Creating live online experiences for ‘The Reflectors’
Definition Lightning playback
January 2025
Author/s: Yalla, All Star, FotoNow & Groundworks
1. Recap of the challenge & user needs
Challenge: How might we create live online experiences that engage young people who tend to avoid in-person programmes and activities because they are easily overwhelmed by meeting new people and trying new things, and are more likely to be introverted.
Goal: Use digital to overcome this, and create an increased sense of connection with other young people, in a way that mirrors and maintains team-building of in-person programmes and increases the likelihood of further engagement in in-person youth programmes.
1. Recap of the challenge & user needs
For young people…
1. Recap of the challenge & user needs
For youth workers…�
1. Recap of the challenge & user needs
There is no one-size-fits-all digital experience.
What the young people and youth worker do �within the space is key.
2. Demoing the prototype
We created two fully-designed prototypes, each focusing on a different primary user type.
#1 Safe spaces for young people
Enabling young people to set up small groups each of no more than 8 people, based around a topic, moderated by a youth worker
#2 Platform for youth organisations to create inclusive programmes
Provide a platform with various tools, templates and resources that would make it much easier for all youth organisations to co-design with young people and ensure their activities were inclusive and engaging.
3. What Young People think (Idea 1)
Wins
Challenges
3. What Young People think (Idea 1)
With the Lean Approach…
3. What organisations think (Idea 2)
Wins
Challenges
3. What young people think (Idea 2)
Wins
Challenges
4. Recommendations for next steps
We have decided to proceed with Idea 2
This will prioritise the lean version, with then the option to add additional features (e.g. inclusivity checklist), based on time.
4. Recommendations for next steps
Things we need
Comments/Questions