HOUSE QUEST - A metaspace for property using AR and VR
Supervisor name : Dr. Ashima Arya
KIET School of Engineering & Technology, Ghaziabad
Department of Computer Science & Information Technology
Group Number: 37
Member names and rollnos:
Manas Tripathi 2100290110084
Raunak Seth 2100290110128
Utkarsh Shukla 2100290110177
Shivang Singh 2100290110157
Major Project Presentation
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Table of Content
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Problem Statement
• A person wants to buy a home in any location then how they can buy it
• In India, the process of buying a home is often a daunting and time - consuming task, with numerous challenges that buyers face.
• They have to visit each and every location by themselves and it is economically not fair
• A broker is a third person who show photos and videos of buldings and it covers only specific parts
• Buyers may not get a true sense of a property’s features or limitations without seeing it first hand
• Only 2D maps available of any plots which doesn’t gives a realistic view
• Cost of construction, planning and completion of the house is not given
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SDG Mapping (Sustainable Development Goals)
House Quest 3D aligns with the following UN SDGs:
SDG 9 – Industry, Innovation & Infrastructure:� Promotes innovation in the real estate industry by integrating AR, VR, 3D modeling, and gamified virtual tours to enhance property visualization and customization.�
SDG 11 – Sustainable Cities & Communities:� Enables informed housing decisions through immersive digital exploration, contributing to more inclusive, resilient, and efficient urban development.
�SDG 12 – Responsible Consumption & Production:� Minimizes the need for multiple physical site visits, reducing carbon footprint and promoting sustainable practices in property viewing and showcasing.
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Course Outcomes Mapping
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Objectives
• Exploring Property Via AR and VR
• Finding Properties on Map and explore multiple properties in a matter of seconds
• Via VR we can customize the properties as we like
• Analyze the models and make them avail for public view and customizable
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Literature Review
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Literature Review
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Literature Review
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Literature Review
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Literature Review
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Methodology
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Implementation -
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Result
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Conclusion
Integration of Technologies: Your project successfully integrates web technologies, Google Maps API, a database, Unity for 3D virtual tours, and RaycastHit for customization, creating an immersive and interactive experience for both buyers and sellers.
�Enhanced User Experience: The project enhances the real estate browsing and buying process by allowing buyers to virtually explore properties and customize interiors, making informed decisions before purchase.
�Streamlined Seller Process: Sellers benefit from a streamlined process where they can easily list their properties, which are then transformed into 3D models, providing potential buyers with a rich, interactive experience.
�Innovation in Real Estate: This project represents an innovative approach in the real estate industry by combining traditional property listing with modern technology, offering a competitive edge in a digital market.
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References
1. Elias Mohammed Elfarri, A. Rasheed, O. San Dec 2023 Artificial Intelligence - Driven Digital Twin of a Modern House Demonstrated in Virtual Reality
�2. Virtual Technology (VR) Attractiveness Attributes in Influencing House Buyers’ Intention to Purchase.
https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/index
�3. Muhammad Shazmin Sariman, Maisara Othman, 26 March 2024 A Review: Current Trend of Immersive Technologies for Indoor Navigation and the Algorithm
�4. Aa Javornik Volume 30, May 2022, Pages 252-261 Augmented Reality : Research agenda for studying the impact of its media characteristics on consumer behavior
https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/index
�5. Juan Garzón, Juan Pavón & Silvia Baldiris, Published 14 Feb 2023 Systematic Review and Meta-analysis of Augmented Reality in Educational settings https://link.springer.com/article/10.1007/s10055-019-00379-9
�6. Chuyi Xiong,Ka Shing Cheung,Deborah Susan Levy &Michael Allen The effect of virtual reality on the marketing of residential property
�7. Eric Klopfer and Kurt Squire , Published Apr., 2022, Environmental Detectives-the development of an augmented reality platform for environmental simulations
�8. Kun-Hung Cheng • Chin-Chung Tsai, Published 3 August 2023, Affordances of Augmented Reality in Science Learning: Suggestions for Future Research
�9. Hung-Lin Chi a , Shih-Chung Kang, Xiangyu Wang, Published on 2023, Research trends and opportunities of augmented reality applications in architecture, engineering, and construction
�10. Chuyi Xiong, Published on 20 June 2022, The effect of virtual reality on the marketing of residential property https://www.tandfonline.com/doi/abs/10.1080/02673037.2022.2074971
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Thank You