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Condors Pitches

CONDORS

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Condors

CONDORS

Omar - Producer

Swapnil - Programmer

Healthy - 3D/2D Artist

Julian - Game Designer

Mimi - UI/UX Designer

Sally - Lead Game Designer

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Research - Unique to Basketball

  • Freedom of expression
  • Improvised Playmaking

  • Constant back and forth
  • Rhythm and Movement

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Research - Rocket League

Rocket League

Rocket League

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Research - Multiplayer Games

NBA 2K19

NBA Jam: On Fire Edition

Lethal League Blaze

Regular Human Basketball

Crypt of the NecroDancer...

Resogun…

Crawl…

Move or Die…

Gang Beasts…

… And More!

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Design Pillars

  • Juicy
    • Players should be able to do things in a showy way. Is there potential for playmaking?

  • Compelling
    • The player should want to do the mechanics again and again.

  • Competitive
    • Friendly competition, as well as balanced (the player should feel like they can come back).

NBA2K19

NBA Jam

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Space Basketball

Basketball of the future

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Space Basketball

  • 4 players in 2 teams are inside a spherical arena.
  • The shared hoop is in the center of the sphere, and gravity radiates outwards from it.
  • Teams must traverse inside the sphere to score on the correct side of the hoop.

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Space Basketball - Mood Board

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Space Basketball - Strengths & Risks

  • Juicy: Low gravity movement would be fun to experiment with in the game.
  • Compelling: Traversal of the arena and it’s obstacles while considering enemy players would keep people engaged in learning the mechanics.
  • Competitive: Two teams of 4 players would get everyone involved, and the nature of the spherical arena would allow for interesting strategies and plays.

  • Orienting the players in this environment will be tricky.
    • If it’s 3D, we need to add landmarks to the arena and orient players.
    • Movement controls would also need to orient themselves relative to the player.
  • Gravity is a core element of basketball.
    • The way gravity changes in the arena may be frustrating for players to navigate.

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Jazzketball

Organized Chaos

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Jazzketball - Rhythm-based grid system

  • Mechanics: Four players on a court, creating combo-driven combinations to the rhythm of the song.

Crypt of the NecroDancer

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Jazzketball - Mood Board

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Jazzketball - Strengths & Risks

  • Juicy - Rhythm games are good at providing visual and audio feedback
  • Compelling - Strong correlation between music and movement can make gameplay addictive
  • Competitive - Whether 2 or 4 player, game would be easy to learn, difficult to master

  • Rhythm games require a lot of polish
  • We don’t have a formal “sound designer” on our team to help compose
  • Rhythm games are not easily accessible for all

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Rubberbandsketball

Superpower Basketball

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Rubberbandsketball

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Rubberbandsketball - Mood Board

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Rubberbandsketball - Strengths & Risks

  • Juicy - Power fantasy justifies flashy behavior on the court
  • Compelling - Super powers aren’t completely under your control, but you work towards improving your superpower’s accuracy during the game
  • Competitive - Each super power could provide unique stats allowing for “let me try again with this player now”

  • Lots of Character Models/Animations
  • Physics of each character will be time-consuming
  • Character balancing is time-consuming

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Wobbally

Ragdoll Multiplayer

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Wobbally

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Wobbally

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Wobbally - Mood Board

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Wobbally - Strengths & Risks

  • Juicy - 1 v 3 dynamic provides two types of unique movement
  • Compelling - Funny movement would keep the game quirky and fun
  • Competitive - Constant shift in 1 v 3 team dynamic will keep a frantic pace

  • Physics will be time-consuming
  • Level Design would be a crucial element
  • Would require a bit more design to add originality

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Questions?

Team Condors

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Team’s Poster

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Quarters Presentation Outline

  1. Who we are
  2. What has the client asked us to do?
    1. Audience
  3. What research have we done?
    • Results of the research
  4. Based on the research we came up with four ideas
  5. Our plan for next step
  6. Q&A

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Pitch

  1. What we are pitching - a sentence of description
  2. (audience)
  3. Why is this different than other basketball game/ why will this be successful?
  4. What is the fell of this game?
    1. Moodboard + music
  5. Gameplay / Prototype
    • Player story
  6. Why will people play?
  7. Risks and mitigations

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Idea 1 - Zero Gravity

  • Target
  • Feeling
    • What we are trying to achieve?
  • Why will this be successful?
  • Mechanism
  • Art style
    • What could this start to look like?
  • Platform
  • Potential Problems
    • Tech difficulty