Fighting Fires with Virtual Reality!
Trends in Technology Innovations in Adult Education
Northern Arizona University ETC556, Spring 2019
Gregory Ardrey, Aspen Westin, Heather Callies
Overview
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The learners will be 6 fire and rescue personnel of varied experience levels that normally work together at a city fire station.
The training program will be delivered in a computer lab with 6 workstations equipped with VR headsets and an instructor workstation. The lab will have HDTV monitors for the instructor to monitor what the students are seeing and doing.
The learners will practice fire and rescue techniques in a VR simulation of a real high rise or other large building in their jurisdiction. This will allow them to gain a working knowledge of that building where it would be impractical to practice in the actual building due to time, cost, and logistics of shutting down the building while they practice.
Multiplayer computer gaming technology will be used to simulate fire, smoke, and machine controlled victims to be rescued, and score user performance.
Rationale
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Why use virtual reality as a training tool in an extremely dangerous job?
Because virtual reality has many aspects that fit into the Universal Design of Learning (UDL) perfectly.
UDL is a set of principles to follow when designing curriculum. These principles allow for multiple methods of learning and showing knowledge that fit the needs of diverse learners. “Adult students benefit from two major aspects of UDL: (1) its emphasis on flexible curriculum, and (2) the variety of instructional practices, materials, and learning activities” (Universal Design for Learning 2010).
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Provide multiple means of representation
Present information and content in different ways
Using virtual reality is a great way to stimulate visual and hands on learners because learners are immersed in a visual world that allows them see what they are learning and complete a task as if they are really there.
Provide multiple means of action and expression
Differentiate the ways that students can express what they know
Using virtual reality to teach firefighters allows the learner to respond to the scenario the way they think is necessary. How they respond provides a glimpse into what the student knows.
Provide multiple means of engagement
Stimulate interest and motivation for learning
Using virtual reality will engage learners from the start. It is so lifelike and content is essential to something that is relevant to the learner, increasing engagement.
Virtual Reality and the UDL Principles
Rationale
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When virtual reality (VR) is used to train people in any aspect, it can “improve human performances and to speed up processes by providing relevant information in a highly contextual way” (Marengo, A., Pagano, A., & Ladisa, L. (2018). This helps to reduce time and errors of the task at hand by providing practice in real life situations. Repeated practice can enhance performance by reducing reaction time.
This type of VR exposes firefighters to dangerous situations without actually placing the firefighter in harm's way.
Also, virtual reality offers hands-on, experiential learning. Experiential learning fits within the UDL principles because it allows for learners to actually experience the learning.
Training with virtual reality can reduce errors in performance.
Rationale
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Technology can be programed to fit the diverse needs of adult learners.
David Kolb is well known for his experiential learning theory. He believed that learning took place on four levels. He argues that the impetus for development of new concepts is provided by new experiences. Thus, learning takes place as the person progresses through all four stages.
In VR, the firefighter would be experiencing a simulated concrete experience. The firefighter would then be able to reflect on and review the experience. They would be able to learn from the experience and they would be able to have active experimentation within the VR training. Participating in VR fits the diverse needs of adult learners (McLeod, S. 2017).
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Pros
Cons
Why is this innovative?
Using virtual reality to train firefighters is at the forefront of new technology. This type of training is innovative because it is not currently widely used and could make training more effective for the reasons mentioned earlier.
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Plan Details
Most cities have large buildings such as office towers or hotels. The opportunity for emergency responders to practice in one of these buildings is rare. In an emergency event, how will they be able to respond effectively in an unfamiliar building?
Our training program will take advantage of the fact that most architects use the computer aided design program called AutoCAD to design the buildings.
We will import these existing plans into 3D modeling software to create photo-realistic models of the building just like Hollywood does for movies and video games, then use multiplayer gaming technology and VR to practice in these virtual environments.
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How will the technology be implemented?
Plan Details
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How will the teacher integrate VR into the classroom?
Plan Details
Electronic floor plan files will be acquired from building owners, architects, and other local authorities. These will be converted to 3D and imported into a gaming engine to create a simulated environment.
A group of 6 trainees will start with a short orientation session where they will learn how to move through and interact with the simulated environment. During this time they will be monitored to make sure they acclimate and avoid signs of cybersickness.
Sessions will get longer and more complex as they acclimate and the computer will score the trainees on how quickly they accomplish the objective (putting out the fire or rescuing the victims). They will also lose points for unwarranted risks. The team will be able to talk to each other on headsets as if they were in radio contact at a real fire scene.
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How will learners use the technology?
Plan Details
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To assess the success of the technology, learners will be asked to complete surveys after course completion.
Survey questions include:
After their first call to a true emergency in the field, they will be asked to repeat the survey.
How will the impact of the technology be assessed?
Plan Details
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What are the expected outcomes of the technology integration?
What are the expected outcomes of the technology integration?
Technology
There are 4 pieces of technology that will be used to make our training program work. We will explain these further in the coming slides:
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AutoCAD Floor Plans
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LightWave 3D Rendering
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Epic Games Unreal Engine
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Oculus Rift S VR Headset
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Conclusion
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Reference List
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AutoCAD Architecture Toolset | Architectural Design Software. (n.d.). Retrieved April 27, 2019, from https://www.autodesk.com/products/autocad/included-toolsets/autocad-architecture Industry standard for architectural computer aided design
Boddington, D. (2017). Virtual reality:recognising the risks. Science Focus. Retrieved from: https://www.sciencefocus.com/future-technology/virtual-reality-recognising-the-risks/#annotations:keD3nGhGEempgKM-cdmb3w
Gardner, M. (2018). 6 advantages of virtual reality learning and training. Retrieved from:
https://mutualmobile.com/resources/6-advantages-virtual-reality-learning-training
LightWave Gallery. (n.d.). Retrieved April 27, 2019, from https://www.lightwave3d.com/community/gallery/category/architecture/ Gallery of computer generated 3D Architectural Renderings created in Lightwave
Marengo, A., Pagano, A., Ladisa, L. (2018). Towards a mobile augmented reality prototype for corporate training: A new perspective. Retrieved from: https://eric.ed.gov/?id=ED590354#annotations:4yhpxGd4Eem9hucWQvulXA
McLeod, S. (2017). Kolb’s learning styles and experiential learning cycle. Simply Psychology. Retrieved from: https://www.simplypsychology.org/learning-kolb.html
Reference List
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Meyer, A., Rose, D., Gordon, D., (2014). Universal Design for Learning: Theory and Practice. Wakefield, MA: CAST.
NAU Virtual Reality Learning Studio. (n.d.). Retrieved April 27, 2019, from https://nau.edu/library/virtual-reality-lab/ VR Lab in NAU's Cline Library
Oculus Rift S. (n.d.). Retrieved April 27, 2019, from
https://www.oculus.com/rift-s/ Latest industry standard VR headset
Rutgers Online. How technology can shape adult education. Retrieved from: https://online.rutgers.edu/blog/technology-can-shape-adult-education/#annotations:cyZnDGd4Eemyacfwdkdk0w
Universal Design for Learning. TEAL. Retrieved from: https://lincs.ed.gov/sites/default/files/2_TEAL_UDL.pdf
Unreal Engine. (n.d.). Retrieved April 27, 2019, from
https://www.unrealengine.com/en-US/what-is-unreal-engine-4 Gaming Engine used as programming platform for simulations
Link to Team Intrepid’s Concept Map
https://www.mindomo.com/mindmap/44c316b0d3d84b08866ef0ff1c225a16