Corporate Learning
Learning Strategy Consulting Team
December 2021
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Agenda
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Vicky Walker,�Learning Strategy Consultant
Introductions
10 years as a Brightspace Instructor and Administrator
26 years as a K-12, University, and Corporate Educator, Instructional Designer, and Researcher
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Tell me about you!
What are your favourite places to travel and why?
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Introduction
Thank you for trusting Brightspace by D2L to be your learning management system.
What we know so far:
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Needs Analysis
Let’s dive in
This Photo by Unknown Author is licensed under CC BY
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Design Thinking Process
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2 Month Project Timeline
Month 1
Weeks 1-2
Month 1
Weeks 3-4
Month 2
Weeks 5-6
Month 2
Weeks 7-9
1
2
3
4
5
6
7
8
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Empathize and Define
Goals:
Interviews and surveys with stakeholders to develop ideas for initial learning profiles, goals, and pathways.
Ideate�
Goals:
Create a community of practice to brainstorm additional goal refinement into SMART Goals, brainstorm and begin to prototype Brightspace features with CoP.
Prototype�
Goals:
Test the various prototypes with larger stakeholder groups.
Survey for feedback and additional refinement,
Test and
Revise
Goals:
Final testing and revisions using additional employee stakeholders. Final feedback obtained with larger groups.
Revisions, long-term planning, and final reports are produced.
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Phase 1�Discovery�� Empathy and Definition
This Photo by Unknown Author is licensed under CC BY
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What do we need to figure out?
Collaboration and Communication
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ORGANIZATIONAL READINESS
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CHANGE MANAGEMENT
To consider:
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Communication is the key. ��- John Turley �
IBM, Adaptavist, AGILE Change Management Guru
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Design Thinking Process
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2 Month Project Timeline
Month 1
Weeks 1-2
Month 1
Weeks 3-4
Month 2
Weeks 5-6
Month 2
Weeks 7-9
1
2
3
4
5
6
7
8
9
Empathize and Define
Goals:
Interviews and surveys with stakeholders to develop ideas for initial learning profiles, goals, and pathways.
Ideate�
Goals:
Create a community of practice to brainstorm additional goal refinement into SMART Goals, brainstorm and begin to prototype Brightspace features with CoP.
Prototype�
Goals:
Test the various prototypes with larger stakeholder groups.
Survey for feedback and additional refinement,
Test and
Revise
Goals:
Final testing and revisions using additional employee stakeholders. Final feedback obtained with larger groups.
Revisions, long-term planning, and final reports are produced.
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Learner Mapping
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Learning Experience Mapping (LEM)
What are Experience Maps?
LEM takes a holistic view of learning by offering an end-to-end experience to the learner, based on:
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Defining the Learning Journey
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Design Thinking Process
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2 Month Project Timeline
Month 1
Weeks 1-2
Month 1
Weeks 3-4
Month 2
Weeks 5-6
Month 2
Weeks 7-9
1
2
3
4
5
6
7
8
9
Empathize and Define
Goals:
Interviews and surveys with stakeholders to develop ideas for initial learning profiles, goals, and pathways.
Ideate�
Goals:
Create a community of practice to brainstorm additional goal refinement into SMART Goals, brainstorm and begin to prototype Brightspace features with CoP.
Prototype�
Goals:
Test the various prototypes with larger stakeholder groups.
Survey for feedback and additional refinement,
Test and
Revise
Goals:
Final testing and revisions using additional employee stakeholders. Final feedback obtained with larger groups.
Revisions, long-term planning, and final reports are produced.
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Creating Communities �of Practice
Effective Communication
Needs Analysis
Inclusivity/Stakeholders
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Online Learning
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Hybrid or Blended Learning
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Active, Experiential, and Deep Learning
Experiential and Active Learning
Deep learning:
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Design Thinking Process
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2 Month Project Timeline
Month 1
Weeks 1-2
Month 1
Weeks 3-4
Month 2
Weeks 5-6
Month 2
Weeks 7-9
1
2
3
4
5
6
7
8
9
Empathize and Define
Goals:
Interviews and surveys with stakeholders to develop ideas for initial learning profiles, goals, and pathways.
Ideate�
Goals:
Create a community of practice to brainstorm additional goal refinement into SMART Goals, brainstorm and begin to prototype Brightspace features with CoP.
Prototype�
Goals:
Test the various prototypes with larger stakeholder groups.
Survey for feedback and additional refinement,
Test and
Revise
Goals:
Final testing and revisions using additional employee stakeholders. Final feedback obtained with larger groups.
Revisions, long-term planning, and final reports are produced.
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1. The CoP internally tests and practices the various elements created by the team.�2. CoP meeting/discussion �3. CoP survey
Goal:
What works and what does not for this company.
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Design Thinking Process
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2 Month Project Timeline
Month 1
Weeks 1-2
Month 1
Weeks 3-4
Month 2
Weeks 5-6
Month 2
Weeks 7-9
1
2
3
4
5
6
7
8
9
Empathize and Define
Goals:
Interviews and surveys with stakeholders to develop ideas for initial learning profiles, goals, and pathways.
Ideate�
Goals:
Create a community of practice to brainstorm additional goal refinement into SMART Goals, brainstorm and begin to prototype Brightspace features with CoP.
Prototype�
Goals:
Test the various prototypes with larger stakeholder groups.
Survey for feedback and additional refinement,
Test and
Revise
Goals:
Final testing and revisions using additional employee stakeholders. Final feedback obtained with larger groups.
Revisions, long-term planning, and final reports are produced.
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In Summary…�
We used Design Thinking as a Change Management Framework
Design thinking places people first which is important for employee retention. It’s iterative so we know how to keep changing as needed.
We explored best practices in Online and Hybrid learning.
And tested what works for this company.
We assessed our Organizations readiness for change.
We used the OCM framework and UX Research methodologies to assess our needs.
We created Communities of Practice
Employees that are intrinsically motivated to learn, will adopt and drive effective change.
We created learning Journey and mapped the experiences
We welcomed 3 new team members �last quarter
We tested, revised, and refined
We have a plan and are ready to implement it!
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��Any Questions?
Thank you!
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