Game Design through the looking glass
Game Design for citizenship
Diana-Grace Morris
Slides Available on http://bit.ly/2dqPfFs
We learn from stuff that goes wrong…
‘Stories of change’
I remember when...
I attended a Core Education breakfast about Games For Learning, was totally inspired, hooked the class up to Scratch and Gamefroot and the network froze! There I was juggling a phone call with N4L and 32 grumpy students who wanted to tell N4L how to fix the problem.
I remember when my Principal kept walking in during my first try at Game Design in the classroom and asked students what they were learning and I knew I needed Game Design learning progressions just like the literary ones!
I remember one Saturday night, I played the game Never Alone got killed 32 times by a bear and have not stopped talking about it!
WHY?
We learn in a complex world
“I find gaming a great way to help my learning”
@ulearnnz #ulearn16 #cenz16
WHY?
Game Design
Introduction to CYNEFIN Framework by Dave Snowden
@ulearnnz #ulearn16 #cenz16
Plot - “is the action, the quest for satisfaction, What’s going down, what’s going to happen.”
What is the message?
Go back in time...
Start playing traditional games
What is the message?
Go back in time...
Start playing traditional games
@ulearnnz #ulearn16 #cenz16
Characters -”The people in the story who carry out the action.”
Y 7 and 8’s and parents at Ridgway School @Rm8Ridgway
Pravin Vaz @pravin_vaz
Raewyn Baldwin, Matt NZTA Education @NZTAeducation #gamecomp16
Rachel Bolstad @shiftingthinkng @NZCER
Teachers at Ridgway School @ridgwayschool
What is the message?
Citizenship / Collaboration is about working with others to create something you could not have created on your own.
“Well, now that we have seen each other," said the unicorn, "if you'll believe in me, I'll believe in you.”
― Lewis Carroll, Through the Looking-Glass, and What Alice Found There
@ulearnnz #ulearn16 #cenz16
Conflict - “Something gone wrong! A struggle in the plot, now who’s on top?”
Click here to read about what students say about things that go wrong in game design
What are the messages?
Theme 1 - “...is the main idea, The central belief or the topic that’s in there,..”
To explore the themes we used a process called ‘Design Thinking’
Philippa Nicoll Antipas ‘Game on’ for empathy in learning
Citizenship
What are the messages?
@ulearnnz #ulearn16 #cenz16
Theme 2
Collaboration
Interface Magazine: Game design creates collaborative 'hum'
I remember when… Everyone chose their groups. Then two weeks later there were arguments. Lots of them!
How Game Design has contributed to the development of learning ecosystems and supported deep learning to help students to identify their talents and passions.
What are the messages?
@ulearnnz #ulearn16 #cenz16
Setting - “that’s like where it’s going down,”
Classroom
School Code Club
Wellington City library
(Digital Citizenship)
What is the message?
@ulearnnz #ulearn16 #cenz16
The narrative keeps going…
Student Agency
@ulearnnz #ulearn16 #cenz16
and going and going…
Student Agency
Design a multiplayer card game which plays with...
Resilience
Resourcefulness
Respect
Responsibility
@ulearnnz #ulearn16 #cenz16
Students discussing Game Design...
Interface Magazine: Students share their insights into designing games in class
Hugo, Tiger-Lily, Joy, Julia, Nathaniel and Jack talk to us about game design.
@ulearnnz #ulearn16 #cenz16
Tweets that support Game Design
From #Ulearn16 KeyNote Larry Rosenstock
@ulearnnz #ulearn16 #cenz16