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Wizard: No Way Home

By Charles, Yeseon, Nick, and Regina

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Roles

Yeseon

  • Music
    • Background
    • Sound effects
  • Item sprites
    • Checkpoint
    • Wand
    • Gates
    • Keys

Charles

  • Animations
  • Coded:
    • Shooting
    • Dashing
    • Keys
    • Stats
    • Checkpoint
  • UI
  • Level design

Nick

  • Coded:
    • Start menu
    • Pause menu
    • Portal
    • Ladder
    • Enemy AI
    • Basic player control

Regina

  • Backgrounds
    • Sprites
    • Tilemaps
  • Character sprites
    • Player
    • Bat
    • Spider

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Inspiration

  • We were inspired to make a wizard game just from games we have played before in the past
  • Some levels were inspired by:
    • Portal2
      • Portal gun in one of our levels
      • Make portals with your portal gun
    • Exercise 3
      • Using keys to open gates

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Feedback

  • People liked how big the world was
    • Can get confusing (not knowing where to go)
  • Background (sunset) didn’t match the music (creepy) for level 1
  • Some bugs in our code
    • Dying even though player didn’t fall
    • Player getting stuck on the ground
    • Player getting stuck between platforms

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Process

  • What didn’t work:
  • We had merge issues very often
  • Player stuck on Tilemap
  • Can’t make a slanted Tilemap
    • Player doesn’t collide with it right
  • What worked:
  • We split off different tasks for each member
  • Used discord for communication
  • Used github repository and git desktop to collab
    • Made sure to push changes frequently

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Difficulties

  • We had a lot of components we wanted to incorporate but it ended up being too much (not enough time)
  • Couldn’t figure out how to change the background image for the main menu
  • Finding the time to work together or discuss ideas was a challenge due to time difference

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Lessons learned

  • When creating sprites, we should make them facing the right
    • Else: we need to multiple -1 to most stuff
  • If we get merge issues (with scenes) then we can send the original scene file and replace it in our folder
  • Should probably plan our time out better

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If we had more time…

  • Add our hidden doors
    • Include puzzles inside: solve them for new items/item boost (+speed, +attack dmg, etc.)
  • Add a bigger variety of Tilemaps
    • Slanted ones for slopes
  • Rotating our cannon
    • Aiming at the player
  • Add a shop