Presenter: Hanwen Jiang
2023.02.10
Task
Synthesize task-dependent and physically plausible actions
Motivation
Related work
Related work
Kinematic methods: Use deep networks to regress human motions
Cons:
Related work
Physics-based methods: use RL for control & simulation for physically plausibility
Pros:
Cons:
Method
Idea: Physics-based method with adversarial learning
Two-component reward function:
Method
Adversarial training details
State and Action Representation
State representation: assume the access of accurate object scene information
Action representation: joint target rotations (use PD controller) represented by exponential map
Dataset
SAMP dataset
A carry task dataset:
Training
Sample diverse objects from ShapeNet
Episode initialization
Training
A combination of GAIL and PPO
Other tricks:
Results
Results
2. Measure success rate under physical perturbations
Results
3. Comparison with previous art
Conclusion
The paper propose a physics-based method for synthesizing human-scene interactions using adversarial training
Cons: