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WPA Odyssey Round Table Discussions

  • October 7, 2024
  • November 11
  • December 10
  • January 7, 2025
  • January 21 - focus on judges

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Updates:

The Schedule:

  1. January 15: hard deadline to register your team and the problem they are solving. After that date, you may add team members to make a full team of 7 - but no one may be taken off the team.

  • January 21: “mandatory” Judge zoom call - Training part 1. Experienced judges may watch the video. Coaches may attend.

  • February 6: hard deadline to register for Spontaneous Fun Day

  • February 8: Mandatory Judge Training - hard deadline to register your Judges

  • February 11: Coach Training #2: Competition Edition. zoom - register to submit topics

  • February 12: last day to apply for the Paul H. Dunn Scholarship for HS juniors and seniors. There is a delay in the release but it will be live shortly.

  • February 15: last day to Submit a Clarification. But note: additional clarifications may come out after the 15th.

  • February 22: Spontaneous Fun Day

  • March 8, 2025: WPA Regional Tournament, Keystone Oaks HS/MS

note: this schedule is on the EVENTS page of wpaodyssey.org. Included are registration links and information pages, schedules, etc.

Odyssey Round Table #4– January 7, 2025

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Updates:

  • Regional Registration: Registration for the Regional Competition will be completed using google forms. Link to West PA Registrations from WPAOdyssey.org from the Registration Tab. These Google forms will replace all prior registrations linked from the odysseyofthemind.com site.

Q: Do you have to have sign into Google to use forms?

Odyssey Round Table #4– January 7, 2025

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Updates:

  • Odyssey HQ would still like coaches to register on their site connecting them and their team to the membership. This may be needed for Regional scoring.
    • Q: How to do this?

  • Odyssey HQ is no longer using Membership #s. The Mem # doesn not need to go on the team sign and is not used to identify your team. Each coach will instead be given a User ID number. This is an 8-digit number listed under the school name in the school profile.
    • Q: where to find it?

Odyssey Round Table #4 - January 7, 2025

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Updates:

  • New payment page is linked from More tab on wpaodyssey.org. It contains treasurer address and PayPal info.
  • Can you see clarifications?
  • Should volunteers self select?
  • Be sure to add any serious team scheduling conflicts when registering your team.
  • Be sure to identify any special needs or accommodations a team member may have for the competition on your registration.

  • Act 48 credit available for teachers who are judges or coaches. contact RDs if want credit, regionaldirector.w@paodyssey.com (Emily has moved out of state and is no longer on the board.) Also link to info on More tab of wpaodyssey.org.

Odyssey Round Table #4– January 7, 2025

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October

  • Attend RoundTable #1
  • Set meeting schedule
  • Utilize team contract/ coach contract
  • Learn the different types of spontaneous
  • Team dynamics
  • Pick problem
  • Analyze & outline elements of problem
  • Experiment with technical elements (P1, P2, P4)
  • Brainstorm plot, theme, characters (P3, P5)

January

  • Attend Round Table #4 & #5
  • Register team, judges, volunteer by Jan 15 deadline from WPA site
  • Register for Coach Training #2
  • Start to build (P3, P5)
  • Finalize script (P1, P2, P4)
  • Work on stage presence
  • Keep practicing Spontaneous

December

  • Attend Round Table #3
  • Complete script (P3, P5)
  • Test and improve tech elements
  • Practice types of Spontaneous and get scored
  • Focus on making Style elements strong
  • Secure Judges!
  • Register and get volunteers for Spontaneous Fun Day

November

  • Attend coach training & Round Table #2
  • Begin to secure judges and volunteer as per WPA Guidelines
  • Begin to write plot points and develop characters (P3, P5)
  • Choose tech elements to develop (P1, P2, P4)
  • Practice the different types of Spontaneous

March

  • Competition Day
  • Run through, run through, run through
  • Practice talking to judges
  • Practice setting up your solution from all sides of a room

February

  • Attend Coach Training #2
  • Send judges to Judge Training
  • Take team to Spontaneous Fun Day Activities
  • Submit CLARIFICATIONS by Feb 15 deadline & print out anything team specific
  • Complete team paperwork
  • Hone performance to under 8 minutes

Sample team timeframe – every team is different based on problem chosen, experience, and goals

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October

  • Attend RoundTable #1
  • Run information night
  • Create teams
  • Buy memberships

January

  • Register team, judges, volunteer by Jan 15 deadline from WPA site
  • Attend RoundTable #4
  • Send judges to RoundTable #5

November

  • Attend coach training
  • Begin to secure judges and volunteer as per WPA Guidelines
  • Attend RoundTable #2
  • Promote WPA Paul H. Dunn, Jr Scholarship for Seniors

March

  • Cheer for your teams
  • Help advancing teams fundraise
  • Take pictures of the teams

February

  • Send judges to Judge Training

Sample coordinator checklist – every situation is different

December

  • Attend RoundTable #3
  • Secure Judges

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1.  In order to compete in our Regional Tournament:

    • Every TEAM must provide 1 trained Long-Term (Problem) Judge who will attend training and judge at the Regional Tournament.
    • Every TEAM must provide 1 Volunteer who will work a short shift on tournament day.
    • Every MEMBERSHIP must provide 1 or more trained Spontaneous Judge who will attend training and judge at the Regional Tournament as per the following formula:
      • 1-2 teams in the membership = 1 Spontaneous judge
      • 3-4 teams = 2 Spontaneous judges
      • 5-6 teams = 3 Spontaneous judges, etc.

2.  In order to compete in Spontaneous Fun Day:

    • Every TEAM must provide 1 Spontaneous Judge who will attend training and judge at the event.
    • Every TEAM must provide 1 Volunteer to work the event.

3.  When teams advance to PA State Finals:

  1. Every TEAM must provide 1 trained Long-Term (Problem) Judge* who attended a Regional training and worked a Regional Tournament.
  2. Every School District/Entity with 1-2 teams going, must provide 1 spontaneous judge*… with 3-4 Teams going, must provide 2 spont judges… and with 5-6 teams must provide 3 spont judges, and so on.

*NOTE: It is important to identify, before Judge Training day, judges who will accompany your team to State Finals.

4.  When teams advance to World Finals:

There are no volunteer or judge requirements of advancing teams or memberships related to World Finals.

5.  Judge Related Penalty

Any team/membership which does not provide TRAINED & EXPERIENCED Long Term and Spontaneous Judges

to represent their team/membership at the Regional and State Tournaments could receive a penalty of

up to 25 points.

WPA Odyssey Judge/Volunteer Requirements

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Below are notes from prior season RoundTables.

They will remain here for reference.

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How to read and interpret the problem

Read the problem in layers

    • layer one: read through to determine the criteria (a community, a mistake, 2 costumes, one song, etc)
    • layer two: add the specifics about each criteria (the community has to be realistic, the mistake has to be premeditated, the costumes have to be mirror image)
    • layer 3: add the scoring of each element to determine what to focus on (the mirror image costumes scored on artistic quality and impact)
    • So - concerning the costumes, don’t just make 2 cool costumes. Focus on what is artistic (as opposed to creative,) what does mirror image mean, what will make an impression with the audience (maybe size or bling.)

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ARTchitecture: The Musical Problem No. 3: Divisions I, Il, Ill & IV

Introduction

Form or function? There's no question about it: Great works of architecture are works of art. But any architectural structure has to be more than that. It has to fulfill the need for which it was built. Brunelleschi's Dome is the crown of a cathedral; the Great Pyramid of Giza is a tomb. So, along with their beauty they fulfill a purpose. In this problem, Odyssey teams change a classic structure into ARTchitecture by incorporating their own works of art.

A. The Problem

The problem is to create and present an original performance that includes a replica of a classic architectural structure that was built between 1000 AD and 1600 AD. The performance will include three works of art that "disappear" and two characters that go on a quest to find them. When the works of art are found, they will be incorporated into the replica. The performance must also include two songs that are accompanied by choreographed movement.

The creative emphases of the problem are on the performance, how the works of art disappear and how they are incorporated into the replica, the portrayal of the two characters, the quest, and the choreographed movement that is set to music.

The Spirit of the Problem is for the team to create and present a performance that includes a replica of a classic architectural structure. The replica will include three works of art in its design. The works of art disappear somehow, and a minimum of two characters are involved in a quest to find them. When the works of art are found, they will be incorporated into the replica. The performance will also include two songs that are accompanied by choreographed movement.

B. Limitations (Italicized words/terms are defined on Page 5 in the Problem Glossary or in the 2012-2013 Odyssey of the Mind Program Guide.)

1 General Rules: Read the 2012-2013 Odyssey of the Mind Program Guide. This manual is updated each year and includes basic limitations for solving Odyssey of the Mind problems and the forms required for competition. This problem cannot be solved without referring to the Program Rules section of the guide.

2 Problem Clarifications: The Odyssey of the Mind Program Guide explains the types of questions about the rules that will be clarified and the ways to submit those questions. General problem clarifications can be accessed at www.odysseyofthemind.com/clarifications/. Problem clarifications submitted after February 15, 2013, will not be answered. CCI may find it necessary to issue clarifications after that date so continue to check for them after February 15 and before each competition.

3 The time limit for this problem is 8 minutes. This starts when the Timekeeper says, "Team begin" and includes setup, Style, and the presentation of the problem solution.

4 The cost limit for this problem is $125 (U.S.). The combined value of the materials used during the demonstration of the team's solution, including Style, cannot exceed this amount. The Odyssey of the Mind Program Guide explains the cost limit and lists items that are exempt from cost.

5 The team will create an original performance that includes:

a. a replica of a classic architectural structure that incorporates three works of art into its design.

b. three works of art that disappear.

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SAMPLE PROBLEM

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a. two characters that go on a quest to find the missing works of art.

b. two songs.

c. choreographed movement.

6. The replica:

a. must be modeled after an architectural structure that was built between the years 1000 AD to 1600 AD and still exists today. The actual architectural structure may have been changed after 1600 AD.

b. may change appearance during the performance.

c. may be made in any way, of any materials, and may be any size.

d. will include the works of art after they are found. The works of art may change the replica's original appearance.

7. The three works of art:

a. may be anything and may be of any medium (sculpture, painting, photography, mosaic, tapestry, etc.).

b. must appear, then disappear, and finally reappear during the quest.

c. must be incorporated into the replica after they are found.

8. The two characters:

a. can be anything and can be portrayed in any way.

b. will be shown to embark on a quest to find the missing works of art.

9. The two songs:

a. can be any type but must be different from one another. That is, they cannot be two different verses of the same song; however, they can be two different songs of a similar style.

b. must be performed separately.

c. must have music and lyrics performed live during the performance, however, prerecorded sounds may be part of the performance.

d. must include original lyrics and/or music.

1 0. The choreographed movement:

a. must be composed of a minimum of three different components of movement that come together to create an overall choreographed impact.

b. may each be anything moving, for example, a dancer, a backdrop, a set changing, a costume change, etc.

c. must take place during the presentation of the two required songs.

d. must be visible to the judges and audience.

1 1 . The team should present the judges with documentation of its chosen work of classic architecture. This can be a photograph, an article in a publication, a printout from a website, etc., as long as it includes the appearance, location and the date of the architectural creation. There is no penalty if this is not included, but scoring may be affected if the judges are not familiar with the chosen work.

12. The team should present the Staging Area Judge with four copies of the Team's Required List Form found in the forms section of the Member's Area at www.odysseyofthemind.com/members/, or four copies of a list on one side of one or two sheets of 8 1/2" x 11" or A4 paper. This list must be hand-printed or computer generated. it is for reference only. The list must include:

a. the team's membership name and number, the problem and division.

b. the chosen architectural structure, including where and when it was created.

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a. when in the performance the replica should be judged for resemblance.

b. a brief description of the three works of art to be scored.

c. a brief description of the two characters who go on a quest.

d. when in the performance the required songs will be performed.

e. a brief description of the choreographed movement and when it will take place in the performance.

f. the signal the team will use to indicate it has finished its performance.

C. Site, Setup and Competition

1 . A stage or floor area a minimum of 7' x 10' (2.1 m x 3 m) will be used, but a larger area is desirable. This will not be marked. Teams must be prepared to perform in a 7' x 10' area. If space permits, the team may perform and/or place equipment, props, etc. outside the 7' x 10' area. If a drop-off exists beyond the 7' x 10' dimensions, a caution line may be taped 30" (76.2 cm) from the edge of the drop-off. This will serve as a warning, not a boundary.

