This will also be posted + pinned on our instagram page soon!
(TENTATIVE)
post any questions you have in the #srs-general channel in our discord!
Haven’t joined our Discord yet? Scan this QR code now!� �(STRONGLY RECOMMENDED!!!)
SRS 25
studio psychonauts
team leads
* project manager
* 3rd year CS major
* lead game designer
* narrative director
* 4th year LingCS major
* art director
* 4th year math of comp major
game overview
psychosis is a singleplayer first-person shooter where you play as a hitman taking public hits and utilize drugs to calm physiological detriments, gain physical and mental advantages, and achieve psychological and metaphysical effects.
the game takes place in future where civilians taking vigilante justice is organized and commonplace. at the same time, scientists are researching and utilizing new particles that change the nature of reality.
what makes the game unique
inspiration
gameplay:� doom, tarkov, phantom forces: gunplay� f.e.a.r., payday 2: ai� doomlikes: movement� valorant, isaac, tarkov: drugs� doom, swat: enemies
art:
cruelty squad, incolatus
gameplay loop
choose hit (social media)
manage implants ("items")
shop and pharmacy
enter level
find and kill enemies
kill hit
take pills
get money
visuals
super aesthetic!
most ui and art assets should emphasize
visuals
mainly simple 3d models
idea is to mix silliness with
2000’s grunge to make a fun, surreal atmosphere
visuals
technicals
unity latest version (6000.34f atm)
blender/maya, substance painter, mixamo
why join our team
our team's mission
socials
beyond just being part of our team, you will also be our best friends! we want you to feel like you're a part of a community, so we will host many socials and hang out a lot!
you!
communication
communication is always a problem in big games. we will try to foster good communication and have a dedicated team member to make sure all of your concerns get addressed.
let’s work together to make this game!
work-sessions
to make us as productive as possible and to respect your time, we will have in-person work sessions twice a week! you don't have to come to them always, but we'll make sure you don't need to do work outside of these work sessions.
commitment
tracks
learn more about the tracks at the bottom
in large projects, many tasks might get bottlenecked leading to tasks being disorganized. however, in psychosis, you will know exactly what you will be doing before starting! never worry that you're not doing the right thing or that you won't have anything to do.
track descriptions
ai design
gunplay design
diegetic ui implementation
meta ui implementation
drug design
enemy design
technical art
narrative design
level design
concept art
3d art
join our server if you are interested :3
Lea Sioson
Afraid of Birds.
Notable Characteristics:
Lea M. Sioson
She/Her - Renpy Diplomat
{Experience}
{Katherine}
Very Important
Member
Very Important
Member
Mission Brief
Meet your team of agents. Assist them in their missions. Assure they remain loyal to the cause. Do not let personal feelings overtake duty.
And remember: Someway, somehow, you will die.
Agent Nightingale… Welcome back.
Premise
To think you’d survive such an incident, well it’s unprecedented.
Still, you’re useless in the position you once held. Damaged goods. Luckily for you though, a position has opened up. You may not be fit for the field, but you have more than enough experience to take the helm.
And so now we come to you. Sloppy, messy you.
Gameplay
To be a spy is to renounce the many parts of yourself.
{Gameplay}
{Inspiration}
{Inspiration}
{Roles}
{Concepts}
{Servers}
Team
Human Resources
Oscar, Branden, Lea
Branden
Basic Info: Soon™ Political Science PhD
I was Australian
Oscar
Basic Info: Junior, Cognitive Science and Statistics Major
I kicked my shoe into a random lady’s breakfast.
Lea
Basic Info: Senior, Psychology and Anthropology Major
I had a crush on grovyle. Yes. The pokemon.
Premise
Be the AWAKENED baby and go on your quest to topple the unjust system because MOM SAID IT’S MY TURN IN A POSITION OF POWER!!!
Will you bring about a new order, or rule the system yourself?
You are a toddler worker employed in a corporate world ran by toddlers.
Gameplay - Combat
Gameplay - Management
Why us?
We’ve played these games before
Come learn GODOT!
Pixel art + animation
You will have fun! (and MAKE something fun)
Roles
Writer ~1
Artists 1-2
Music/SFX composer 1 - 2
Programmers 2+
UI/UX designer
Inspo - Visuals
Inspo - Gameplay
Join Our Server!
join
i always come back
hello everybody my name is markplier
Faithless
Team M + M
Team Leads
Miles
Marissa
Beware!
The territory you are about to enter is extremely hostile and inhabitants are NOT friendly
Your mission, should you choose to accept it
You, a clairvoyant explorer, are secretly dispatched to an abandoned continent filled with mobs and fallen bounty hunters who were members of various factions. Your virtual sidekick, with time manipulation powers, helps you tap into the memories of fallen bounty hunters. By reliving their final moments, you gain their skills and abilities,
SOLO LEVELING up to take on stronger mobs and bosses as you progress through the continent.
Core Gameplay Loop
Gameplay which supports strategic maneuvers to either engage with or avoid enemies
Quests in first-person, where you play as different characters and as your own character
Explore the continent and engage in mob fights even when not in quests or flashbacks
Stealth Gameplay
FPS Gameplay
Exploration
Environment Design Prototypes (UE5)
Credit: Miles Turner
Character Concept Art
Credit: Leo Zhu
Credit: Angelina Wu
Credit: Amanda Yu
Final Overview/Vision
ANDDD…WE NEED YOU PLS PLS PLS
Melee weapons, guns, hands and arms, enemy characters
Coding integral functions for characters, enemy AI, pathfinding AI, communication, and combat
Animating the models created by the 3D artists
3D modelers
Programmers
Animators
Helping to develop the story, lore, and communication in the world
As this game has a dynamic range of settings, we would love to create as many of them as we can
Music creates the whole feel of a game and we would love to bring that experience to our game
Writers
Level Designers
Musicians
Join Our Discord!
