XR, Agency, & the Gaps Between Worlds
Jordan D. Kokot (jdkokot@bu.edu)
Prindle Institute, June 28, 2022
Questions:
VR, XR, & Transitional Objects
Definitions
XR/VR/AR/MR: Technologies that allow users to enter a virtual world space, or insert virtual objects into an existing world space
World/Reality: a (mostly) self-contained system of expectations, potentials for action, and experiences, governed by its own rules Usually highly visual, if not also spatial.
Transitional Object: a virtual object that appears in a non-virtual world, or a virtual modification of a non-virtual object.
“Game designers do not simply create worlds; they design temporary selves. Game designers set what our motivations are in the game and what our abilities will be... the fact that we play games shows something remarkable about us. Our agency is more fluid than we might have thought. In playing a game, we take on temporary ends; we submerge ourselves temporarily in an alternate agency” � –C. Thi Nguyen, Games: Agency as Art
“We call a certain set of experiences a finite province of meaning [or world] if all of them show a specific cognitive style and are – with respect to this style – not only consistent in themselves but also compatible with one another...”� -Alfred Schütz, “On Multiple Realities”�
Technological Mediation: There is no “pre-given subject in a pre-given world of objects, with a mediating entity between them. Rather, the mediation is the source of the specific shape of that human subjectivity and the objectivity the world can take…Technologies, to be short, are not opposed to human existence; they are its very medium.”�� -Robert Rosenberger & Peter-Paul Verbeek
Ethical and Social Challenges of Emerging XR Technologies
So, it is crucial begin theorizing about the ethical and social ramifications of XR technology, and how it might change both who we are and the world around us.
Ethical and Social Challenges of Emerging XR Technologies
General Ethical Concerns:
XR Specific Ethical Concerns:
Central Concern
XR can problematize the boundaries between worlds and make more malleable and manipulatable our ethical “affordances.” The rules change when we transition between worlds, and objects imported from one world to another change our behavior, goals, and even our values The infiltration of transitional objects into non-virtual worlds will also likely increase cultural anxiety about value by diminishing our sense of the divisions between worlds while serving powerful actors and hindering individual autonomy.
Technology, Affordances, & XR
Transitional Objects, Liminality, & the Gaps Between Worlds
Transitional objects are “covert.” They are often designed to fit seamlessly into the non-virtual world. Consequently, they have the potential to surreptitiously manipulate our goals, aims, and ethical affordances.
Next Steps
Thank You!
Jordan D. Kokot
jdkokot@bu.edu
www.jdkokot.com
TikTok + XR
Imagine a (fairly likely) scenario where a company like TikTok or SnapChat creates a filter app for XR glasses like the HoloLens. Would might some of the consequences be?