance of Wing Officials Signals, Verify Only 4 Backs
  • Watch for False Starts, Illegal Shifts, Snap Infractions
  • Call 10 Seconds Left on Play Clock
    • Signal 5 Second Countdown By Waving Arm Forward With Each Count

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The Snap

  • A Snap (2-40) is the Legal Act of Passing or Handing the Ball Backwards From its Position on the Ground
    • Begins When the Snapper First Moves the Ball (Other Than Adjustment)
    • Quick and Continuous Backwards Motion
    • Ball Must Immediately Leave the Snapper’s Hands and Touch the Ground or a Back Before it Touches an A Lineman
    • Ends When the Ball Touches the Ground or Any Player
  • An Illegal Snap Causes the Ball to Remain Dead
    • Referee (Most Likely) Blows Whistle, Throws Flag