2. A three-prong electrical outlet will be available. Teams should bring their own extension cords and adapters, if needed.

3. The team members must report to the competition site with all of their props and paperwork at least 15 minutes before they are scheduled to compete.

4. It is the team's responsibility to complete its problem solution within the 8-minute time limit. When the team is finished, it must signal the judges. An overtime penalty will be assessed if the team takes more than 8 minutes, and the Timekeeper will stop the team after one minute of overtime.

5. Teams should bring cleaning utensils to clean up any mess. Should a team take an unreasonable amount of time to clean the site, or leave a mess, the judges will assess an unsportsmanlike conduct penalty. Others not on the team's roster may help the team clear the site and remove the team's props. The competition area must be left clean and dry for the next competing team.

D. Scoring

1 . Creativity of the overall performance (originality, effectiveness). .1 to 20 points

2. Quality of the performance (audibility, movement, stage presence).1 to 15 points

3. The replica.5 to 25 points

a. How closely it resembles the chosen architectural structure.3 to 10 points

b. Artistic quality of its construction ..2 to 15 points

4. The three works of art. .3 to 35 points

a. Overall artistic quality. . .1 to 15 points

b. Creativity of how they disappear.1 to 10 points

c. Creativity of how they are incorporated into the replica. .1 to 10 points

5. The two characters ..2 to 25 points

a. Creativity of their portrayal1 to 10 points

b. Effectiveness of their role in the performance.1 to 15 points

6. The quest to find the missing works of art.2 to 20 points

a. Originality of how the quest is portrayed in the performance. . .1 to 10 points

b. Creativity of how the characters find the works.1 to 10 points

Page 3 of 5

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7. The two songs. .1 to 25 points

a. Are performed individually.0, 5 or 10 points

b. Effectiveness in the performance.1 to 15 points

8. The choreographed movement.2 to 35 points

a. Appears during each of the two songs. .0, 5 or 10 points

b. Includes three or more actions.0 or 5 points

c. Overall creativity. .1 to 10 points

d. Effectiveness in the performance. .1 to 10 points

Maximum possible 200 points

E. Penalties (Deducted from percentaged scores.)

1. "Spirit of the Problem" violation (each offense). -1 to -100 points

2. Unsportsmanlike conduct (each offense)-1 to -100 points

3. Incorrect or missing membership sign .-1 to -15 points

4. Outside assistance (each offense)-1 to -100 points

5. Over cost limit. -1 to -100 points

6. Overtime: -5 points for every 10 seconds or fraction thereof

over time limit (example: 27 seconds over = -15 points) maximum -30 points

7. Architectural structure was not built between 1000 A.D. and 1600 A.D. . .-1 to -50 points

8. Less than three works of art are presented

in the performance .reduced score for each area in D4

Omission of scored problem requirements carries no penalty except loss of score.

F. Style (Elaboration of the problem solution; use the Style Form from the Odyssey of the Mind Program Guide.)

5. Overall effect of the four Style elements in the performance ..1 to 10 points

1

Creativity of a prop encountered or used during the quest

.1 to 10 points

2.

Artistic quality of something that is worn by a team member at some time during the performance

3

(Free choice of team)

. .1 to 10 points

4.

(Free choice of team)

. .1 to 10 points

.1 to 10 points

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E. Tournament Director Will Provide*:

1. A 7' x 10' (2.1m x 3m) presentation area (larger, if possible).

2. A three-prong electrical outlet.

3. A judging team and materials necessary to judge this problem.

*NOTE: Contact your Tournament Director regarding competition site specifications such as actual dimensions, registration procedures, floor surface, etc. Do not submit a clarification request for this information.

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F. The Team Must Provide:

1. Four copies of its Style Form, one Cost Form, one Outside Assistance Form, and all team-specific clarifications.

2. Four copies of its list as stated in B12. This list is to assist the judges. If the team fails to provide the list, there will be no penalty.

3. Documentation of the chosen architectural structure.

4. Any necessary extension cords or outlet adapters.

5. Cleanup materials as needed.

I. Problem Glossary

architectural structure — a man-made construction.

choreographed movement — anything that moves in a rhythmic, structured, methodical manner.

disappear— to be hidden from view after being able to be seen.

effectiveness — the ability to provide an impact to others; impressiveness.

quest— a search for something that has gone missing.

Creative Competitions, Inc., its licensees, and the problem authors assume no responsibility for damage or injury incurred as a result of attempting to solve this problem.

Problem by Dr. C. Samuel Micklus and Samuel W. Micklus

O Copyright 2012 — Creative Competitions, Inc.

@ Odyssey of the Mind, OotM, and the Odyssey of the Mind logo, and OMER are federally registered trademarks of

Creative Competitions, Inc.

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Updates:

  1. The Odyssey HQ site, odysseyofthemind.com, is not complete yet. You are not able to register a team yet. Deadline to register is January 15, so there is plenty of time.

  • Review WPA Calendar -

  • Competition site and location is still tentative March 8, 2025. Keystone Oaks HS/MS

  • Time to secure judges

  • Act 48 credit available for teachers who are judges or coaches. contact RDs if want credit, regionaldirector.w@paodyssey.com (Emily has moved out of state and is no longer on the board.)

Odyssey Round Table #3– December 10, 2024

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Current Updates:

  1. Paul H. Dunn, Jr. Scholarship - for seniors, but they don’t need to currently be on a team - application on wpaodyssey.org
    1. coordinators, please submit link to your HS guidance office
  2. Review Spontaneous judge requirement formula - see slide below - same as last year

Submitted Questions:

  1. New updates for this year - no known updates, of course read the program guide, AD meeting is coming up
  2. Fundraising, outside assistance, and/or keeping the team in track
    1. Fundraising:
      1. Team side: T-shirt sponsors, sell candy etc,
      2. School-wide: community foundation, run an Odyssey camp, etc
    2. Outside Assistance -

How to coach without Outside Assistance - great examples of what is & isn’t OA

OA: https://www.wpaodyssey.org/_files/ugd/e49dee_8b5f32f5de6544a78b69a5afcfb96b49.pdf

OA: https://www.wpaodyssey.org/_files/ugd/e49dee_416fe15a54ad49f2ab8253959770764b.pdf

    • Keeping Team on Track

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Updates:

  • HQ Website: it takes additional time to clarifications as now coaches and teams need to be vetted.

  • The Odyssey HQ site, odysseyofthemind.com, is not complete yet. You are not able to register a team yet. Deadline to register is January 15, so there is plenty of time.

  • Get to know wpaodyssey.org website
    1. tabs for coach, coordinator, judge, volunteer, training videos and documents, registration, contacts, and more

  • Act 48 credit available for teachers who are judges or coaches. contact RDs if want credit, regionaldirector.w@paodyssey.com (Emily has moved out of state and is no longer on the board.)

  • Coordinator & Coach Sample Timeframe review - under coach and coordinator tabs and below

Odyssey Round Table #2– November 11, 2024

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Getting Started:

  1. Odyssey of the Mind structure overview - see slide below

  • Get to know wpaodyssey.org website
    • tabs for coach, coordinator, judge, volunteer, training videos and documents, registration, contacts, and more

  • WPA Calendar & Website Review - https://www.wpaodyssey.org/
  • Coordinator & Coach Sample Timeframe review - under coach and coordinator tabs and below

Odyssey Round Table #1– October 7, 2024

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  1. Developmental Stages of your Team - Tips from an Educator with Emily Walsh

Link to Emily’s presentation where she discusses developmental stages and lots of tips and activities to get the most out of your team.

https://www.canva.com/design/DAFyNQRbsWU/LzM1d8B4CmPqOMC5smFvQQ/view?utm_content=DAFyNQRbsWU&utm_campaign=share_your_design&utm_medium=link&utm_source=shareyourdesignpanel

  • Coaching Primary: Tips from our Pri PC, MJ Gula - See notes below

  • This is my first time participating in OM in any capacity. I don't know what I don't know.
    1. Go to Coach Training sessions
    2. Get to know the wpaodyssey.org website for training materials
    3. Watch OM videos yourself and with the team
    4. Trial and error

  • Interpreting long term problem & translating it into simple ordinary word
    • Read through carefully
    • Each problem asks you to “do” say 8 things. Those things are discussed in different parts of the problem. Combine the criteria for each element from the different sections - then see how it will be scored. THAT is how you approach the problem.

Notes from prior season RoundTables - #1

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Notes from prior seasons Round Tables - #2

  1. It’s a good tip to try and not have the kids vote on everything. This divides the team. Kids take ownership of ideas
  2. The timeline makes me feel nervous because we are brand new. Tips to getting things accomplished:
    • We don’t recommend dividing the team up right away with certain kids doing writing and other kids doing costumes, etc. They should all experience all parts of solving the problem - especially new teams. But in order to make progress, you can assign different groups of kids to different tasks. Then have them report back to the team to discuss and brainstorm. For example, you can have these two students explore various settings, while those 2 can look up different types of propulsion systems.
    • Coach tip: give the kids sticky notes to write down their ideas as they get them and then put them on the wall. This will help validate their idea. It will also get the idea out of their head so they can keep listening to their teammates.

  • We have our meetings in school. Where is a good place to have meetings?
    • Many coaches meet in their houses. They have an “OM Closet” that has lots of supplies and toys which lend itself to inspiration.
    • If you are meeting in a school:
      • bring totes each week which have supplies and materials in them - new teams especially get their inspiration from seeing and feeling things
      • ask if you can have access to a room or closet to store supplies/materials. If it’s a yes, ask the team to each bring in “stuff.” Recyclables, boxes, forms, material, etc.

  • Make sure you are checking for general clarifications. These are comments on each problem put out by the international problem captains after the problem has been published - to further explain certain parts of the problem which may have been confusing. Link from coach tab #3 https://www.wpaodyssey.org/coach

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How do you put kids on teams?

  1. divide kids by the problem they are interested in - read review of problems, let them know what type of problem it is
  2. friend groups
  3. by day they can practice

How do you get adults to be coaches?

  1. offer lots of support but don’t do it for the coach
  2. If you coach, you get to pick the practice day - even the team
  3. If you want your child on a team - then we need these volunteer positions

Is it advisable to allow Primary kids to do non-primary problems?

  • Primary is very laid back and a training ground for the team as well as the coach.
  • We do not advise offering primary teams other than the Primary problem. Coaches need the year to understand outside assistance, paperwork, logistics, how to manage the team, how to understand Odyssey language

Do we charge families to be on a team?

  • Some schools pay for the memberships and registration fees, but families can pitch in for snacks and supplies.
  • In some SD, Odyssey is fully funded by the families. OM coordinators sometimes charge an OM fee per child and then return some to the coach for supplies/snacks, and then the coordinators pay for all fees.

Notes from prior seasons Round Tables - #3

Does WPA require specifics on volunteers having clearances?

  • All volunteers are bound by the requirements of their SD. It is important that coordinators are familiar with the SD’s rules and follows them.
  • All board members of WPA have their clearances.
  • WPA recommends beginning familiar with Mandated Reporter training and provide volunteers with this info.

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Notes from prior seasons Round Tables - #4

  1. WPA Spontaneous tips from Coach tab

https://docs.google.com/document/d/1Rcotm0MZM4BYQs8-CZ3XbcRvw1yMNTiP/edit?usp=sharing&ouid=111468039310085984252&rtpof=true&sd=true

  • WPA Spontaneous Coach Training PPT from Video+ tab

https://docs.google.com/presentation/d/155huKPUBQPDPAuEVPmskQR7MrHB_w-9P/edit?usp=sharing&ouid=111468039310085984252&rtpof=true&sd=true

  • Clarifications: Be sure to read all the Clarifications for your problem and print out any which apply to your team. https://www.wpaodyssey.org/coach. Know that you can bring additional info to support your interpretation of the problem.

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Creative Competitions, Inc – Newell, NJ

WPA Region Problem Captains, Board, & Regional Directors,

Angela Melton & Susan Rosati wpaodyssey.org

PA Board & State Problem Captains

Led by David Palermo, Interim Association Director

Creativity Unlimited in PA paodyssey.com

YOU: School, SD Coordinator, Coach, Judges, Volunteers, Students, Parents

Odyssey HQ odysseyofthemind.com

Sammy & Cheryl Micklus, Board & International Problem Captains (IPC)

Six regions in PA = PA State Association

Associations: States/Countries

LOCAL

REGION

STATE

HQ

WORLD

FINALS

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COACHING PRIMARY: TIPS & EXPECTATIONS from Primary PC, MJ Gula

I did like to have a routine with practice for primary- we didn’t do a lot of excursion type things with primary, but is great if can get help to corral the kids. Let them know if there will be a change to routine.

Even watching short videos on topics, supervised internet browsing, actually looking in real books or bringing in people with certain Knowledge is helpful. But, that’s all not necessary to do - but, some may help to break up the day.

In primary, there really is a difference in ability to be on a team, work together, focus etc. Many times parents put their primary kid on a team with hopes that they will do great not really knowing for sure. It’s okay in primary to let some kids focus and produce, and other kids be in the background until they are ready. Just make sure you regroup the kids so they can all have a chance to give input and learn how to produce.

One boy only wanted to work on a claw machine- he would tell the team about it, but that’s all he wanted to do until he was satisfied with it- if we made him work on something else, it would have been a battle and he would have been miserable. He shared his idea with the team and was good with everyone talking about how to incorporate it and giving ideas, but I didn’t see the need to force him into participating in everything else with everyone else.

On older teams, you want to make sure kids aren’t pigeonholed too early (as the writer or artist) as you want to give all kids the confidence that they can do it.

Coaching Primary - p1

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Expectations: don’t set them too high

  1. Primary needs lots of guidance- so coaches shouldn’t expect kids to be very independent- and, they also have shorter attention spans.
  2. They need to move around and be active
  3. Primary needs oversight and someone nudging them along.
  4. We are expecting kids to be team players when developmentally they are not there yet. Sometimes it’s the expectations that are not right, not the kids behavior. We want to develop those team skills, but it’s a process- we can’t expect it to happen all at once- but need to encourage and give opportunities to do so.
  5. Primary is a lot about survival and taking steps at learning how to work as a team, consider ideas as the team’s ideas, etc…. My goal was to follow the guidelines as much as possible, no OA, grow as a team and individually, and have the kids want to come back to do it again…. It was often not easy…. But, always worth it!

Definitely stay positive- getting the kids to the competition is an achievement in itself and one year of watching other teams - especially some older ones- will really help the learning curve.

Coaching Primary - p2

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  1. Each session, we did snack then spontaneous, but I often tried to build the spontaneous into snack
    1. eating pretzel rods and goldfish- what could they be- try to get to build a story
    2. gave graham crackers, icing, stuff to decorate- make something - what is it and what’s something special about it
  2. When we met at school and had to walk down to another room, let kids take turns being the leader and giving creative ways to move
  3. Play Simon says- make directions creative - have them come up with some - kids have energy after school and need movement before practice - make it purposeful
    • example- if their problem needed a dance- everyone do a new dance step - incorporate long term needs into spontaneous
  4. Spontaneous can help with team building- try to get them to include everyone or each have a role during hands on
  5. Brainstorm LT element during snack while they are generally calm as a group
  6. Draw LT element needs pictorially- we did one element to a flip chart page, so could do brainstorming for it underneath
  7. Act out as they built the storyline and script - a physical way of doing things - easier to learn parts
  8. Stress the point that once an idea is offered, it’s the teams idea- no bad ideas
  9. Stress for them to talk to and look at the team - not coach - busy yourself writing things down
  10. Learn to give noncommittal feedback- that’s an idea- what else- how can you make it more creative
  11. Sometimes kids all want to talk at once- we did sometimes use a talking stick or talking teddy bear- something funny
  12. If doing a longer practice, take a break in the middle to do a spontaneous
  13. Don’t get hung up on the forms- yes, need to be done, but judges aren’t trying to catch you in a mistake- best to be concise and clear
  14. It’s good to have a quick team meeting about what the focus for the day is.
  15. Sometimes I did send the kids home with an assignment, but, I always stressed no outside assistance to my parents.
  16. Give kids things to manipulate as they are brainstorming, play doh, paints, blocks, etc. this will help them visualize an idea.
  17. Try team building games like keep up the balloon(s) - Count to 10 - build something and everyone has to do part of it

Tips: get creative and they won’t realize they are working

Coaching Primary - p3