We want everybody!
Regardless of experience…
Opportunities for
anyone to contribute!
Team Couch Potatoes
Intros
COUCH POTATOES
Inspiration
About the mechanics
Multiplayer
Expectations (PLS JOINNNN)
Conclusion
TEAM COMMUNITY - We hope to have lots of different social events playing different local multiplayer games both for fun, and to learn from what makes them great! Furthermore, we want to run playtesting with random people through UCLA (become the annoying tablers on bruinwalk and beg people to play our game). Overall, good vibes and a great community!
Please come over and talk to Rahul and Josh at tabling, and feel free to message us on discord if you have questions! (Lanzalot. And JustAnotherMusician7)
Beat of Life
A silly rhythm game about the ups and downs of life
Team Leads!
Aderyn
Woyu
Alani
Project Manager
Programming Lead
Music /Art Lead
4th yr transfer, Comm & Film
2nd yr, Computer Science
2nd yr, Design Media Arts
Core Ideas
Foundations:
The Premise:
Beat of Life is a silly rhythm game about the ups and downs of life. Your goal as the player is to make it through the struggles of growing up whether that be trying to blow the candles out on your first birthday or accidentally taking the freeway on ramp when learning to drive. This game is a love letter to our youth and the adventures we'll keep continuing to have in these next chapters of our lives.
Level Breakdown
Level 1: 5th Birthday
Level 2: Learn to cook
Level 3: Learn to drive
Level Breakdown
Level 4: Internship ;-;
Level 5: Moving on
Gameplay
Inspirations: Gameplay
Inspirations: Look and Feel
Credit: Alani
Expectations
Check-in
Work Session
Quick online check-ins via Discord with each team at the beginning of each week
2 hours at the end of each week to lock in in-person with your fellow beats and have some fun!
Let’s Chill
We need YOU!
Artists!
Composers!
Programmers!
Sound!
UI/UX!
Anyone who likes to have fun!
All experience levels welcome :)
Demo!
Credit: Aderyn and Woyu
Any Questions?
Enter
Thank you!
Pls join the discord if you’re interested!
Afterworld
Afterworld
PowerPluss Girls
Team Leads
PREMISE
A thousand years after a climate apocalypse…
You happily live in an underground city
One day, there is a mining explosion
And suddenly you realize there’s an outside world…
You are exploring the outside world
When a magical frog gives you a quest
To visit four tribes and collect orbs
You encounter human-like animals in a toxic jungle…
Deceptively happy pink dolphins above acid rain clouds…
Strange sea creatures underwater…
and traitorous foxes in a treacherous desert.
OBJECTIVE
Objective: Visiting each tribe, you:
Take On quests solve puzzles talk to NPCs
in order to collect orbs to feed the Frog, in hopes to return to your Underground City.
GAMEPLAY
GENRE: top-down story-based 2D fantasy adventure RPG
You walk around the map, talking to NPCs and collecting items to solve quests/puzzles and learn the story.
Mechanics: sprint, interact, electric shock (can turn on/off electrical machines & robots)
GAMEPLAY
Target Demographic
Player Motivation
Concept Art
Concept Art
Style Inspo
it’s mostly just character design <:]
Future Art Goals
Style Inspo
Background needs a heavy overhaul as most of it was premade assets.
Having light rendering such as in Dead Cells would really elevate the design.
WANTED
PROGRAMMING
WANTED
ART
(WE ♥ ART STYLES)
WANTED
SOUND
& interacting
electricity power & other SFX
WANTED
WRITING
GOALS TO ADD
TIMELINE!
Week 3-4 | Week 5-6 | Week 7-8 | Week 9-10 |
Connecting Yarn to Unity, add sprint & crouch (make new sprites), making it so you can go to any region in any order (closing off regions) | Adding the shock ability with raytracing, add SFX | Adding items & collectibles (coins, food) + Inventory | Adding puzzles/minigames in the overworld to progress + respawn points |
Week 11-12 | Week 13-14 | Week 14-15 | Week 15-16 | Week 17-18 | Week 19-20 |
Expand all the region, middle, underground area, flesh out NPCs, add the frog species + add frogland map and frog species NPCs | Adding puzzle dungeons | Enemy pathfinding for NPC following the player + art for cutscenes | Player face reveal & cutscenes, different endings� | Adding directive UI to quests (objectives) | Voice Acting (animal crossing style), more audio/music, adding secrets & easter eggs |
WHY YOU SHOULD JOIN US
https://agsiddiqui.itch.io/afterworld
Sign up to be a team-member!
Apps are due Jan 31st for initial team formations!
Initial teams will be announced Sunday, February 2nd
through email and Discord.
SRS Kickoff will be held
Tuesday, Feb 4th, 6-9PM,
where you can meet your team and start working!
We may continue to have rolling applications a week after 2/2 depending on signups.
studio.uclaacm.com/srs/sign-up
We will now start tabling so you can talk to the team leads individually and also play their game demos!
Note: Team Leads are able to request members to be on their team.
We recommend introducing yourself to the leads so they may write down your name, or some leads may have a sheet collecting names.
FRONT
lecture-style seats
tables
Team M+M
POWER-PLUSS GIRLS
Team Beat
Couch Potatoes
Memento Mori
Psycho-nauts
Team HR
https://tinyurl.com/srs25signup