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Mass Participation:

Case study of AI Generative Art Projects

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Kathy H. Zhou

Artist-Researcher in Learning Sciences

2009 BA Animation Design

2009- Designer in Game Industry

2017 BFA OCAD Drawing & Painting

2018- Founder of Artivition Inc.

2021 MA UofT Arts Education

2021- UofT Ph.D.Student Arts Education

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Kathy and Her Dead Skills

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Conceptual Art & Mass Participation

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The Kusama Destruction Chamber 2002

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A (Very)Brief History of Generative Art

https://hackernoon.com/generative-art-the-past-present-and-future

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Desmond Paul Henry,

picture by Drawing Machine 1, c. 1962

1962: A. Michael Noll begins his computer art, combining randomness with order.

1965:

  • Georg Nees possibly holds the exhibition titled "Generative Computergrafik."
  • A. Michael Noll exhibits his art alongside Bell Julesz's works.
  • The terms "generative art" and "computer art" emerge and are used interchangeably.

Late 1960s: Eduardo Mac Entyre and Miguel Ángel Vidal explore generative art using geometric abstract methods.

1970: The School of the Art Institute of Chicago establishes the Generative Systems department.

1972: Paul Neagu creates the Generative Art Group in Britain and gives a lecture titled 'Generative Art Forms' at Queen's University, Belfast Festival.

1988: Clauser highlights the significance of systemic autonomy in generative art.

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1989:

  • Celestino Soddu writes "Citta' Aleatorie," defining the Generative Design approach to Architecture and Town Design.
  • Franke introduces the concept of "generative mathematics" for creating artistic images.
  • Mid-1990s: Brian Eno popularizes "generative music" and "generative systems," linking them to previous experimental music genres.

1998: The "Generative Art" conference takes place in Milan, emphasizing dynamic artwork-systems.

1999:

  • Australia hosts the Iterate conference on generative systems in the electronic arts.
  • The eu-gene mailing list is launched, becoming a central platform for discussions on generative art.

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Digital painting tools

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2005: The Generator.x conference begins in Berlin.

2012: GASATHJ, Generative Art Science and Technology Hard Journal, is founded by Celestino Soddu and Enrica Colabella.

2011: Boden and Edmonds observe that the term "Generative Art" is still widely used within the artistic community.

Aidan Meller, Ai-Da, Robots, c.2019

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2020s:

  • AI models, such as Stable Diffusion, gain the capability to mimic distinct artistic styles.
  • Backlash from artists emerges due to unauthorized imitation of their styles.

Wolf, S. (2018). Cyclegan: Learning to translate images (without paired training data). URL: https://towardsdatascience. com/cyclegan-learning-to-translate-images-without-paired-training-data-5b4e93862c8d.(Accessed 20.04. 2021).

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600,000 by year of 2021

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http://www.dabeiyuzhou.com/#/home

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Adobe + AI.

https://www.cnbc.com/2023/03/21/adobe-firefly-generative-ai-lets-you-type-to-edit-images.html

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Prompt Engineering

https://www.makeuseof.com/career-in-prompt-engineering/#:~:text=Bloomberg%20says%20the%20average%20prompt,%24175%2C000%20to%20%24335%2C000%20per%20annum.

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Our Research

Zhou, K.H. & Slotta, J. D. (submitted to 2024) A Critical Action Game: Fall of Artica Investigating new

forms of collective inquiry for critical action for 2024 Annual Meeting of the American Educational

Research Association (AERA).

Zhou, K.H., Pullen, C. Holmes, J. & Slotta, J. D. (2023) Supporting collective inquiry in a critical action

Game: A role for open AI conversational agents. Proceedings of the 17th International

Conference of the Learning Sciences-CSCL 2023. International Society of the Learning Sciences.

Zhou, K.H. & Slotta, J. D. (2023) A Dystopian Game for Change: Building Asynchronous Learning

Network through Co-design Partnerships Across Disciplines. Poster presentation of the 17th

International Conference of the Learning Sciences-ISLS 2023. International Society of the Learning Sciences.

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Supporting Collective Inquiry

in a Critical Action Game:

A Role for Open AI Conversational Agents

Kathy H. Zhou, Charlie Pullen, Jeff Holmes and James D. Slotta

Ontario Institute for Studies in Education

University of Toronto

kh.zhou@mail.utoronto.ca

jefftgh@gmail.com

cpullen@utschools.ca

jim.slotta@utoronto.ca

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AI Generative Tools

Text

Image

Video

music

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Midjourney for FoA Concept Art

https://ludo.ai/blog/how-to-use-ai-generated-art-for-your-video-games

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Technology Innovation: ConvAI chatbots for NPCs

ConvAI offers proprietary technology that gives CHATGPT a “backstory”

  • All responses are coerced to be consistent with backstory.
  • Can insert requirements or constraints on responses

Using this technology, we could create NPCs that interact naturalistically with students (“AMA”)

Other NPCs could advance quests within the community(e.g., the bard can give guidance)

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ChatGPT4 for FoA Interactive Storylines

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Storyboarding for FoA Video…

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https://vimeo.com/groups/821268?gclid=CjwKCAjw29ymBhAKEiwAHJbJ8o6qp6b5cc5SoiUYaQdDfSrN2pnsIrn3IsjaXqQ-ZJvqITjXvYTbTxoCTYcQAvD_BwE

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Thank You !