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Swifty

So fast it flies

codename busy bus

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Table of Contents

4

Examples of wireframes & prototypes

Wireframes & Prototypes

5

Other things not mentioned earlier

Visuals & More

1

Briefly covering project requirements

Project Requirements

2

Some research that was done for the project

Research

3

How these sketches and flows came to be

Sketches & Flows

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Project Requirements

1

A brief review

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Requirements

Our Client is a transportation agency for a midsize metropolitan area in the Midwest.

They requested:

  • The ability to tell when any bus arrives (particularly @ Washington & State bus stop)
  • The ability to tell how much time they have to get to a stop before a bus arrives. (particularly @ Washington & State bus stop)
  • The ability to see bus schedules and future arrival times.

They budgeted one additional feature if time allowed

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Research

2

Some research that was done for the project

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Research

This was used to understand strengths, weaknesses and more

We gathered survey results to understand needs & desires

Interviews were conducted for more in-depth knowledge

User Interviews

We used many methods to gather research

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Competitive Analysis

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SWOT Examples

Moovit

City Mapper

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—User requested feature

“More communication. I'd rather have too much info than not enough.”

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Survey Insights

Some insights from survey results.

The majority of people ride the bus for accessibility reasons. The majority of my survey users did not know what I meant by accessibility.

Adding examples would have helped my survey.

The number one reason users used the bus was to go to events. This was followed by school & work. This may be why Bus scheduling & routes, Real time bus arrival (RTA) info, and Trip planning were the most requested features.

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Survey Insights

The two biggest requests to improve public transit was to ensure buses arrived on time more often and safety concerns. Perhaps after MVP we can look for additional ways to address this. I addressed time by including real time info and suggested a news & traffic feature.

The majority of public transit updates & info came from apps (72%) followed by websites. Websites should direct towards the app as much as possible and apps should limit website use.

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48%

The amount of users who use local transit apps

The amount of users who use public transportation because it is accessible

68%

89%

The amount of people who use apps for Bus scheduling & routes features

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Clip from a user interview

I recorded them on video and passed the video through a transcriber

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Some Results

With gathered data we created personas, empathy maps and more.

This one for example was based of my user interview

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Sketches & Flows

3

How these sketches and flows came to be

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User Stories

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Flows

Stories were created to understand tasks and flows

Sketches

Sketches were created to understand possible user flows

A technique called 4-up sketches was used for rapid brainstorming

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Flow Chart

A flow chart was created for an overview of the app.

The flow chart ensured the main requirements were met.

This was then used for user flows

The ability to see bus schedules and future arrival times.

Time to bus stop & bus expected arrival times are included

The ability to see bus expected arrival times is included.

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User Flow

Basic flow user

Detailed flow user

This flow covers simple route planning & navigation

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User Flow

Detailed flow user

This flow covers two of the business requirements

-The ability to tell how much time they have to get to a stop before a bus arrives.

-The ability to tell when any bus arrives

It also is ADA prepared for any future Paratransit options as the nearby route feature defaults to ¾ a mile, making it easier for paratransit users to know if they qualify for assistance.

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User Flow

Detailed flow user

This flow covers two of the business requirements

-The ability to tell when any bus arrives

-The ability to see bus schedules and future arrival times.

This info is covered in the route details page that lists all stops and expected arrival times.

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Wireframes & Prototypes

4

Some future plans

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App Map

The user flows helped to create an app map

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Wireframes & Prototypes

They will feature:

  • Real time bus arrival times
  • Full schedules for any route
  • The ability to see how long it will take you to get a bus stop and how long until the bus arrives

Some considered ideas if time allows: (Only 1 will be chosen)

  • Pay by app feature (or the ability to view how much a ticket would cost)
  • Weather updates
  • Traffic updates (This was focused to ensure you know what might slow down the bus)

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Examples of work

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Close ups of early versions

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More examples of wireframes

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Changes over time

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A sample of my final screens

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While working on this project, there were many places in my wireframe and prototype I changed direction as I gained more feedback and insight.

Multiple paths that I considered during the project

Here are 2 places where I changed direction as I used divergent thinking:

  1. Scheduling layout & design
  2. Bus stop route info

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Scheduling layout & design

Originally, I was just going to use a default bus chart, one that you would find online.

I thought it could be designed better though, so I decided to change my direction after some thought to add more clarity.

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I did research on how to lay out charts and graphs, and came up with an idea on how to add clarity. From here I tested out different versions of it, and came up with a version that would be easy to read.

I tried to create a version easy to read for people with reading disorders or limited eyesight.

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Bus Stations & Bus Routes

Here are four screens that seemed very similar to other screens in my design, I thought they could be reduced and merged with other screens.

So I ended up rethinking my bus stations & bus route screens to try and add clarity. I ended up with 2 screens after thinking about how to improve.

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I was able to reduce my screens from 4 to 2 screens and added a lot more clarity.

I did this by merging the screens with overlapping functionality.

I also went back to the drawing board thinking about how other bus apps layout worked and decided to create something that fit more of the standard.

I continued to iterate on the design as liked the change of direction.

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Usability Tests

Two different useability tests were performed.

One over zoom with comments, another with an online tool, seeing if users could follow paths.

This allowed for both qualitative testing and quantitative results.

Zoom Recording

Maze Metrics

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Usability Tests

A small sample of some Zoom Results

I included some Free Exploration questions to see how they felt overall about the app, some Visual Affordance questions to see if my buttons seemed clear enough and some Expectancy questions to see what they thought about some buttons did -especially on the footer.

I encouraged them to talk out loud.

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Usability Tests

I ran these for Performance Testing and to understand how well users would understand my app without me asking so many questions.

Something that would have improved results was question order and phrasing.

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Usability Tests

Heatmap example

Success by screen

Total success of path

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Usability Tests

User paths

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Usability Insights

Some insights from Maze results.

My second question was not phased well. This resulted in a very high bounce rate. Users were so sure they were right they would repeat themselves multiple times.

Ensure users had alternative paths allowed tests to 100% successful rate except the second question, the only one without an alternative path (that led to a very high bounce rate).

People stare at my screens more than I expected. Time on tasks varied between 15 seconds to 160 seconds. Reducing info on my screens would help.

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Visuals & More

5

Recommended steps to look forward to

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Moodboard

Reasoning behind the moodboard was it was a play on words. Swifts are one of the fastest flying birds, if you combine that with airports you can say this app is faster than a plane. A lot of the coloring ideas came from airports as that is a familiar way to travel.

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Style Tile

Logo ideas

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Final Mock Up Video

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Soon To Come

Visual branding

Because we want to stand out

New docs that aid in translating the designs into actionable tasks

Technical Docs

To ensure future content meets our standard

Visual Guidelines

To ensure the project stays on course and within budget

Project Timelines

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Summary

What I learned:

  • I learned a lot about wireframing and prototyping, generally this is something I don’t change much but I went through 8 versions throughout this process.
  • I learned about thinking how to change a empathy map into a user flow and user stories, I found this helpful for my project.

What I would change next time:

  • I started off with my wireframe too detailed, I think in doing so I think I limited myself right way on thinking deeper about design choices. This caused me to rethink and redo some work later on.
  • I would have also changed the wording on some questions for my survey. I also would have added a few more follow up questions that could have lead tomore insight.

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Appendix

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Thanks!

Do you have any questions?

AshleyHooper@Company.com

+91 620 421 838

Company.com

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