CS 247 P4 - Milestone 3 (WOz Testing)
Team JJD: Jim Wang, James Liu, Daniel Greene
Overview: Wizard of Oz Testing
Three product ideas*:
Testing:
*Note: We chose to do three product ideas because we are not sure if all our ideas will fit within the realms of the class.
1. Musichat: Connect by music
Need: Share songs and communicate through music with friends.
Prototype: A chat service where friends communicate via sharing music (text is meant to embellish the music with commentary). The shared music is compiled into a playlist between those friends.
Quotes: “I want people to share songs with me because I don’t know which songs to listen to.”
“If I miss someone, I can listening to our shared playlist and contact them.”
Testing: Five unique users participated in each of the tasks.
Musichat: Testing
Task 1 (focusing on Role)
Question: How will the user respond after hearing a song played back to them in the chat conversation?
Rationale: Response is necessary to continue dialogue. We are gauging whether user is likely to respond right away, or whether they will put it aside.
Experiment: Once user enters chat history and plays the song in the conversation (we will play music via iPhone), we observe their response (if they reply with a music message, we help create that message and send it - see screenshot on right).
Task 2 (focusing on Implementation and Look & Feel)
Question: How well does the user engage with the UI? Are they confused about anything? Do they understand the purpose of the app?
Rationale: This task is necessary to identify glaring errors before coding.
Experiment: Have the user run through the app with no initial directions. Observe their interactions and their think-alouds. Interview them afterwards.
Note: We also tested other tasks such as how people like to discover music and record music, but for the sake of space we will not present them here.
Testing Task 1
Data and Feedback
Task 1
Task 2
Learning
Learning:
+ People do have a need to converse asynchronously with friends about music they are consuming.
+ People like discovering music through friends they trust more than receiving recommendations from music engines like Spotify.
+ People wish to add comments without first uploading music. The comments also don’t have to be arranged by time, as one may wish to comment on a music from awhile back.
+ People can understand the main needs and features from the UI interactions. Minor UI suggestions were helpful.
- People may not be keen to respond as readily to music as they are to regular texts. They have to be “in the right frame of musical mind.”
Design Changes
Based on the feedback and learning, we already implemented the following design changes and tested on more users:
Planned design revisions include:
Original
New design
2. Card Collage: Send a Collage Gift
Need: People need an easy way to collectively and remotely contribute to group messages, gifts, cards, and flyers.
Product: Card Collage - draw a card template, and then fill in the pieces with your friends to make a unique photo/video collage.
Tasks for testing:
Prototypes
Prototype 1: Outreach email (Focusing on Role)
To test whether people would respond to an invitation, we emailed a mockup invitation to 30 friends and looked at the responses.
Prototype 2: Template sketching
(Focusing on Implementation)
To understand the space of possible use cases, we explained the product to four people and offered them a template to draw on.
Prototype 1: Feedback + Learning
Prototype 2: Feedback + Learning
3.Diary in Safe: Easy & Safe Mobile Diary
The need: People need an easy and safe way to record their diary entries but are too busy to write.
The product: A safe diary on mobile device that prompt daily for feeling and a message to self (text, audio, or video); users can go into the app and look at the entries and summaries later.
Representative tasks to test:
1. Get a push notification on phone and record an entry
- This is users’ most frequent (daily) interaction with the app, the diary part
2. Go into the diary and look at entries and summaries
- This is what users do within the app, and a representation of the “safe” part
Prototype and Testing
Prototype:
Two sets of paper prototypes in the form of flashcards, aiming at testing the two tasks
Testing and descriptive data:
Wizard of Oz testing by showing flashcards conditioned on users’ actions, followed by interviews, 6 tests in total:
- 6 of 6 correctly understood the interaction by looking at the flash cards
- 4 of 6 said they will use the product regularly
Feedback and Learning
Feedback:
+ Push notification is a key driver for using the app
+ The low friction, i.e. only need to select feeling, and messages are optional
+ The summary curve is a great way to visualize entries
- Some people seldom go into the diary to look up certain entries
- Recording messages might be hard without facilitating questions
- Filters on negative feelings could seldom get used
Design Change Directions:
Summary