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DUNE: IMPERIUMLEADER BOOSTER PACK

8 new leaders for Dune: Imperium (base game – no expansions):�House Corrino, House Fenring and one operative for each faction.

�Disclaimer: Balance was theorycrafted on Reddit & BGG, then tested in solo play 2 games each:�(Margot and Hasimir Fenring were both slightly buffed then re-tested after their solo games).�Multiplayer testing (april 2026) went very well, but we could only manage three 4-player games.

Notes on design:Replayability: These 8 leaders were added to increase variety, while letting players explore the existing mechanics of D:I.�Simple: The rules are meant to be simple - No cards, counters, tokens, tracks or excessive ammounts of text.�Balance: The new leaders are intended to be in A- or B-tier. Buffs to Paul, Ariana and Memnon level the playing field.�Swordmaster: The new leaders maintain the Swordmaster dynamic of the base game: Irulan can ”snipe” Swordmaster from first position (like Rabban and Memnon), while Chani and Otto can avoid the Swordmaster bottleneck just like Helena can.

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We also use two house rules:

  1. Conspire is a Conflict Space�This makes Conspire a more viable board space, and it means that Heighliner (table position) is marginally less important for the final Conflicts.�
  2. Overpay by 2 (or 4) Persuasion�When you buy Imperium Row cards, you may overpay by 2 to either Trash a Starting Deck card or to put the acquired card on top of your deck.�This makes cheap/(”bad”) cards more viable, which in turn organically keeps the Imperium Row from getting clogged. This makes High Council are more viable alternative to Swordmaster.�The rule replaces Family Atomics (which tends to ”nuke” the meaningfulness of decisions based on the current Row).