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HOUSE QUEST - A metaspace for property using AR and VR

Supervisor name : Dr. Ashima Arya

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KIET School of Engineering & Technology, Ghaziabad

Department of Computer Science & Information Technology

Group Number: 37

Member names and rollnos:

Manas Tripathi 2100290110084

Raunak Seth 2100290110128

Utkarsh Shukla 2100290110177

Shivang Singh 2100290110157

Major Project Presentation

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Major Project presentation

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Table of Content

  • Problem statement
  • Objectives
  • Literature Review
  • Methodology
  • Implementation
  • Result
  • Conclusion
  • References

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Major Project presentation

Problem Statement

• A person wants to buy a home in any location then how they can buy it

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• In India, the process of buying a home is often a daunting and time - consuming task, with numerous challenges that buyers face.

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• They have to visit each and every location by themselves and it is economically not fair

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• A broker is a third person who show photos and videos of buldings and it covers only specific parts

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• Buyers may not get a true sense of a property’s features or limitations without seeing it first hand

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• Only 2D maps available of any plots which doesn’t gives a realistic view

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• Cost of construction, planning and completion of the house is not given

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Major Project presentation

SDG Mapping (Sustainable Development Goals)

House Quest 3D aligns with the following UN SDGs:

SDG 9 – Industry, Innovation & Infrastructure:� Promotes innovation in the real estate industry by integrating AR, VR, 3D modeling, and gamified virtual tours to enhance property visualization and customization.�

SDG 11 – Sustainable Cities & Communities:� Enables informed housing decisions through immersive digital exploration, contributing to more inclusive, resilient, and efficient urban development.

�SDG 12 – Responsible Consumption & Production:� Minimizes the need for multiple physical site visits, reducing carbon footprint and promoting sustainable practices in property viewing and showcasing.

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Course Outcomes Mapping

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Objectives

• Exploring Property Via AR and VR

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• Finding Properties on Map and explore multiple properties in a matter of seconds

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• Via VR we can customize the properties as we like

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• Analyze the models and make them avail for public view and customizable

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Major Project presentation

Literature Review

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Literature Review

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Literature Review

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Literature Review

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Literature Review

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Major Project presentation

Methodology

  • Needs Assessment: -Identified the specific needs and pain points of property buyers and sellers. Did market research to understand the demand for AR and VR solutions in the real estate industry.

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  • Project Objectives: -Clarified the goals and objectives of your VR/AR platform, such as enhancing property visualization, improving the buying process, and increasing accessibility.

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  • Team Formation: -Assemble a team including developers, designers, 3D modelers, data analyst, and experts in AR/VR technologies.

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  • Technology Stack Selection: -Figured out the appropriate AR and VR development tools and platforms (that are- Unity, Unreal Engine, ARKit, ARCore and Blender) based on our project's requirements and target devices.

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  • Data Acquisition: - Collected high-quality data for property listings, including 3D models, images, videos, and property information

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Implementation -

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Result

  • High Interactivity: The portal integrates Google Maps API and Unity for 3D virtual tours, offering an immersive exploration experience.

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  • Real-Time Customization: Unity's RaycastHit enables users to personalize property interiors in real-time, enhancing engagement.

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  • Efficient Data Management: The backend handles quick retrieval of property information, ensuring a seamless user experience.

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  • Streamlined Seller Interface: Sellers can easily list properties, which are then converted into interactive 3D models for buyers.

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  • Accurate Property Information: Integration with Google Maps API ensures real-time location marking, surpassing systems without this feature.

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  • Comprehensive User Experience: Our portal offers superior user engagement and advanced technology integration, outperforming traditional real estate solutions.

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Major Project presentation

Conclusion

Integration of Technologies: Your project successfully integrates web technologies, Google Maps API, a database, Unity for 3D virtual tours, and RaycastHit for customization, creating an immersive and interactive experience for both buyers and sellers.

�Enhanced User Experience: The project enhances the real estate browsing and buying process by allowing buyers to virtually explore properties and customize interiors, making informed decisions before purchase.

�Streamlined Seller Process: Sellers benefit from a streamlined process where they can easily list their properties, which are then transformed into 3D models, providing potential buyers with a rich, interactive experience.

�Innovation in Real Estate: This project represents an innovative approach in the real estate industry by combining traditional property listing with modern technology, offering a competitive edge in a digital market.

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References

1. Elias Mohammed Elfarri, A. Rasheed, O. San Dec 2023 Artificial Intelligence - Driven Digital  Twin  of  a  Modern  House Demonstrated  in  Virtual Reality 

�2. Virtual Technology (VR) Attractiveness Attributes in Influencing House Buyers’ Intention to Purchase.

https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/index

�3.  Muhammad Shazmin Sariman, Maisara Othman, 26 March 2024 A Review: Current Trend of Immersive Technologies for Indoor Navigation and the Algorithm

�4. Aa Javornik Volume 30, May 2022, Pages 252-261 Augmented Reality : Research agenda for studying the impact of its media characteristics on consumer behavior

https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/index

�5. Juan Garzón, Juan Pavón & Silvia Baldiris, Published 14 Feb 2023 Systematic Review and Meta-analysis of Augmented Reality in Educational settings https://link.springer.com/article/10.1007/s10055-019-00379-9

�6. Chuyi Xiong,Ka Shing Cheung,Deborah Susan Levy &Michael Allen The effect of virtual reality on the marketing of residential property

�7.  Eric Klopfer and Kurt Squire , Published Apr., 2022, Environmental Detectives-the development of an augmented reality platform for environmental simulations 

�8. Kun-Hung Cheng • Chin-Chung Tsai, Published 3 August 2023, Affordances of Augmented Reality in Science Learning: Suggestions for Future Research

�9. Hung-Lin Chi a , Shih-Chung Kang, Xiangyu Wang, Published on 2023, Research trends and opportunities of augmented reality applications in architecture, engineering, and construction

�10. Chuyi Xiong, Published on 20 June 2022, The effect of virtual reality on the marketing of residential property https://www.tandfonline.com/doi/abs/10.1080/02673037.2022.2074971

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Thank You